exsilium MODS (
initiates) wrote in
exsiliumlogs2013-09-16 09:33 pm
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Entry tags:
- #missions,
- #plot post,
- artie nielsen (warehouse 13),
- blaine thorps (original),
- chrysos kineas (original),
- dinah lance (dc comics),
- elissa cousland (dragon age),
- elmer c. albatross (baccano!),
- giovanni auditore (assassin's creed),
- jack kelly (newsies),
- jake english (homestuck),
- kate "candy" kane (dc comics),
- khisanth (dragonlance),
- lisbeth salander (tgwtdt),
- pidonus marasia (original),
- raiden (metal gear),
- renee montoya (dc comics),
- richter abend (tales of symphonia),
- stanley lucerne (skins us)
VOLUNTEER MISSIONS TO THE UE
Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.
The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.
Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.
Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.
Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.
Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.
Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.
Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.
Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.
Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.
Good luck, and Godspeed.
no subject
"Not at locks, no. This was..." The notched blade was regarded before it was returned to it's sheath. It had actually worked? "This was only a feeling."
He was as surprised as they were to have found that magic so accommodating. The other abilities he had displayed were more difficult to deny but, this was a rescue mission. He would not explain he was an assassin but he would use what he knew to protect these two and see a successful end to the mission.
Now... where could they find a computer or a third lab coat? That was the real question and not know the layout of the place the only way to discover the answer was to explore.
At least the hallways here were fairly deserted. Giovanni still carefully checked each one they came to just to make certain, but the closet they came to running into anyone was a door that closed just as they walked by.
"At least the Initiative was correct about one thing. They were not prepared for an attack. No one here is watching for one."
no subject
The closing door caught his attention, though. He walked up to it, and decided to give a listen to see if he could hear someone on the other side first. Maybe they'd get some good info that way! He raised a finger to his lips to signal his colleagues to be quiet, then flagged them over.
no subject
He's pretty much jumping at shadows and twitching at every last small noise, even if his companions seem pretty calm.
So when that door shuts way too close to them he's already scrambling backwards before he's even registered what the noise was, disappearing right back behind the last corner they came around. When a long moment passes with no noise or movement whatsoever, or anyone else joining him, he peeks back out a little sheepishly.
"What are--" It's pretty easy to see that they're eavesdropping, so he just cuts himself off with a small huff and then starts tiptoeing his way over again, because like hell he's missing out or sitting over off on his own -- Action Movie Survival 101, man.
no subject
"We will watch for traps, but if you see any of these things you will warn us?"
Not wanting to gather too close, Giovanni took up a position on the opposite wall where he could see both the door and peer back into the hallway to watch for soldiers. He too spoke very softly.
"Can you tell how many are inside or what they are doing?"
no subject
sorry for late!!
"That's the thing, they're all hidden and really hard to figure out! And I'm not trained for this stuff, so it's not like I can just look." He sighs. It's hard to remember to keep his voice down, but it helps that there's a murmur just beyond the door reminding him that they're only a thin sheet of steel away from discovery.
He falls silent once Elmer makes his hand signals and shrinks back against the wall a little more, hesitates, then scurries over to hunker down next to the door. He doesn't know exactly what they have planned, but if they're going to bust the door he doesn't want to be in front of it.
I've been slow myself. ^^
What Naoya said about traps was taken into consideration though and the door was checked carefully before it was opened, but he didn't see anything he would recognize as a trap.
It was a fellow scientist who entered the room... or so it appeared to the two men initially. The borrowed lab coat was a great asset in getting close to them before they discovered the face was one they did not recognize, but by then it was too late. One of the scientists tried to run but was easily stopped by a fist and taken to the ground by a well placed kick designed to cripple any man unfortunate enough to be struck there. While the other was caught before he could hit the emergency button he lunged for. Finding a blade edge on his throat suddenly made him a good deal more cooperative.
Giovanni nodded to the man holding himself and writhing in agony on the ground.
"Can you find some way to tie him or lock him some where? Then we can ask questions of his friend."
no subject
"My, you work fast. Perhaps we ought to knock him out first?" Elmer looked at the man, then at Naoya and Giovanni. He's not sure how to do that, so he started to look around the room for anything resembling a rope. Did the 3300s still have extension cords? Hmm.
no subject
"Holy--" He doesn't quite finish the exclamation, jaw too busy dropping open. It's his first time seeing either of them actually fighting (actually, his first time seeing anybody in a battle situation at all), and it's definitely different from the movies.
For one thing, he hasn't even finished his first word by the time both scientists are thoroughly incapacitated. It takes him a moment to snap out of it and scramble into the room, just in case what little noise was even made brings any more.
"Uh, um." Maybe he's feeling a little inspired by the whole display, but he definitely scrambles to be helpful. Unfortunately, there are no extension cords in sight at the moment. Any in the room would probably be hidden behind the heavy-looking desks. There are window blinds, though. He gestures at them awkwardly. "... Maybe those?"
no subject
The metal window covers? He wasn't sure how those would work but he still nodded. If the boy had a plan he might as well try it. The gentleman on the floor was not going anywhere fast but he would eventually recover. It would be a shame to kill him in order to prevent him from alerting the guard.