exsilium MODS (
initiates) wrote in
exsiliumlogs2013-04-30 10:14 pm
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Entry tags:
- #transport log,
- allen walker (d. gray-man),
- arya stark (asoiaf),
- ashraf salib (original),
- bolin (legend of korra),
- cheria barnes (tales of graces),
- connor (assassin's creed),
- crystalia amaquelin (marvel 616),
- donny casey (original),
- ella ellis (original),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- kaniehtí:io (assassin's creed),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- kirian dawningsun (original),
- kirika kure (oriko magica),
- luke fon fabre (tales of the abyss),
- mahdi clare (original),
- mai (a:tla),
- max briest (original),
- meliantha (original),
- morgana pendragon (merlin),
- nezumi (no.6),
- oriko mikuni (oriko magica),
- ryoji kaji (evangelion),
- saul goodman (breaking bad),
- shintaro kisaragi (kagerou days),
- shion (no.6),
- snow villiers (final fantasy xiii),
- vanadi "the chaste" (original),
- yukitero amano (mirai nikki),
- yuri lowell (tales of vesperia),
- zelos wilder (tales of symphonia),
- ✝ anna kushina (k),
- ✝ bella swan [twilight],
- ✝ conner kent (young justice),
- ✝ guy cecil (tales of the abyss),
- ✝ jake martinez (tiger & bunny),
- ✝ kriem (tiger & bunny),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ luna lovegood (harry potter),
- ✝ peter gaudin (original),
- ✝ peter petrelli [heroes],
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thassarian (world of warcraft),
- ✝ zuko (a:tla),
- ✞ — dropped characters — ✞
(no subject)
Date: May 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings, while those Transports on the mission to Wollongong return.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings, while those Transports on the mission to Wollongong return.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
You know, I just might know the place. I'd love to go.
no subject
Does it really rain here all the time? I might need something other than post-its.
( With a slightly tragic sigh, because look they are getting soggy. )
no subject
She glances at the post-its and smiles. )
Allow me.
( She makes a pass over the notes, and the water lifts off of them to coalesce in a bubble above them. She flicks her wrist, and the water spreads out onto the ground, falling like as many drops of rain.
Crystal doesn't usually care about showcasing her powers, and she seems to think he's enough like people she's known that it won't alarm him. Hopefully. )
no subject
Thank you. Do you mind if I ask about your powers, sometime?
( Manners, always manners. Just because she uses them publicly doesn't mean she wants to talk about them, no matter how much people might make those assumptions.
Atlas, his body temperature runs a few degrees higher than most people, so he's like a little personal space heater as they walk. )
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Of course. There are all sorts of people, here, so discussing these things is always... interesting.
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( Just the fact that they're here, after all. It's a struggle to get his head around it, but he'll just have to deal with it. )
When I say "superpowers," that's ignoring the people who make special suits, use enhancements, and so on.
Is this boring? I can stop if it's boring. I mean, I'm sure there's conversation to be made about the weather.
no subject
Besides, the weather never changes, here. We'd run out of things to talk about very quickly if that's all we tried for.
We have magicians, in my world. Wizards, and witches, too. And those who can use technology to enhance their own abilities. My people work a bit differently, but we've always considered ourselves closer to the scientific route. It's genetic, more than anything.
no subject
Scientists at home really don't like the idea of magic, I think it freaks them out. They're trying to find genetic components, a scientific basis, and then some people think it's religious.
( As jots down the notes and shows her, his gestures suggest weighing up both option, before he just gives a silent sigh, opening his hands to the sky in a what can you do? sort of gesture. )
I like the mystery. "Magic" feels right.
no subject
It feels special, doesn’t it? But I know scientists who say magic is just science they haven’t figured out, yet. Rather presumptuous of them, really.
no subject
They do some amazing stuff, but they can be kind of arrogant, too.
( Though he does pause, and give her a look. While I am so modest, it could say, with his golden armour and cocky attitude.
After a moment, he points to a place, squinting to try and see if it's the right name. That one? )
no subject
( Tony, Reed… maybe not Hank, but even he had his boughts of overconfidence. The Inhumans even took Randac’s name as an invocation, so maybe they brought that on themselves. The arrogance of scientists.
She turns into the tavern, nodding. )
One and the same.
no subject
Is water your specialty?
( At her words, Atlas grins. Well then, allow him to open the door with a flourish, bowing his head for some extra dramatics )
no subject
Hm, I wonder. When I was a child, I relied on wind the most. It was easiest--the one I first connected to. But now I think I control them all--fire, earth, water, wind--in equal measure. Most of the time I don't think of it, even. Whichever one suits just happens.
no subject
A moment skips by, and he glances down at his hands, taking his post-its up again as he writes, )
Fire: Good
Earth: Good
Water: Not really
Air:
( Tapping at the note, and then pointing to his own chest. With the first two, he is able to tap them and give a thumbs up, the third gets a bit of an so-so gesture with his hand wavering in the air. And for the last, he shrugs. Air. Sometimes if he wondered if he couldn't control the air because he couldn't control his own voice, or vice versa. Adonis was pathetic, though - Atlas doesn't need to let that sink into his thoughts, right now. )
no subject
For me, it was always about feeling. When I was startled--scared--the wind would protect me. Or I'd use it to push people away.
Fire was the same way, but with anger.
Do your powers work like that? Or is it something else?
no subject
Atlas takes a long time to think before he starts to write, long enough that someone comes to take their order and he points out to the biggest, meatiest sounding thing on there, before looking at Crystal to see what she'd like. Only when that's done, does he finish what he's jotting down and show her. )
Fire and earth make sense, like they're part of me. They're comforting. Air and water are cold.
( He's not good at expressing things verbally, and suddenly he wonders if Max would be angry, if he should be talking about this with a stranger. Barely here a day and trusting someone new with information about his magic, but if she had the same kind, she might be able to help him more than the people who had talents in training but who didn't know elemental magic. )
They're all a part of me, but only fire and earth make sense.
no subject
It sounds to me that you just don’t understand the others yet, at least not as well as you need to. It might just be a matter of unlocking whatever it is about them that doesn’t make sense.
no subject
It's like fumbling for a key in the dark. Not so much a needle in a haystack as a needle in a big pile of other needles.
( Atlas offers her a grin, and a lighthearted shrug, as if it didn't matter and didn't consume his time worrying about this. )
Fire is the flashiest, that's all that matters, right?
( Oh, Atlas. You card. )
no subject
Style over substance?
no subject
It's like magical plumage, I guess. The most impressive display attracts a mate.
( A beat, before he continues, )
That would explain all the ridiculous costumes capes wear, in my world.
no subject
Oh, Randac, if you could meet Johnny..
no subject
Johnny is awesome, right?
( RIGHT? )
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Sounds like a blast.
( His expression says he's not sure if he means that or if actually he's dreading it on Crystal's behalf. )
no subject
He's... a person I'm very glad to have met, all told.
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