exsilium MODS (
initiates) wrote in
exsiliumlogs2013-09-16 09:33 pm
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Entry tags:
- #missions,
- #plot post,
- artie nielsen (warehouse 13),
- blaine thorps (original),
- chrysos kineas (original),
- dinah lance (dc comics),
- elissa cousland (dragon age),
- elmer c. albatross (baccano!),
- giovanni auditore (assassin's creed),
- jack kelly (newsies),
- jake english (homestuck),
- kate "candy" kane (dc comics),
- khisanth (dragonlance),
- lisbeth salander (tgwtdt),
- pidonus marasia (original),
- raiden (metal gear),
- renee montoya (dc comics),
- richter abend (tales of symphonia),
- stanley lucerne (skins us)
VOLUNTEER MISSIONS TO THE UE
Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
CALLS TO THE INITIATVE
TEAM #1
Stephanie Brown
Allison Argent
Alixandra Demter
Dick Grayson
Tess
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
part 1a ; ally + steph + dick
Steph, Ally and Dick haven't quite made it to the compound yet, taking a slow approach, though they're almost at the point where the power null kicks in.
That's going to be fun.]
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Then they creep forward pass some invisible line and it's like someone threw a bag over her head - at least metaphorically, because she can still see. But she's hyperventilating and it's making her vision go fuzzy and even the faintest hum of background data in her head is gone, like someone just flipped a switch off and no matter how hard she concentrates she can't get it back on]
part 1b ; tess + allison
part 2a ; ally + allison
part 2b ; dick + tess + steph
TEAM #2
Pidonus Marasia
Rosy Maze
Blaine Thorps
Jake English
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
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Looking at the three other people next to him he cocked a brow and gave a small smile. "So who knows how to mess with the power grid without getting electrocuted?"
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Which really just meant he was bouncing up and down on spot with nervous energy as they waited to roll out.
"I think I could probably manage something if I'm allowed to take a whack at it." More reassuring words had never been spoken.
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TEAM #3
Khisanth
Seles Wilder
Renee Montoya
Roslyn Small
Maria Thorpe
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
TEAM #3
She was here now, however, and more importantly she had a job to do. Didn't matter this whole scheme sounded insane, or that she was doing it to save a bunch of people she'd never met on the orders of the people who'd kidnapped her into this war in the first place. Whoever the UAE really were, they'd taken to abusing and abducting anyone who disagreed with them, and while they may be the law in this time, Renee had learned the hard way that the law only had meaning when used to protect. When those in power used it as a shield to protect themselves while abusing the helpless, then doing what was smart or legal had to take a backseat to doing what was right.
A stray breeze brought a blast of hot air and the smell of smoke and burnt hair and liquid metal to sear Renee's lungs. Ditching her jacket and making sure her featureless mask was fixed tight to her face, she did a quick final check of her gear, including her share of the phosphorus, then looked back at the members of her team with her. They'd decided to fan out a bit and get the lay of the land, but the day shift had finally cleared out and the night crew was settling in, which meant it was time to go to work.
She'd had a lot of bad days in this world, time to finally return the favor to someone else who deserved it more.
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Life just never seems to oblige when you most want it to.
She glances over at her faceless companion (still strange, though she's had time to get used to it) and quirks a brow.
"Are we going now?" We is used very loosely. She still has yet to decide whether she'll actually help with anything.
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TEAM #4
Plot Thread here.
Jack Kelly
Stanley Lucerne
Lisbeth Salander
Charles Xavier
Helena Bertinelli
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
Jack + Lisbeth + Stanley
They formed a plan before they even came here (they being mostly Lisbeth and Stanley, with the others inputting things as needed). Blueprints are theoretically easy to get, but they need to find what computer is going to hold them-- and there are so any places to look, it makes far more sense to split up.
Lisbeth he knows (and knows enough to keep a healthy distance between them); Stanley he doesn't, but it doesn't matter. Hopefully they won't run into much trouble.]
Here's hopin' we get it soon. We'll meet back here in an hour no matter what, yeah?
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[Stanley always reports for the mission pings, because the first one he ever got sent him to the beach for a nice weekend. He's been hoping ever since that another one might do the same.So far he just ends up in shitty places with no idea what the fuck he's supposed to be doing there, though.]
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TEAM #5
Plot Thread here.
Kate Kane
Artie Nielsen
Richter Abend
Dinah Lance
Elissa Cousland
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
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"Looks like the best way to do this would be to split into two groups: one to do the overheating and one to alter the manifests. Who feels more comfortable doing what? I could go either way, so I'll help whoever needs it."
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"I'll go after the manifests. I can sneak around here without being seen, I promise you." She offers a brief and reassuring smile but it's there and gone in the next instant. "I'll take whomever is willing to go with me. Worse comes to worse, I can go alone."
i'm sorry for late :| tracking this right now
/also tracked
/late
no such thing
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Do we split the threads or...
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TEAM #6
Plot Thread here.
Elmer
Giovanni Auditore
Teshigawara Naoya
Bucky Barnes
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
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Even as he turned the device meant to hold the stolen information over in his hand he frowned and looked to his companions.
"Does anyone know what it means to down load?"
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Popping in, hope that's okay. o/
Absolutely ok!
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sorry for late!!
I've been slow myself. ^^
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TEAM #7
Plot Thread here.
Sarah Kerrigan
Haruto Souma
Raiden
Peeta
Chrysos Kineas
Feel free to arrange threads off of this comment however you'd like! Everyone in one thread, or pairing off, or even different threads depending on point of the missions. It's up to you!
Night 1
That close to death. It still hadn't quite sunk in. (He couldn't let in sink in; there was still work to do.)
With the efficiency of the Initiative, it wasn't long before he found himself in the silence of a deserted compound, surrounded by part-laid walls and groundwork and piles of building materials. Standing floodlights the only source of artificial light for miles around, it seemed, and the night sky dark overhead.
He turned to the others with him, took a moment to size them up properly. ...a second moment longer at Raiden, then away, trying not to stare.
"The area needs to be scouted." Speaking grated in his throat, still, sounded hoarse to his ears. "Where the workers reside, the material warehouses, the general layout of the facility... we have no blueprints, so we'll have to make out own, if we're to modify them usefully."
oops I'm here /tracks thread
descends from above
bursts from the grave in a 1/2 of tags
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Sorry I'm late
busywork - nights and days
It's a lot of time to spend in the company of strangers without at least few conversations, here and there.
(( OOC: Feel free to start off your own independent threads from here! One-on-one time with other members of the team, etc. ))
and spamming with my own end of stuff | both ota
an incident
But it's late one night-- three in the morning, or so, to anyone with either a chronometer or an uncanny time sense-- that there's one body more than there should be, entering the grounds of the compound.
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team no murders arrives, late
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