exsilium MODS (
initiates) wrote in
exsiliumlogs2013-09-16 09:33 pm
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Entry tags:
- #missions,
- #plot post,
- artie nielsen (warehouse 13),
- blaine thorps (original),
- chrysos kineas (original),
- dinah lance (dc comics),
- elissa cousland (dragon age),
- elmer c. albatross (baccano!),
- giovanni auditore (assassin's creed),
- jack kelly (newsies),
- jake english (homestuck),
- kate "candy" kane (dc comics),
- khisanth (dragonlance),
- lisbeth salander (tgwtdt),
- pidonus marasia (original),
- raiden (metal gear),
- renee montoya (dc comics),
- richter abend (tales of symphonia),
- stanley lucerne (skins us)
VOLUNTEER MISSIONS TO THE UE
Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
no subject
There was a guard patrolling round the edge of the building but luck was on their side for once when he turned and walked back the way he had come. He would be back of course but doing his rounds meant he had to keep walking to search of signs of intruders.
"There was meant to be one other in our party I think, but as we have not yet seen him I suggest we go ahead and enter the building."
no subject
He spoke in a hushed tone to both of his party members. "Maybe he ended up somewhere else too! We'll have to keep an eye out for him. Hopefully he's not been captured. So now what? We probably shouldn't stand here forever."
no subject
He's starting to feel like the mook here again, which is never a good feeling. But hey, he's made it this far. On the other hand...
"... You're telling me we've already lost half our party and we haven't even made it inside yet? I swear, the Initiative needs to work on their organization. They really do." And maybe on their training instead of throwing unsuspecting teenagers into the fire, please. "If they've captured him, though, shouldn't they be more suspicious? There'd be more guards and stuff..."
But wait, this isn't even the time for that. That one guard will be coming back any minute--
"No, hang on, you're right. We gotta get inside first, but, um. Can either of you open these doors?" Because there are a couple of doors, of course. They're just bolted shut with no door handles or anything and Naoya has a feeling they don't want to go around breaking windows.
no subject
Giovanni spoke as he examined the lock. There was really no way to tell what might have happened to him if the other two had not run across him, but there might be some clue inside... if only this door could be opened.
He had some limited experience with locks but he was no master locksmith. Still... as he stared at the latches an idea occurred to him and he pulled out a short bladed knife with a notched edge, the weapon that supposedly held a power. When this was placed between the bolts and jimmied around they gave way and slid open revealing an easy way into the complex.
Huh. And here all this time he had felt the so-called 'power' in the weapon was a falsehood.
no subject
For a moment he rustled in the pockets of his lab coat, and brought out what looked like a name badge of the coat's owner. He walked over to Naoya and clipped it to his shirt. "Until we get you something more official-looking, this will have to do. For now, just follow me and act natural!" And in Elmer walked, with all the confidence in the world.
no subject
Only after his (hushed) exclamation does he remember that oh, right, sentient weapons! Possibly anything is possible, but using a knife to just jimmy a door like that has to be pretty out-there in terms of weapons. So. Props to this guy for creativity?
He should've thought of something like this. All those comic books and he couldn't even get a superpower right!
Naoya's so focused on being impressed by the new gadget that it takes him a moment to realize what Elmer's just tacked on to him. He blinks down at the nametag quizzically and tugs it up -- the name's unfamiliar, but it must've come from one of the lab coats. "Oh, right. I need a coat, don't I? Wait, wait!" He trots nervously after Elmer, making sure to shut the door carefully after them. "Um, let's look for a locker room first or something, I mean, I already stand out here."
There can't be that many other kids here right now -- he really doesn't understand why he was assigned this mission considering he sticks right out like the sorest of thumbs.
no subject
"Not at locks, no. This was..." The notched blade was regarded before it was returned to it's sheath. It had actually worked? "This was only a feeling."
He was as surprised as they were to have found that magic so accommodating. The other abilities he had displayed were more difficult to deny but, this was a rescue mission. He would not explain he was an assassin but he would use what he knew to protect these two and see a successful end to the mission.
Now... where could they find a computer or a third lab coat? That was the real question and not know the layout of the place the only way to discover the answer was to explore.
At least the hallways here were fairly deserted. Giovanni still carefully checked each one they came to just to make certain, but the closet they came to running into anyone was a door that closed just as they walked by.
"At least the Initiative was correct about one thing. They were not prepared for an attack. No one here is watching for one."
no subject
The closing door caught his attention, though. He walked up to it, and decided to give a listen to see if he could hear someone on the other side first. Maybe they'd get some good info that way! He raised a finger to his lips to signal his colleagues to be quiet, then flagged them over.
no subject
He's pretty much jumping at shadows and twitching at every last small noise, even if his companions seem pretty calm.
So when that door shuts way too close to them he's already scrambling backwards before he's even registered what the noise was, disappearing right back behind the last corner they came around. When a long moment passes with no noise or movement whatsoever, or anyone else joining him, he peeks back out a little sheepishly.
"What are--" It's pretty easy to see that they're eavesdropping, so he just cuts himself off with a small huff and then starts tiptoeing his way over again, because like hell he's missing out or sitting over off on his own -- Action Movie Survival 101, man.
no subject
"We will watch for traps, but if you see any of these things you will warn us?"
Not wanting to gather too close, Giovanni took up a position on the opposite wall where he could see both the door and peer back into the hallway to watch for soldiers. He too spoke very softly.
"Can you tell how many are inside or what they are doing?"
no subject
sorry for late!!
"That's the thing, they're all hidden and really hard to figure out! And I'm not trained for this stuff, so it's not like I can just look." He sighs. It's hard to remember to keep his voice down, but it helps that there's a murmur just beyond the door reminding him that they're only a thin sheet of steel away from discovery.
He falls silent once Elmer makes his hand signals and shrinks back against the wall a little more, hesitates, then scurries over to hunker down next to the door. He doesn't know exactly what they have planned, but if they're going to bust the door he doesn't want to be in front of it.
I've been slow myself. ^^
What Naoya said about traps was taken into consideration though and the door was checked carefully before it was opened, but he didn't see anything he would recognize as a trap.
It was a fellow scientist who entered the room... or so it appeared to the two men initially. The borrowed lab coat was a great asset in getting close to them before they discovered the face was one they did not recognize, but by then it was too late. One of the scientists tried to run but was easily stopped by a fist and taken to the ground by a well placed kick designed to cripple any man unfortunate enough to be struck there. While the other was caught before he could hit the emergency button he lunged for. Finding a blade edge on his throat suddenly made him a good deal more cooperative.
Giovanni nodded to the man holding himself and writhing in agony on the ground.
"Can you find some way to tie him or lock him some where? Then we can ask questions of his friend."
no subject
"My, you work fast. Perhaps we ought to knock him out first?" Elmer looked at the man, then at Naoya and Giovanni. He's not sure how to do that, so he started to look around the room for anything resembling a rope. Did the 3300s still have extension cords? Hmm.
no subject
"Holy--" He doesn't quite finish the exclamation, jaw too busy dropping open. It's his first time seeing either of them actually fighting (actually, his first time seeing anybody in a battle situation at all), and it's definitely different from the movies.
For one thing, he hasn't even finished his first word by the time both scientists are thoroughly incapacitated. It takes him a moment to snap out of it and scramble into the room, just in case what little noise was even made brings any more.
"Uh, um." Maybe he's feeling a little inspired by the whole display, but he definitely scrambles to be helpful. Unfortunately, there are no extension cords in sight at the moment. Any in the room would probably be hidden behind the heavy-looking desks. There are window blinds, though. He gestures at them awkwardly. "... Maybe those?"
no subject
The metal window covers? He wasn't sure how those would work but he still nodded. If the boy had a plan he might as well try it. The gentleman on the floor was not going anywhere fast but he would eventually recover. It would be a shame to kill him in order to prevent him from alerting the guard.