exsilium MODS (
initiates) wrote in
exsiliumlogs2013-08-31 10:07 am
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Entry tags:
- #transport log,
- ai astin (kamisama no inai nichiyoubi),
- allison argent (teen wolf),
- anne boleyn (tudors),
- arya stark (asoiaf),
- asbel lhant (tales of graces),
- ashraf salib (original),
- celena vantari (original),
- charlie dyer (original),
- chrono (chrono crusade),
- collette "please" (animorphs),
- cyril thackary (original),
- dick grayson (dc comics),
- dist the rose (tales of the abyss),
- edward elric (fullmetal alchemist),
- ellie (the last of us),
- emilia gorski (original),
- fili (the hobbit),
- flora (the winx club),
- furudo erika (umineko),
- gamora (marvel 616),
- han solo (star wars),
- helena (orphan black),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- james bond (james bond),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- jude mathis (tales of xillia),
- juno (the descent),
- kaede kaburagi (tiger & bunny),
- kanaya maryam (homestuck),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kaworu nagisa (evangelion),
- kido tsubomi (kagerou days),
- kili (the hobbit),
- licyn mansbane (original),
- martin "suave" darkov (original),
- mary magdalene (chrono crusade),
- momo kisaragi (kagerou days),
- oz vessalius (pandora hearts),
- peter quill (marvel 616),
- peter rumancek (hemlock grove),
- physis (toward the terra),
- raiden (metal gear),
- robb stark (asoiaf),
- rose lalonde (homestuck),
- rosy maze of climbing mists (original),
- sango (inuyasha),
- saori nakagawa (original),
- sarah manning (orphan black),
- sayaka miki (madoka magica),
- scott mccall (teen wolf),
- seras victoria (hellsing),
- sheryl nome (macross frontier),
- snow villiers (final fantasy xiii),
- sophie (tales of graces),
- stephanie brown (dc comics),
- tempest (original),
- teshigawara naoya (another),
- tess (the last of us),
- vanadi "the chaste" (original),
- vanozza cattaneo (the borgias),
- xerxes break (pandora hearts),
- yuri lowell (tales of vesperia),
- ✝ ellie linton (tomorrow)
(no subject)
Date: September 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities. Now and then around you you might spot paper fluttering in the faint wind from somewhere relatively dry. It looks like a list.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities. Now and then around you you might spot paper fluttering in the faint wind from somewhere relatively dry. It looks like a list.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
Hm? Hello there?
no subject
[Startled, Yuma spins around, hands behind her back in a clear sign of guilt.]
H-hello... Do you need something, Oneechan?
no subject
Well, I do need you to stop trying to break into that building.
no subject
Yuma wasn't doing anything like that! I was only playing with it.
no subject
I'm sure we can find something else for you to play with.
no subject
Do you know somewhere for Yuma to play without getting in trouble, then?
[Maybe it won't be raining there, wherever it is.]
no subject
For now Sango extends her umbrella a little, beckoning Yuma, Kirara meowing. The apartment, at least, is dry and warm.]
Come on, and we'll see.
no subject
Mmm... Okay. Yuma will go with you, then. How far are we going?
[She steps closer, just under the umbrella.]
no subject
Well, the Hold's not too far. Yuma, tell me--do you live here or did you just arrive?
no subject
[She crouches down, hand out to the cat as she talks to Sango.]
What about you, oneechan? Do you live here? It's really different from where Yuma comes from, but everyone seems really nice.
no subject
[Sango starts to move, but Kirara will let Yuma carry her if she wants to.]
There are a lot of good people, but you still have to be careful. A good start might be not playing with locks.
no subject
Yuma didn't even get it to open, though! It was still locked when we left.
[She pouts, head turned away. She shouldn't get in trouble for just trying and failing, right?]
no subject
[Some raised eyebrows. Breaking and entering: not cool, Yuma, even if it's just an attempt.]
no subject
Yuma doesn't agree with that... But it's not broken, so they can't get mad anymore, and I won't do it again.
no subject
That's fine, then. Anyway, the Hold is close. You've got to be hungry, huh?
no subject
Just a little bit... Is there food there?
no subject
[She's pretty well-stocked at the moment, she thinks. She'd remembered to prep for new roommates--or, as the case is now, new strays.]
no subject
[Not to sound ungrateful, though, she takes on:]
But Yuma will eat anything, so it's okay!
no subject
no subject
no subject