14 February 2014 @ 12:47 pm
Date & Time: Feb 14th, 2742
Location: Vandrova, the UE Capitol
Characters: Anyone willing to follow the origin of the broadcast.
Summary: The broadcast corrupting the AI is decoded, and Transports are able to travel to the source if they wish. OOC info here.
Warnings: n/a, tell a mod if a warning is needed.

us, them, us, them, much much larger than life, death, life death )
 
 
31 January 2014 @ 02:48 pm
Date & Time: January 31st - February 4th, Present Day Exsilium Time
Location: Neo Las Vegas, in what formerly was called Turkey.
Characters: All Transports!
Summary: Transports have been sent to Neo Las Vegas to gather information on the origin point of the United Earth and the UE AI. Conference sabotage and the rest is expected and invited!
Warnings: Gambling and alcoholic beverages quite likely! Please PM the mod account for anything else.

Viva Nueva Las Vegas! )
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16 September 2013 @ 09:33 pm
Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.

Read more... )
 
 
09 August 2013 @ 09:18 am
Here is a THIRD overflow log for the July 18th - 24th beach mission! Original log and setting information can be found here, the second overflow log is here, and OOC information can be found here. Continue to HARTY PARD.
 
 
23 July 2013 @ 09:26 pm
Here is an overflow log for the July 18th - 24th beach mission! Original log and setting information can be found here, and OOC information can be found here. HARTY PARD.

Edit: A new overflow log!
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17 July 2013 @ 11:30 am
Date & Time: July 18th-24th, Exsilium Time
Location: Sea Shore during the Late Cretaceous Period
Characters: All! Oh those pesky mandatory missions.
Summary: In lieu of the success of the space shuttle's test flight, all of the Transports have been sent back to the Cretaceous period to gather mineral supplies and volcanic rock, while doubling as a sort of 'vacation' and chance to get Transports out of the Initiative's hair. With well stocked supplies, camping gear, and more burlap sacks than anyone could possibly ever use, the Transports have been set under a protective dome and told to collect what they can... and to enjoy the sunshine.
Warnings: Shenanigans!

The overflow log can be found HERE!

Read more... )
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14 June 2013 @ 06:21 pm
Date & Time: Mid-Day, 3310 | Present Day June 14th-16th
Location: Andersfeld, in the (far former) state of Alaska. (Also known at one time as Anchorage, Alaska.) | Back in Exsilium, those manning the Transport Pads, or working on developing the antibiotics and administering them to the ill throughout the city. Yet others will need to hop-scotch through time gathering sufficient supplies to save lives.
Characters: Volunteers to alter medical research, people working on antiobiotic cures, people distributing appropriate cures, and those who are doing minor missions into the past to retrieve adequate supplies to treat the sick in the present.
Summary: Transports are asked to help save tens of thousands of lives, first by traveling two years into the past and altering scientific research. Second, by helping with the manufacture and development of antibiotics or other cures, once the mission is complete. Third, by distributing the cure to the affected parties. Fourth, by going on pointed supply missions solo, or with up to two other people, in order to get enough supplies to save people in the present.

Whatever your character decides to do, the weight of saving lives is on their shoulders, unasked, and perhaps unwelcome. What will they do when faced with this decision?

Warnings: Illness. Freezing cold. Possible death. Drunken scientists.

Read more... )
 
 
26 April 2013 @ 08:14 pm
Date & Time: April 27th - May 1st
Location: Wollongong, Australia, 2464.
Characters: All voluntary transports + maybe a few drafted ones.
Summary: Make those stay-at-homes leave their nerdcaves! My god, do they even know what sunshine looks like???
Warnings: none planned, will be updated accordingly!

just give them a friendly little shove out the window, that should do it )
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07 March 2013 @ 07:48 pm
Date & Time: March 7th, 1994
Location: The MICA campus: Baltimore, Maryland, USA.
Characters: Everyone
Summary: All transports are shipped back to 1994 to steal art from art students. Also, some of them arrive bodyswapped.

Quick, someone grab the giant gnome sculpture, that's GOT to be the power source. )
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30 January 2013 @ 09:09 pm
Date & Time: August 23rd, 2753 (OOCly forward-dated to the 1st)
Location: Uruguay National Defense HQ
Characters: All transports!
Summary: All transports are sent back to Uruguay to download a self-aware AI before it gets bombed out of existence by an early incarnation of the UE. Time distortion effects will be set right either on the way there or on the way back, according to player choice.
Warnings: violence, action movie tension, 3 terabytes of foot fetish porn.

but in reality, this entire mission is for group 14's cat gif. )
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14 January 2013 @ 04:40 pm
Here is an overflow log for the Black Rock, New Mexico mission! The original log is here, and the OOC information is here. Start new threads or continue old ones, this is just some more room for it to grow into.
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12 January 2013 @ 12:43 am
 
Date & Time: Jan 12th to Jan 19th (real time), July 11th to July 18th (historical time), 1884
Location: Black Rock, New Mexico, USA
Characters: All transports
Summary: Fearing UE reprisal, the Initiative corrals all transports and shoos them onto a mission back to the Wild West, to vote Gerald "Moony" Jackson in as Mayor of Black Rock. Transports are encouraged to used all their wiles to encourage townsfolk to vote in favor of him, too. Other than that, they're free to roam as they will for 7 whole days! Good luck finding food and shelter, masses. (See the OOC post for more information.)

The Initiative had been terse and rushed as they gathered the transports into the Transporter room, and anyone unwilling to participate will have been forcibly hurried along. The Initiative employees had seemed distracted and worried, and unwilling to stand around and debate. It was time to move. The teleportation had gone off without a hitch, and a roomful of transports have been treated, quite suddenly, to a broad and sunny blue sky, and especially to the heat of mid July in the American West.

Enjoy your weeklong stay in Black Rock, New Mexico! The town is small and sleepy, with just 3 good saloons and one questionable (but considerably cheaper) one. There are a few inns, but these inns aren't quite prepared to room a sudden influx of over 300 travelers, and some people might have to bunk up or get creative with their sleeping arrangements. If you sleep in an inn at all, of course. There's plenty of unexplored wilderness out there to sleep in instead, isn't there? Just make sure to check your boots for scorpions in the morning.

The only instructions are "vote for Gerald "Moony" Jackson for Mayor, and try to convince others to do the same", and you've been given just enough money to cover a very sparse room and board for 7 days, if you don't spend it in anything else.

So, how do you spend your time?

Edit: Overflow log!
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17 October 2012 @ 05:36 pm
Date & Time: October 17 - October 23
Location: Southwest Russia, 1223 CE
Characters: ALL; tag yourselves in
Summary: The Initiative sends all of the Transports on a mission to fight troops of the Golden Horde.
Warnings: war, violence, npc death (notify a mod if there's cause to add a particular warning!)

Read more... )
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09 September 2012 @ 08:44 pm
Date & Time: 1802 CE
Location: A small island in the Mediterranean within the Ottoman Empire, off the coast of modern-day Greece.
Characters: Anyone.
Summary: Transports will be sent to the island three days in advance, and wait for a Barbary pirate ship to dock. When it does, the Transports will have the task of commandeering this ship and sailing it to another island within the Mediterranean, where they will leave the vessel and its cargo at the disposal of the residents of the island.
Warnings: Violence, probably.

Read more... )

[ NOTE: While characters will spend five days on the mission, when they return to the present in Exsilium, only one day will have passed.]

[[ OOC: So sorry that this is late, everyone. The past two days were busier than I anticipated, so I did not have a chance to write this up until now. ]]
 
 
Date & Time: 115 CE
Location: A small Assyrian village.
Characters: Everyone.
Summary: All transports are successfully ported back in time to Mesopotamia, where they are fighting an onslaught of Roman soldiers whose intent is to conquer and overtake an Assyrian village. Transports are to help protect this village from the invading Roman military.
Warnings: Violence, war.

Read more... )