[ It's a shame the United Earth troops aren't undead or demons, really. Ashraf would be having a field day. But he's also very good at his second job — keeping people alive — so that's what he focuses on. He moves along on foot, tossing out heals and fortifying spells to any Transport he encounters. Sometimes he doesn't even stop to say anything, just casts out that green healing light, a few spells to enhance speed and strength, and moves on.
If he encounters someone looking to be in particular trouble, he stays a little longer. As soon as he's completely healed all wounds from about twenty feet off, the next spell will find his Transport target bathed in a permanent golden glow, which reduces the strength by half of all blows directed at them. Sometimes he'll spare a magical item to encase his target in a solid beam of pinkish light, which will block all attacks on them for the next thirty seconds or so — provided they don't walk out of the light, of course.
As long as Ashraf is nearby and standing back, any fighters can expect to find themselves almost immortal. Excepting a one-shot kill, he'll immediately heal away any damage they receive, and boost all natural and Initiative-give abilities.
That is, as long as he's not being attacked. If he has to turn that healing attention on himself, odds suddenly drop pretty steeply. Be a pal and draw enemy fire away from him, won't you? ]
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If he encounters someone looking to be in particular trouble, he stays a little longer. As soon as he's completely healed all wounds from about twenty feet off, the next spell will find his Transport target bathed in a permanent golden glow, which reduces the strength by half of all blows directed at them. Sometimes he'll spare a magical item to encase his target in a solid beam of pinkish light, which will block all attacks on them for the next thirty seconds or so — provided they don't walk out of the light, of course.
As long as Ashraf is nearby and standing back, any fighters can expect to find themselves almost immortal. Excepting a one-shot kill, he'll immediately heal away any damage they receive, and boost all natural and Initiative-give abilities.
That is, as long as he's not being attacked. If he has to turn that healing attention on himself, odds suddenly drop pretty steeply. Be a pal and draw enemy fire away from him, won't you? ]