Date & Time: July 07th, late afternoon.
Location: Morgana's apartment.
Characters: A high priestess ([personal profile] scinlae) and a soldier ([personal profile] sharpe).
Summary: Pretty much Morgana and Sharpe continue being the giant failures at everything that they are.
Warnings: None at the moment, will change if needed.

so i can't make promises that can never be done )
 
 
21 May 2013 @ 10:29 am
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.

and our screaming is in the willow tree )
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Date & Time: May 8th, evening.
Location: Near some silly place that sells tea.
Characters: A bitter witch ([personal profile] scinlae) and her failure guard ([personal profile] sharpe).
Summary: Someone is getting yelled at in person, because it makes her feel better.
Warnings: Probably none, will change is needed.

don't cry mercy, there's too much pain to come )
 
 
07 March 2013 @ 07:48 pm
Date & Time: March 7th, 1994
Location: The MICA campus: Baltimore, Maryland, USA.
Characters: Everyone
Summary: All transports are shipped back to 1994 to steal art from art students. Also, some of them arrive bodyswapped.

Quick, someone grab the giant gnome sculpture, that's GOT to be the power source. )
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03 March 2013 @ 11:45 am
Date & Time: Various! A few days around March 3rd?
Location: some options! Markets, training grounds, outlands.
Characters: Ellie Linton & OPEN.
Summary: Someone doesn't want to be stuck inside.
Warnings: Ellie being volatile and moody and... Ellie. (Probably mentions of PTSD, death and war, just because.)

Who is the lamb and who is the knife? )
 
 
31 January 2013 @ 04:56 pm
 
Date: February 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings, while older Transports are returning from the mission to Uruguay.
Warnings: None.

this is not where you were before. )
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19 January 2013 @ 10:00 pm
Date & Time: January 19th (nebulous time)
Location: By the Hold; later on, the Transport Clinic
Characters: Sharpe, the Older Fey, and then they hope Ashraf
Summary: Sharpe comes back freshly whipped; Mia locates and drags to clinic; Ashraf's day is Made.
Warnings: Blood! And someone's called a whore again for the last time!!!

Read more... )
 
 
12 January 2013 @ 12:43 am
 
Date & Time: Jan 12th to Jan 19th (real time), July 11th to July 18th (historical time), 1884
Location: Black Rock, New Mexico, USA
Characters: All transports
Summary: Fearing UE reprisal, the Initiative corrals all transports and shoos them onto a mission back to the Wild West, to vote Gerald "Moony" Jackson in as Mayor of Black Rock. Transports are encouraged to used all their wiles to encourage townsfolk to vote in favor of him, too. Other than that, they're free to roam as they will for 7 whole days! Good luck finding food and shelter, masses. (See the OOC post for more information.)

The Initiative had been terse and rushed as they gathered the transports into the Transporter room, and anyone unwilling to participate will have been forcibly hurried along. The Initiative employees had seemed distracted and worried, and unwilling to stand around and debate. It was time to move. The teleportation had gone off without a hitch, and a roomful of transports have been treated, quite suddenly, to a broad and sunny blue sky, and especially to the heat of mid July in the American West.

Enjoy your weeklong stay in Black Rock, New Mexico! The town is small and sleepy, with just 3 good saloons and one questionable (but considerably cheaper) one. There are a few inns, but these inns aren't quite prepared to room a sudden influx of over 300 travelers, and some people might have to bunk up or get creative with their sleeping arrangements. If you sleep in an inn at all, of course. There's plenty of unexplored wilderness out there to sleep in instead, isn't there? Just make sure to check your boots for scorpions in the morning.

The only instructions are "vote for Gerald "Moony" Jackson for Mayor, and try to convince others to do the same", and you've been given just enough money to cover a very sparse room and board for 7 days, if you don't spend it in anything else.

So, how do you spend your time?

Edit: Overflow log!
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09 January 2013 @ 09:43 pm
Date & Time: Evening, Sunday the 7th
Location: Vanadi’s apartment
Characters: Vanadi, Sharpe and Nananea
Summary: Vanadi wants to introduce Sharpe to his very best alien ladyfriend. So there’s that.
Warnings: None maybe. We’ll see.

”An )
 
 
02 January 2013 @ 10:01 pm
Date: January 3rd
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.

this is not where you were before. )
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16 December 2012 @ 11:05 pm
 
Date & Time: Now? Ish.
Location: The Darkholme/Sharpe/Dare household
Characters: Mystique and Sharpe!
Summary: Turns out you eventually have to go home even if you don't really wear clothes.
Warnings: Vi...olence...? Probably.

[Of course when she'd returned home from the ball, Magneto had been gone. It wasn't as if things were going her way lately. It had caught her off-guard, the place being empty of anything she really recognized other than her own things ... and maybe that had explained why she'd beelined straight to Ashraf's instead of trying to crash at 'home'. He felt more familiar to her than whoever it was that had moved in, she was almost certain.

...then there had been zombies, so she'd not felt much inclination to leave the priest's room other than to try and make him breakfast when she actually managed to catch him during his short breaks from purging the world of the undead or whatever it was he did during the day. For once, she'd been happy to just sit and sulk on her own for a bit.

Eventually, though, she'd started to want things that she'd left in her own room -- clothes weren't a problem, but some of the training manuals she'd picked up were there. Besides, she couldn't exactly make Ashraf sleep on his own couch forever.

She sighed, pushing the door of the unit open. Man, it even smelled different in here, she was sure of it ...]
 
 
07 December 2012 @ 04:08 pm
Date & Time: Friday the 7th, 4pm to midnight.
Location: Palace of Versailles, France, 1772.
Characters: anyone! Even characters not yet accepted as of when this log goes up. 8)
Summary: It's just some fancy masquerade dance with spiked punch.
Warnings: here be pictures, slow connections beware.


Welcome to Versailles.
The decorations are arranged, the food is prepared and laid out, the music has been rehearsed, and... most people have their costumes and masks ready. At precisely 1600, the Transporter machine activates, and a full room of people and all of their decorations, food, musical instruments, and costumes are sent back to 1772. The Palace of Versailles is in the height of its splendor, the weather is perfect and cloudless, and the gardens are in full bloom for the spring.


it's like a party… in my pants. )
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30 November 2012 @ 10:17 pm
Date & Time: December 1st
Location: The Initiative Hold
Characters: Everyone!
Summary: New transports are probably way less pleased about their arrival than their designated greeter appears to be. What are we saying, probably.
Warnings: No, unless you hate joy and laughter.

Why, )