ℓє ∂ιαвℓє вℓαи¢。 (
solitaire) wrote in
exsiliumlogs2013-03-04 10:30 pm
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what makes these monsters cry;
Date & Time: sometime last week.
Location: in the city outside the hold; en route to an abandoned museum.
Characters: remy; & nill & sam.
Summary: remy is a thief who is bored. there are people who come into contact with him doing extralegal things. is legality even a worry here? who knows.
Warnings: n/a.
It had started out based on something Collette had said. Skateboards, and the museums in the city. From there Remy had gotten the idea, and since then the old abandoned places had become his regular haunts. There is something sad about those places, lonely and almost pathetic. Who would want to preserve items like this? Old CD's and satellite dishes. The remnants of the age he came from don't seem worth remembering.
But he'd scaled the place once with a mission, and now it has become a challenge. Old and abandoned as it is, the museum provides all sorts of interesting twists and turns for him to test himself with. He can crawl through half-buried doorways and life partially-shattered glass cases. Not everything is useless, either, and he often comes away with a modest haul. He's saving these things, he believes.
Tonight is cold and rainy, and he's coming away from the museum with a layer of dust in his hair and eyes. The city is cold and quiet, most of the natives having gone to bed for the night. But there is still the occasional Transport milling about. Remy hides his haul in the folds of his coat and travels across the rooftops, but occasionally he finds himself on the street and walking along beside the closed-up shops. It stands to reason that someone would run into him, eventually.
Location: in the city outside the hold; en route to an abandoned museum.
Characters: remy; & nill & sam.
Summary: remy is a thief who is bored. there are people who come into contact with him doing extralegal things. is legality even a worry here? who knows.
Warnings: n/a.
It had started out based on something Collette had said. Skateboards, and the museums in the city. From there Remy had gotten the idea, and since then the old abandoned places had become his regular haunts. There is something sad about those places, lonely and almost pathetic. Who would want to preserve items like this? Old CD's and satellite dishes. The remnants of the age he came from don't seem worth remembering.
But he'd scaled the place once with a mission, and now it has become a challenge. Old and abandoned as it is, the museum provides all sorts of interesting twists and turns for him to test himself with. He can crawl through half-buried doorways and life partially-shattered glass cases. Not everything is useless, either, and he often comes away with a modest haul. He's saving these things, he believes.
Tonight is cold and rainy, and he's coming away from the museum with a layer of dust in his hair and eyes. The city is cold and quiet, most of the natives having gone to bed for the night. But there is still the occasional Transport milling about. Remy hides his haul in the folds of his coat and travels across the rooftops, but occasionally he finds himself on the street and walking along beside the closed-up shops. It stands to reason that someone would run into him, eventually.
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[Don't think he won't shoot you.]
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He kicks off from his good leg, grabs Sam by the collar and pushes him towards the edge of the building. The rooftop explodes behind them--not a large one, by any means, but it would have collapsed beneath them if they'd stayed a moment longer. )
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He falls back, hard, feeling the air crash out of his lungs, and tries to pick himself up again.]
The hell was the point of that - [the guy saved him. So why the hell would he do it to begin with?]
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You weren't supposed ta call my bluff, damn boy scout.
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[Neither is falling off a roof, though he imagines he's better off than the other guy is.]
About ready to end this? That probably needs looking after.
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( He says that so flatly, and then forces himself to stand up straight. )
You still have somethin' that belongs ta me.
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[He did save him, after all. From his own trap - but still.]
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An' there is no rightful owner.
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It sure as hell isn't you, so much is certain.
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You gonna crawl through the rocks an' rubble a' the museum, an' put it back? Be my guest.
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