initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-09-16 09:33 pm

VOLUNTEER MISSIONS TO THE UE

Date & Time: Sept 17th - Sept 19th
Location: Where ever the mission is set!
Characters: Anyone involved.
Summary: After the final wave of kidnappings on the 15th, the Initiative sends out a few teams to run hasty missions to weaken the Holding Compound, in preparation for the rescue. Info and team plotting here!
Warnings: Possible violence, let a mod know if it needs any warnings in particular.

The call for volunteers has gone out via the tablets, and a frazzled few Initiative workers lined up the first of those to show to send them immediately on their way.

Team #1 is instructed to reprogram the door codes. "It can be anything, it can be your Grandma's maiden name or your favorite candy, just — for God's sake, write it down somewhere and get it to us when you're done. We need to know the codes." They're teleported into a facility devoid of prisoners, but running at full research steam nonetheless. This team will also discover the power nulls and alarm triggers, and report their presence back in Exsilium. This mission should last no longer than 5 hours.

Team #2 is told to plant an Initiative-provided killswitch in the power grid, during the Compound's final days of construction. None of the workers should be killed. This mission should last no longer than 6 hours.

Team #3 is sent on a steelworking expedition, and must add phosphorus to a mixture of steel to make it brittle. Factory worker death is not recommended, but if it's unavoidable, will be found acceptable. This mission should last no longer than 4 hours.

Team #4 is sent to steal the finalized blueprints of the Holding Compound. Killing should be avoided. This mission should last no longer than 2 hours.

Team #5 must overheat a warehouse, warping the materials inside, and alter a shipping list. Worker death will be seen as an acceptable loss if necessary. This mission should last no longer than 4 hours.

Team #6 visits the Compound on the morning of the arrival of the scientists and soldiers, due to a miscalculation. The original goal was to arrive the night before, but there's no going back now. They must download copies of the sewage and air duct systems. This mission should last no longer than 6 hours.

Team #7 is responsible for literally building in a backdoor to the Compound; they will be visiting the construction site and night and adding false walls, secret doors, and covert hallways. This mission could take anywhere from a week, to two months, depending on skill and progress.

Need to radio back questions to an Initiative operator for specific instruction? Advice? General cursing? There's an operator standing by to take these calls, but use your tablets wisely. The drain on battery life through time is immense, and each group will only have enough juice for 3 conversations with the Initiative operator.

Good luck, and Godspeed.
followupquestion: <user name=obsequies> (faceless)

TEAM #3

[personal profile] followupquestion 2013-09-29 12:58 am (UTC)(link)
Crouched in the shadows of one of the several steel plants surrounding the one she'd been briefed on, Renee decided she was just going to make her peace with the fact that when she signed up for a suicide mission into the past she'd really been asking to be assigned to break into the closest humans had come to creating a literal hell on earth. Given Gotham villains only loved abandoned warehouses more than factories when it came to setting up lairs, she'd spent more time in those ugly masses of metal and machinery than anyone not employed by them should have.

She was here now, however, and more importantly she had a job to do. Didn't matter this whole scheme sounded insane, or that she was doing it to save a bunch of people she'd never met on the orders of the people who'd kidnapped her into this war in the first place. Whoever the UAE really were, they'd taken to abusing and abducting anyone who disagreed with them, and while they may be the law in this time, Renee had learned the hard way that the law only had meaning when used to protect. When those in power used it as a shield to protect themselves while abusing the helpless, then doing what was smart or legal had to take a backseat to doing what was right.

A stray breeze brought a blast of hot air and the smell of smoke and burnt hair and liquid metal to sear Renee's lungs. Ditching her jacket and making sure her featureless mask was fixed tight to her face, she did a quick final check of her gear, including her share of the phosphorus, then looked back at the members of her team with her. They'd decided to fan out a bit and get the lay of the land, but the day shift had finally cleared out and the night crew was settling in, which meant it was time to go to work.

She'd had a lot of bad days in this world, time to finally return the favor to someone else who deserved it more.
onblackwings: (distant | on that starry night)

[personal profile] onblackwings 2013-09-29 01:42 am (UTC)(link)
Khisanth really prefers not to crouch, and certainly not in a place as dirty as this. So she simply leans, up against a wall with arms folded over her chest, and one hand fiddling with a strand of black hair. Gods, why had she agreed to this, again? A mission sounded like a good reprieve, but she'd been picturing something more exciting. Something that would involve using her true form to kill large amounts of humans, maybe.

Life just never seems to oblige when you most want it to.

She glances over at her faceless companion (still strange, though she's had time to get used to it) and quirks a brow.

"Are we going now?" We is used very loosely. She still has yet to decide whether she'll actually help with anything.
followupquestion: (Huntress Brand Workout)

[personal profile] followupquestion 2013-09-29 07:37 pm (UTC)(link)
Ah yes, and there was the other life threatening situation Renee had chosen to take upon herself out of, she could only presume, because she felt the current mission wasn't nearly deadly enough. There was also the fact that while she still wasn't sure what Khisanth was, she did know she was ruthless and probably very dangerous and if she was going to be on this mission for whatever reason, Renee wanted her to be where she could keep an eye on her.

Glancing over her shoulder, Renee reached up and pulled her hat lover over her nonexistant brow as she contemplated what to do about the other woman. Luckily, this was far from the first time she had to work with a temperamental individual of questionable morals and unknown power.

"Is it 'we' now? Wasn't sure you still wanted in on this job." Standing up, she dusted off her knees and did a final sweep of the street, confirming they were still far enough away from the main building that the chance of running into stray workers was pretty minimal. "Hope you're up for this, steal missions are always a lot harder than smash and shoots. We have to make sure to minimize casualties as much as possible, because if they figure out we tampered with this steel, they'll just throw it out, start over, and we'll have to repeat this mission. Anyone can blow a place up, it takes brains to take an enemy out without them even realizing what you did."

She glanced over her shoulders, somehow conveying the impression of a smirk. "Think you can keep up?"