[ sway a vote? Larsa's good at persuasion, especially when he cranks up the charm. which, well. he does. the only thing that's familiar about him is his voice and mannerisms, it seems--his disguise is thorough, leaving only his earrings as part of his old attire. gone is the white and blue that he usually wears in the Hold, replaced by brown and black and red. he still wears stockings and his breeches are as tanned as his hat, as are his worn boots; he seems to have accumulated a layer of dirt, as well, as he traipses all over town. his hair just gets messier and messier the more time he spends outside, chasing down his hat as it's blown off by the wind or when he has to fan himself with it.
the food he eats he gets from particularly generous swayed voters. the tiredness shows on Larsa's face the more he works; he keeps his voice pepped up and smiles as charmingly as he can while twisting words and persuading to the best of his ability. he knows how to complete this mission like the back of his hand, but he knows better (feels better) than to use it for his own gain. when asked what kind of parents leave their child unattended, his eyes dart to the ground as he tries to fight off a frown, leaving him with a particularly fumbling and flustering swayed voter that will do most things to make him smile again. that isn't an act.
there is, however, the occasional disgruntled individual. Larsa presses too far and when they're about to lash out physically for his trouble, Larsa is quick to start backing up near the nearest adult Transport he can. he's unarmed, and doing any sort of magic during this mission would seem to be something bad, indeed.
one can find him almost everywhere, from the streets to the pubs, speaking or listening closely to conversations whilst participating in what the locals seem to call 'games'--games of luck and chance and strategy, some with pieces, some with cards.
but after a long day, he retreats to a small room to himself. logically, sharing a room with another would mean more money for all, but he'd... rather stay by himself for the week. at times, he leaves the room and walks along the paths at night, quiet and restless. ]
larsa solidor, open all week!!
the food he eats he gets from particularly generous swayed voters. the tiredness shows on Larsa's face the more he works; he keeps his voice pepped up and smiles as charmingly as he can while twisting words and persuading to the best of his ability. he knows how to complete this mission like the back of his hand, but he knows better (feels better) than to use it for his own gain. when asked what kind of parents leave their child unattended, his eyes dart to the ground as he tries to fight off a frown, leaving him with a particularly fumbling and flustering swayed voter that will do most things to make him smile again. that isn't an act.
there is, however, the occasional disgruntled individual. Larsa presses too far and when they're about to lash out physically for his trouble, Larsa is quick to start backing up near the nearest adult Transport he can. he's unarmed, and doing any sort of magic during this mission would seem to be something bad, indeed.
one can find him almost everywhere, from the streets to the pubs, speaking or listening closely to conversations whilst participating in what the locals seem to call 'games'--games of luck and chance and strategy, some with pieces, some with cards.
but after a long day, he retreats to a small room to himself. logically, sharing a room with another would mean more money for all, but he'd... rather stay by himself for the week. at times, he leaves the room and walks along the paths at night, quiet and restless. ]
[ Original thread starts here! ]