initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-09-16 09:33 pm

VOLUNTEER MISSIONS TO THE UE

Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.

The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.

Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.

Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.

Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.

Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.

Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.

Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.

Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.

Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.

Good luck, and Godspeed.
anotheryosuke: (Nobody's turned on at all.)

[personal profile] anotheryosuke 2013-10-04 07:45 am (UTC)(link)
Naoya's initial reaction is to duck back and try to stay out of the way, but soon enough curiosity overwhelms him at the almost complete lack of any of the expected fuss or fighting -- at least from what it sounds like. He peeks in just in time to see Giovanni drop the first scientist.

"Holy--" He doesn't quite finish the exclamation, jaw too busy dropping open. It's his first time seeing either of them actually fighting (actually, his first time seeing anybody in a battle situation at all), and it's definitely different from the movies.

For one thing, he hasn't even finished his first word by the time both scientists are thoroughly incapacitated. It takes him a moment to snap out of it and scramble into the room, just in case what little noise was even made brings any more.

"Uh, um." Maybe he's feeling a little inspired by the whole display, but he definitely scrambles to be helpful. Unfortunately, there are no extension cords in sight at the moment. Any in the room would probably be hidden behind the heavy-looking desks. There are window blinds, though. He gestures at them awkwardly. "... Maybe those?"
deadlybanker: (Assassin Giovanni)

[personal profile] deadlybanker 2013-10-04 08:56 pm (UTC)(link)
"A quick strike is the best way to remain undetected."

The metal window covers? He wasn't sure how those would work but he still nodded. If the boy had a plan he might as well try it. The gentleman on the floor was not going anywhere fast but he would eventually recover. It would be a shame to kill him in order to prevent him from alerting the guard.