12 January 2013 @ 12:43 am
 
Date & Time: Jan 12th to Jan 19th (real time), July 11th to July 18th (historical time), 1884
Location: Black Rock, New Mexico, USA
Characters: All transports
Summary: Fearing UE reprisal, the Initiative corrals all transports and shoos them onto a mission back to the Wild West, to vote Gerald "Moony" Jackson in as Mayor of Black Rock. Transports are encouraged to used all their wiles to encourage townsfolk to vote in favor of him, too. Other than that, they're free to roam as they will for 7 whole days! Good luck finding food and shelter, masses. (See the OOC post for more information.)

The Initiative had been terse and rushed as they gathered the transports into the Transporter room, and anyone unwilling to participate will have been forcibly hurried along. The Initiative employees had seemed distracted and worried, and unwilling to stand around and debate. It was time to move. The teleportation had gone off without a hitch, and a roomful of transports have been treated, quite suddenly, to a broad and sunny blue sky, and especially to the heat of mid July in the American West.

Enjoy your weeklong stay in Black Rock, New Mexico! The town is small and sleepy, with just 3 good saloons and one questionable (but considerably cheaper) one. There are a few inns, but these inns aren't quite prepared to room a sudden influx of over 300 travelers, and some people might have to bunk up or get creative with their sleeping arrangements. If you sleep in an inn at all, of course. There's plenty of unexplored wilderness out there to sleep in instead, isn't there? Just make sure to check your boots for scorpions in the morning.

The only instructions are "vote for Gerald "Moony" Jackson for Mayor, and try to convince others to do the same", and you've been given just enough money to cover a very sparse room and board for 7 days, if you don't spend it in anything else.

So, how do you spend your time?

Edit: Overflow log!
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12 January 2013 @ 10:57 am
Date & Time: January 8th, evening.
Location: Meeting on the edge of the city and then heading outwards.
Characters: Lucifer [personal profile] lovesgod & Holly Short [personal profile] shortcaptain
Summary: Lucifer promised to help Holly replenish her magic. Things do not go entirely to plan.
Warnings: n/a, will edit if necessary

a sight i've been dying to see )
 
 
09 January 2013 @ 11:15 am
Date & Time: Evening today.
Location: A Bar.
Characters: Lucifer & Sam.
Summary: Discussing Exsilum, not being Nefarious oH NO SIREE INNOCENT OF ALL CHARGES
Warnings: Nefariousness.

[Lucifer knew the place pretty well, so he took his time and decided to walk there, meandering through the streets. If Sam didn't know who Gabriel was, there was a pretty strong chance the kid didn't know who he was either. And there were opportunities for that, especially given that Castiel and Dean had been left out of the picture. Of course, anyone else could have said something - he wouldn't have put it past Gabe, or one of the other hundred inhabitants here. But there were at least options and an opening, and he could more than do with that.

He sits at the bar and idly orders a drink. He's wearing jeans, a green shirt, a gray jacket, and has a sheathed bastard sword leaning next to his chair. The scabbard is simple, but the hilt is ornate, set with a diamond shot through with black streaks.]
 
 
04 January 2013 @ 09:23 pm
OPEN  
Date & Time: 1/4; afternoon
Location: Around the Hold
Characters: Ghost and ANYONE
Summary: Ghost is out and about, mostly sulking and trying to avoid people.
Warnings: Uh, depends on who shows up?
Read more... )
 
 
02 January 2013 @ 10:01 pm
Date: January 3rd
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.

this is not where you were before. )
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18 December 2012 @ 08:31 pm
Date and Time: The 18th after 5pm
Location: Area around the housing units
Characters: Jim Raynor and anyone who notices him
Summary: Jim has just arrived and needs a place to remove his marine armor and a drink. The second probably more than the first.
Warnings: Someone needs a drink.

By the time Jim was briefed on what was going on he was irritated. Pulled right before storming Mengsk's damn ship for this was frustrating. Sure it was for a good cause but the timing sucked. After all of that he needed a drink, damn shame it didn't look like there was a bar around.

There was an apartment building he had a room saved for him, and probably going right there and taking off the damn tactical marine armor would have been a good move, but this was Egon's territory and he wasn't there to be harmless and overwhelmed and use small words Jim could understand.

"Damn, Earth of all places and I can't find a decent place to get drunk."
 
 
15 December 2012 @ 04:06 pm
Date & Time: December 15th, during zombie mayhem. 
Location: Tallest building in the city, on the roof.
Characters: Sherlock Holmes, (open to anyone.)
Summary: Sherlock's decided to sit up on a roof. Because the highest point is generally the safest and he's certainly not a combatant. Anyone who sees him, care to have a chat? Or a sit down? Or to shout at him for being relatively useless?

our lovely songs... )


 
 
24 October 2012 @ 07:21 pm
Date & Time: October 24 - October 31
Location: Throughout Exsilium
Characters: ALL; tag yourselves in
Summary: The Transports return from their mission to find the island crawling with monsters.
Warnings: Violence, possibly injuries (notify a mod if there's cause to add a particular warning!)

Read more... )
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23 October 2012 @ 08:54 pm
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.

NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.

--

this is not where you were before. )
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