exsilium MODS (
initiates) wrote in
exsiliumlogs2013-04-30 10:14 pm
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Entry tags:
- #transport log,
- allen walker (d. gray-man),
- arya stark (asoiaf),
- ashraf salib (original),
- bolin (legend of korra),
- cheria barnes (tales of graces),
- connor (assassin's creed),
- crystalia amaquelin (marvel 616),
- donny casey (original),
- ella ellis (original),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- kaniehtí:io (assassin's creed),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- kirian dawningsun (original),
- kirika kure (oriko magica),
- luke fon fabre (tales of the abyss),
- mahdi clare (original),
- mai (a:tla),
- max briest (original),
- meliantha (original),
- morgana pendragon (merlin),
- nezumi (no.6),
- oriko mikuni (oriko magica),
- ryoji kaji (evangelion),
- saul goodman (breaking bad),
- shintaro kisaragi (kagerou days),
- shion (no.6),
- snow villiers (final fantasy xiii),
- vanadi "the chaste" (original),
- yukitero amano (mirai nikki),
- yuri lowell (tales of vesperia),
- zelos wilder (tales of symphonia),
- ✝ anna kushina (k),
- ✝ bella swan [twilight],
- ✝ conner kent (young justice),
- ✝ guy cecil (tales of the abyss),
- ✝ jake martinez (tiger & bunny),
- ✝ kriem (tiger & bunny),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ luna lovegood (harry potter),
- ✝ peter gaudin (original),
- ✝ peter petrelli [heroes],
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thassarian (world of warcraft),
- ✝ zuko (a:tla),
- ✞ — dropped characters — ✞
(no subject)
Date: May 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings, while those Transports on the mission to Wollongong return.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings, while those Transports on the mission to Wollongong return.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
Yeah, they can eat those, too, but we need hay to make sure he's getting enough fiber.
[He shifts his hold on the rabbit though, so Shiro can poke his head out of the blanket Shintaro put over him.]
My hands are full. You want to give him some lettuce?
no subject
Ah, yeah sure. [Kido takes some out of the bag and leans down to be closer to him. Though, she doesn't want to spook the poor thing. She naturally talks more gently to it anyway.]
...Hey little guy, here. Sorry it's raining so much.
no subject
You can call him Shiro. I mean, he won't respond like dogs will, but that's his name.
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So, how long have you and Kano been here?
no subject
Hm, about three months I guess. It feels like a really long time.
no subject
He sighs.]
That's great. I've got a feeling we'll be here for a while, then.
no subject
I know we don't know each other well but you've got us. We've been making the best of it since dwelling on it won't do any good. So, as long as you're here, may as well try to keep going, right?
no subject
At the very least, it comes as a relief that there are people I knew beforehand that know this place better than I do.
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Huh? What do you mean by that? Come on... do you know where they might sell hay?
no subject
Don't worry about it. Anyway, yeah, there's some you can find. Is it for a pen for him?
no subject
[Shiro-san's life will be in danger if we don't get hay, Kido.]
no subject
Right. Come on.
[She starts walking quietly but with purpose. Gotta make sure the rabbit is safe.]
no subject
Do you know where to find them?
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Tell you what. You can ask her. That would be good practice for you, right? I'll be right here the whole time.
no subject
[But he immediately grimaces and looks away at the suggestion of talking to this unknown lady at the vendor. Well, he's done a good chunk of interaction already. He could try. He guesses. But.]
You don't have to treat me like a preschooler on his first errand.
no subject
[A beat.] I have to think this way, so don't take it personally if it sounds off.
no subject
[Besides, if Kido is the leader of the first people Momo ever called her "friends" and was going to help his sister with her problem, then he can deal with a little bit of deadpan. It's not like they seemed like bad people.]
Aah, but if it's social interaction, I want to outright refuse.
no subject
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I never said I wouldn't. I don't want to, but it's kind of necessary here, isn't it? [He glances back at her.] I'm not a big fan of it, that's all.