ℓє ∂ιαвℓє вℓαи¢。 (
solitaire) wrote in
exsiliumlogs2013-03-04 10:30 pm
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what makes these monsters cry;
Date & Time: sometime last week.
Location: in the city outside the hold; en route to an abandoned museum.
Characters: remy; & nill & sam.
Summary: remy is a thief who is bored. there are people who come into contact with him doing extralegal things. is legality even a worry here? who knows.
Warnings: n/a.
It had started out based on something Collette had said. Skateboards, and the museums in the city. From there Remy had gotten the idea, and since then the old abandoned places had become his regular haunts. There is something sad about those places, lonely and almost pathetic. Who would want to preserve items like this? Old CD's and satellite dishes. The remnants of the age he came from don't seem worth remembering.
But he'd scaled the place once with a mission, and now it has become a challenge. Old and abandoned as it is, the museum provides all sorts of interesting twists and turns for him to test himself with. He can crawl through half-buried doorways and life partially-shattered glass cases. Not everything is useless, either, and he often comes away with a modest haul. He's saving these things, he believes.
Tonight is cold and rainy, and he's coming away from the museum with a layer of dust in his hair and eyes. The city is cold and quiet, most of the natives having gone to bed for the night. But there is still the occasional Transport milling about. Remy hides his haul in the folds of his coat and travels across the rooftops, but occasionally he finds himself on the street and walking along beside the closed-up shops. It stands to reason that someone would run into him, eventually.
Location: in the city outside the hold; en route to an abandoned museum.
Characters: remy; & nill & sam.
Summary: remy is a thief who is bored. there are people who come into contact with him doing extralegal things. is legality even a worry here? who knows.
Warnings: n/a.
It had started out based on something Collette had said. Skateboards, and the museums in the city. From there Remy had gotten the idea, and since then the old abandoned places had become his regular haunts. There is something sad about those places, lonely and almost pathetic. Who would want to preserve items like this? Old CD's and satellite dishes. The remnants of the age he came from don't seem worth remembering.
But he'd scaled the place once with a mission, and now it has become a challenge. Old and abandoned as it is, the museum provides all sorts of interesting twists and turns for him to test himself with. He can crawl through half-buried doorways and life partially-shattered glass cases. Not everything is useless, either, and he often comes away with a modest haul. He's saving these things, he believes.
Tonight is cold and rainy, and he's coming away from the museum with a layer of dust in his hair and eyes. The city is cold and quiet, most of the natives having gone to bed for the night. But there is still the occasional Transport milling about. Remy hides his haul in the folds of his coat and travels across the rooftops, but occasionally he finds himself on the street and walking along beside the closed-up shops. It stands to reason that someone would run into him, eventually.
no subject
It is a bit of a problem, acquiring things you can’t use. Back home, it all works into an ever more complicated system: he gives stolen goods to Fence, Fence fences them, and he builds contacts and gets owed favors. The Hold and its surroundings are far too insular for that to work. Things would get around too quickly. Damn network.
no subject
He's right, though. As pretty as something like this is, it's hard to believe it holds much value in a world like this. A gem that for all intents and purposes might be as worthwhile as a rock. Even so... It's very pretty. Nill still hesitates, debating all these things, before her fingers curl around it.
I'll repay you for it some day, even if you do not need it.
While she suspects that isn't how gifts work, Nill prefers to repay kindness with kindness. She isn't sure how that will work out exactly, but if they're both here long enough, she's sure she'll have the opportunity for it.
no subject
"You got a good heart, y'know that?" He doesn't bother to say it isn't necessary; he appreciates reciprocity.
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Thank you.
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I remember what that means. I've been learning other words, too.
no subject
"Thought you were smart. Glad not ta be disappointed."
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[If she kept learning the language with books alone, she would probably be able to read and converse in it over the network, but understanding spoken words would be a bit more difficult.]
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( He laughs, to himself. He's going to keep doing that he thinks it's quite hilarious. Funny, how no one else seems to think so. )
That is, it'd be my pleasure.
whoops I slipped into action gkdjh are you cool with just... continuing like that...
Thank you. I think it would be fun.
lol its fine by me!
( They'd get caught up listening to the French, "how authentic!", and Remy or Etienne or Henri would be busy picking their pockets. )
ahhh thank you
Was it good that they did not understand you?
<3!
Well, yeah. Decievin' people, it's kinda fun.
no subject
It sounds like it could be fun.
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[It's less that she's calling him dishonest specifically, but stating a fact - and even if she did mean him, it isn't as though being dishonest is a fault. It's just survival.
Though truthfully, she has yet to hear about a world that's honest to begin with.]
no subject
Maybe so. Or maybe truth's jus' a dicey thing, ta begin with.