26 October 2013 @ 10:19 pm
Date & Time: Sometime in the 1900s, late spring
Location: London
Characters: Billy Cranston and Edward Elric
Summary: A completely routine and uninteresting medical supply run, for want of a conference.
Warnings: TBA, but likely PG-13 for language and shounening!

sneak sneak sneak )
 
 
18 September 2013 @ 10:20 pm
Date & Time: Sept 19th
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.

as it turns out we've got like 40 friggin princess peaches on hand, so let's get to work )
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17 September 2013 @ 09:22 pm
Date & Time: The evening of the 17th September, up until the actual rescue on the 19th
Location: Various bits of the UE compound
Characters: Anyone who may have gone along with Ed Elric's early bird rescue attempt, anyone in the compound who wants to run into them
Summary: A mingle log, so tag in and around or take this as a sign to horn in on the original kidnappee log as you please o/
Warnings: I'll edit as they come up.

all of the dicks in this dick town )
 
 
31 August 2013 @ 10:07 am
 
Date: September 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.

every now and then, the best laid plans of mice and men fall apart at hands of unassuming champions... )
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23 July 2013 @ 09:26 pm
Here is an overflow log for the July 18th - 24th beach mission! Original log and setting information can be found here, and OOC information can be found here. HARTY PARD.

Edit: A new overflow log!
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17 July 2013 @ 11:30 am
Date & Time: July 18th-24th, Exsilium Time
Location: Sea Shore during the Late Cretaceous Period
Characters: All! Oh those pesky mandatory missions.
Summary: In lieu of the success of the space shuttle's test flight, all of the Transports have been sent back to the Cretaceous period to gather mineral supplies and volcanic rock, while doubling as a sort of 'vacation' and chance to get Transports out of the Initiative's hair. With well stocked supplies, camping gear, and more burlap sacks than anyone could possibly ever use, the Transports have been set under a protective dome and told to collect what they can... and to enjoy the sunshine.
Warnings: Shenanigans!

The overflow log can be found HERE!

Read more... )
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17 July 2013 @ 11:18 am
Date & Time: 1200 Island Standard Time
Location: Exsilium, Warehouse 13
Characters: All boarders and pilots and staff listed here, and everyone else to come and see!
Summary: The space shuttle has finally been fully restored, and now the Initiative has cleared it for a practice flight out past the exosphere. The flight is a success, thus guaranteeing future goals brought around by the Transports rewriting history to reshape the present.
Warnings: None at the moment. Space excitement!

Read more... )
 
 
01 July 2013 @ 09:13 pm
Date & Time: the beginning of July
Location: the market; a café
Characters: Shintaro and you! (and Erika and Momo)
Summary: Entering a café one afternoon, Shin discovers it to be almost full, with only one seat remaining -- next to you! So he nervously approaches. If you're Erika or Momo, you're for one reason or another out shopping with this loser.
Warnings: n/a for now! to be added if anything comes up.

[open prompt; a morning at the café]
[The café is crowded this afternoon. Granted it probably wasn't a huge shop to begin with, but there definitely are more people than he remembers usually seeing, and from what he can see and from what he's told, there's only one seat left at the counter.

He could go home. He could find somewhere else to get coffee. But he'd been distracted the last few weeks and didn't realize he'd forgotten his umbrella (or one of his roommates took it, either his sister or the blue-haired spawn of the devil) until he realized he was soaked, and the café was a walk from the housing building. It made him feel gloomy already thinking about how all the trouble he went through to come here would've been for nothing. He sighs and steps around a table toward the counter, hoping that the person sitting next to that empty seat isn't a scary person.]


Excuse me, um... is this seat taken?

does this count as window shopping?; closed to erika )

kisaragi shopping spree )
 
 
30 June 2013 @ 01:42 am
 
Date: July 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings. Now with 200% more People-Seeking lists!
Warnings: None.

yes we can-can-can! )
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15 June 2013 @ 10:17 pm
Date & Time: 18th, beginning at 2100 hours, through to the 20th.
Location: All around Exsilium.
Characters: Everyone!
Summary: The United Earth decides Exsilium had obviously not learned its lesson back in October, and does another round of humble-making bombing for those impertinent exiles. OOC info can be found here.
Warnings: Violence, death, general gloom and doom.

...If nobody tries too hard to kill you. )
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21 May 2013 @ 10:29 am
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.

and our screaming is in the willow tree )
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14 May 2013 @ 09:48 am
Date & Time: May 14th at 9 AM to May 15th at 9 AM.
Location: Elmer's world
Characters: Elmer and his volunteer squad (and some Initiative NPCs).
Summary: The Initiative is tentatively trying to find a way to get Transports home, as outlined here. This is their first excursion.
Warnings: n/a

oh what a cruel fate, to be lost at sea on a luxury yacht )
 
 
30 April 2013 @ 08:23 pm
Date & Time: 26th April - 1st May
Location: Berlin, Germany for a week or two in the summer of 1923
Characters: Franziska von Karma and Edward Elric
Summary: History is in flux following the framing of an innocent inventor, and a couple of overdramatic teens with egos bigger than they are must get it back on track! History is kind of boned.
Warnings: Username shipping, daddy issues and no remote resemblance to actual history or geography. Some discussion of murders, too.

it's always such a pleasure )
 
 
 
20 April 2013 @ 12:51 pm
 
Date & Time: April 19th
Location: Aboard the SS Dresden starting September 29, 1913.
Characters: Edward and Alphonse Elric
Summary: It's mission time, and the Elric brothers have been sent back to prevent the death of Rudolf Diesel. With the masters of subtlety on the case, what could go wrong?
Warnings: Shounen heroes and historical inaccuracies.

...Okay, probably a lot. )
 
 
14 April 2013 @ 09:34 am
Date & Time: Early to mid April
Location: The lab that was recently set up some distance away from the centre of Exsilium
Characters: Anyone who wanders in or by, deliberately or not
Summary: Exsilium has problems, but a lack of science isn't one.
Warnings: S for short jokes probable PG-13 for subject matter, but let's see.

in clearer days, when our instruments of conflict disappear )

[ooc: Mingle log! Threadjacking is encouraged. ♥ The research team in question (OOC info still here) is a) forever taking signups even from new characters and b) forever open to replies that are emphatically not signups because the more controversy over the idea, the better! ... but characters don't have to be signed up to tag in, and there's little stopping them walking straight inside unless they are deathly afraid of loud teenagers, so go wild if you want. o/]
 
 
14 April 2013 @ 02:32 am
Date & Time: April 13th, morning.
Location: The Initiative Hold courtyard and other nearby, outdoor locations.
Characters: Miles Edgeworth ([personal profile] logically) & YOU
Summary: Edgeworth has returned to Exsilium, with + 5 years of life experience and a dog under his belt. Not in that way, you pervs.
Warnings: Self-loathing, another day in the life of Miles Edgeworth, and a couple of paragraphs of self-indulgent prose on my behalf. I am definitely more than happy to respond in kind to action tags! The most important thing to note for threadage is that he's wandering about with a unhappy-looking Shiba Inu and not really paying attention to where he's going.

I admit that I've made mistakes. )
 
 
Date & Time: Training occurs frequently through April; the forest bits only happen from late March to early April. (28th-5th)
Location: Training Rooms / Outskirts
Characters: Larsa Solidor; open!
Summary: Two (three) things: Larsa practices tirelessly with his Initiative power, which he's only recently started to take a little seriously. He's also stuck in the forest, because of a good deed. (And three is a free-for-all if the prompts given aren't any good.)
Warnings: PG; subject to change.

Read more... )
 
 
07 March 2013 @ 07:48 pm
Date & Time: March 7th, 1994
Location: The MICA campus: Baltimore, Maryland, USA.
Characters: Everyone
Summary: All transports are shipped back to 1994 to steal art from art students. Also, some of them arrive bodyswapped.

Quick, someone grab the giant gnome sculpture, that's GOT to be the power source. )
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28 February 2013 @ 11:37 pm
 
Date: March 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.

this is not where you were before. )
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14 February 2013 @ 01:43 am
Date & Time: February 11th, afternoon
Location: Floors 1-10
Characters: Lloyd, Zelos, and anyone who answers their door
Summary: Lloyd is trying to find Zelos, but he isn't sure where he lives. So it's time to knock on all the doors until he finds him or someone tells him where he lives!
Warnings: None

Dwarven Vow #43: Never forget the basics )
 
 
Date & Time: February 12th - February 14th
Location: Throughout Exsilium
Characters: ANY & ALL
Summary: Separation Awareness Day is a festival and time of celebration for the hard won and retained freedoms of those who live on the island of Exsilium. Separate from the United Earth, they continue to exist, and thrive in their own way. As those identified as teenagers and children are showered with gifts of sweets, foods, and toys from the adult population, merchants are selling on the streets and color had invaded the often grey atmosphere. Feasting is practically a law, singing can be heard in the streets, and instruments that may stay safely indoors most the year are brought out to encourage dancing and such other frivolities as are rarely seen.

The night of the 14th there are fireworks shows throughout the city, with the most impressive display being launched from the remains of Buckingham Palace.

Warnings: Festivities!

Date your threads as you will, and feel free to use this as a Valentine's exploration as well for those more inclined to appreciate a holiday from home amidst the celebrations of a whole different sort of world!
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31 January 2013 @ 04:56 pm
 
Date: February 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings, while older Transports are returning from the mission to Uruguay.
Warnings: None.

this is not where you were before. )
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14 January 2013 @ 04:40 pm
Here is an overflow log for the Black Rock, New Mexico mission! The original log is here, and the OOC information is here. Start new threads or continue old ones, this is just some more room for it to grow into.
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12 January 2013 @ 12:43 am
 
Date & Time: Jan 12th to Jan 19th (real time), July 11th to July 18th (historical time), 1884
Location: Black Rock, New Mexico, USA
Characters: All transports
Summary: Fearing UE reprisal, the Initiative corrals all transports and shoos them onto a mission back to the Wild West, to vote Gerald "Moony" Jackson in as Mayor of Black Rock. Transports are encouraged to used all their wiles to encourage townsfolk to vote in favor of him, too. Other than that, they're free to roam as they will for 7 whole days! Good luck finding food and shelter, masses. (See the OOC post for more information.)

The Initiative had been terse and rushed as they gathered the transports into the Transporter room, and anyone unwilling to participate will have been forcibly hurried along. The Initiative employees had seemed distracted and worried, and unwilling to stand around and debate. It was time to move. The teleportation had gone off without a hitch, and a roomful of transports have been treated, quite suddenly, to a broad and sunny blue sky, and especially to the heat of mid July in the American West.

Enjoy your weeklong stay in Black Rock, New Mexico! The town is small and sleepy, with just 3 good saloons and one questionable (but considerably cheaper) one. There are a few inns, but these inns aren't quite prepared to room a sudden influx of over 300 travelers, and some people might have to bunk up or get creative with their sleeping arrangements. If you sleep in an inn at all, of course. There's plenty of unexplored wilderness out there to sleep in instead, isn't there? Just make sure to check your boots for scorpions in the morning.

The only instructions are "vote for Gerald "Moony" Jackson for Mayor, and try to convince others to do the same", and you've been given just enough money to cover a very sparse room and board for 7 days, if you don't spend it in anything else.

So, how do you spend your time?

Edit: Overflow log!
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30 December 2012 @ 02:47 pm
Date & Time: Dec 25, Afternoon
Location: Outside the Hold
Characters: Korra ([personal profile] polar) and YOU?
Summary: Snowball fights, snow forts, snow angels, SNOW!
Warnings: Pssh

Snow is a glorious thing, able to be used for so many purposes. )

((ooc: belated group log for x-mas day snow fun! tag yourselves in, threadjack, whatever. have fun. c:))
 
 
11 December 2012 @ 10:27 pm
[ ...So here is an overflow log for the Versailles Masquerade ball! The last one is approaching 3000 comments, which DW asks communities to try and avoid going over, so you're welcome to move your threads here if you're having issues loading the big fat log.

NEW CHARACTERS: YOU ARE STILL WELCOME TO TAG IN! Just refer back to this entry for all the pretty HTML and setting set-up and such. Set up a new root comment, or continue individual threads — whatever's easiest for y'all. ]
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07 December 2012 @ 04:08 pm
Date & Time: Friday the 7th, 4pm to midnight.
Location: Palace of Versailles, France, 1772.
Characters: anyone! Even characters not yet accepted as of when this log goes up. 8)
Summary: It's just some fancy masquerade dance with spiked punch.
Warnings: here be pictures, slow connections beware.


Welcome to Versailles.
The decorations are arranged, the food is prepared and laid out, the music has been rehearsed, and... most people have their costumes and masks ready. At precisely 1600, the Transporter machine activates, and a full room of people and all of their decorations, food, musical instruments, and costumes are sent back to 1772. The Palace of Versailles is in the height of its splendor, the weather is perfect and cloudless, and the gardens are in full bloom for the spring.


it's like a party… in my pants. )
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Date & Time: Any time from now to the 7th
Location: The transporter room
Characters: Anyone who wants to help set up for the masquerade party, anyone who wants to wander by and see it happening, any new characters that want to teleport in in the middle of it!
Summary: SETTING UP FOR A SWEET PARTY
Warnings: none expected, but let me know if something terrible happens. 8)

i hope you're feeling alright, i hope you've had a good day, and when you knock upon my door i hope you're ready to play )
 
 
23 October 2012 @ 08:54 pm
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.

NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.

--

this is not where you were before. )
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