ℓє ∂ιαвℓє вℓαи¢。 (
solitaire) wrote in
exsiliumlogs2013-05-03 11:49 am
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diamonds will always look like stones; ( open )
Date & Time: vaguely this week
Location: around the city and hold
Characters: remy lebeau & open;
Summary: a week in the life. many options, pick one and let's roll.
Warnings: tba
( a ) When you live dangerously, there is often a price to pay. He's been spending off nights exploring every inch of the city, from the tunnels to the ruins to the inhabited places. Sometimes, those escapades end in fights, sometimes he acquires injuries incidentally. He's been shot, by a fellow Transport, more than once. Such is his life, and he's used to it.
But he's far from stupid. He knows he has to take care of himself, if only to the slimmest extent. That means that tonight, just before night gives way to morning, he's shuffling around in the Transport Clinic. He doesn't want actual care, doesn't want anyone to see him. He's just taking what he needs, and then he'll be on his way. He rummages around for bandages, blood seeping through a not-yet-healed wound on his leg. He bites down on his lower lip, drops a bottle of something and winces as it clatters to the ground and it rolls away. Damn.
( b ) Some nights are better. Those are the nights he spends at his favorite tavern in the crumbling city, sitting at a back table and playing cards. He's taught the locals some of his games, learned many of their own in return. He laughs, they all drink, and the natives are blissfully unaware that he's slowly sucking them dry. He doesn't keep the money for himself, however, and really has no use for it anyway. Those coins find themselves in the pockets of those who need it most, going back into the establishments he frequents and the hands of children on the street.
Tonight the laughter is loud and the drinks are ordered readily. Remy's always up for a game, or a talk, with a fellow Transport, and if he sees one enter the tavern he'll wave them over with a hand still holding half the deck.
( c ) He doesn't like spending time around the Hold, truth be told. It's too militaristic, for his tastes, and when he can get away from that imagery it still tastes like a prison. But he can only get away with existing in the city alone for so long, and eventually during the day he circles back to the Transports' assigned quarters. He doesn't care much for the training rooms, either, but he can appreciate their functionality. So this afternoon, he slips into one of the less occupied rooms and gets to work. He keeps his skills sharp in various ways--boxing, sparring, target practice. He's not wearing his coat, keeps reaching up to brush his auburn hair off his forehead. After awhile, a comfortable layer of sweat on his brow and melting ache between his shoulders, he pulls out his deck of cards.
He shuffles once, twice, and then a third time. Each time, one card appears on top--the Queen of Hearts, the weapon he'd chosen for himself here. He hasn't done much with her, yet, not wanting to risk the consequences of her disappearing entirely if she blew up.
Today, he's bored, and idle. He flicks the card up between his index and middle fingers, examines it slowly. It flares, briefly, with the signature pink light of his powers. Experimentally, he tosses the card towards the nearest wall. He expects it to burst, bounce back. What he doesn't expect is for a deafening boom to sound, taking out the majority of the wall.
And, amongst the rubble? The Queen of Hearts, still in-tact.
( d ) And, if none of the above suit your fancy? This fellow can be found in all manner of places at all manner of times: out on the rooftops, in the outlands, in various places in the city. He's never still, and trouble seems to follow him as a rule.
Location: around the city and hold
Characters: remy lebeau & open;
Summary: a week in the life. many options, pick one and let's roll.
Warnings: tba
( a ) When you live dangerously, there is often a price to pay. He's been spending off nights exploring every inch of the city, from the tunnels to the ruins to the inhabited places. Sometimes, those escapades end in fights, sometimes he acquires injuries incidentally. He's been shot, by a fellow Transport, more than once. Such is his life, and he's used to it.
But he's far from stupid. He knows he has to take care of himself, if only to the slimmest extent. That means that tonight, just before night gives way to morning, he's shuffling around in the Transport Clinic. He doesn't want actual care, doesn't want anyone to see him. He's just taking what he needs, and then he'll be on his way. He rummages around for bandages, blood seeping through a not-yet-healed wound on his leg. He bites down on his lower lip, drops a bottle of something and winces as it clatters to the ground and it rolls away. Damn.
( b ) Some nights are better. Those are the nights he spends at his favorite tavern in the crumbling city, sitting at a back table and playing cards. He's taught the locals some of his games, learned many of their own in return. He laughs, they all drink, and the natives are blissfully unaware that he's slowly sucking them dry. He doesn't keep the money for himself, however, and really has no use for it anyway. Those coins find themselves in the pockets of those who need it most, going back into the establishments he frequents and the hands of children on the street.
Tonight the laughter is loud and the drinks are ordered readily. Remy's always up for a game, or a talk, with a fellow Transport, and if he sees one enter the tavern he'll wave them over with a hand still holding half the deck.
( c ) He doesn't like spending time around the Hold, truth be told. It's too militaristic, for his tastes, and when he can get away from that imagery it still tastes like a prison. But he can only get away with existing in the city alone for so long, and eventually during the day he circles back to the Transports' assigned quarters. He doesn't care much for the training rooms, either, but he can appreciate their functionality. So this afternoon, he slips into one of the less occupied rooms and gets to work. He keeps his skills sharp in various ways--boxing, sparring, target practice. He's not wearing his coat, keeps reaching up to brush his auburn hair off his forehead. After awhile, a comfortable layer of sweat on his brow and melting ache between his shoulders, he pulls out his deck of cards.
He shuffles once, twice, and then a third time. Each time, one card appears on top--the Queen of Hearts, the weapon he'd chosen for himself here. He hasn't done much with her, yet, not wanting to risk the consequences of her disappearing entirely if she blew up.
Today, he's bored, and idle. He flicks the card up between his index and middle fingers, examines it slowly. It flares, briefly, with the signature pink light of his powers. Experimentally, he tosses the card towards the nearest wall. He expects it to burst, bounce back. What he doesn't expect is for a deafening boom to sound, taking out the majority of the wall.
And, amongst the rubble? The Queen of Hearts, still in-tact.
( d ) And, if none of the above suit your fancy? This fellow can be found in all manner of places at all manner of times: out on the rooftops, in the outlands, in various places in the city. He's never still, and trouble seems to follow him as a rule.
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"Hi," She smiles, though it's more the promise of a smile than a completed gesture, "Got room for one more?"
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"Does our dealer have a name?" There's a comment about flash and substance on the tip of her tongue, but she decides to save it for a more opportunte moment.
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"Remy. Remy Lebeau." This time the dip of his head is more like a bow. The cards spin out to their proper positions, the players take up their hands.
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For a moment, it seems like she might not be planning to give her own name in return, more focused on her cards and taking a sip of her scotch, but when just enough time has passed she looks back at him, "Max."
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His smile gets a little wider. "Well then, Mam'selle Max, I hope you know how ta play. 'Cause we don't go slow."
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Gambling isn't a particular vice of hers, but that doesn't mean she can't enjoy it from time to time, and it's an easy way to get a little extra cash. Simpler than stealing or dealing, at least, especially when she'd feel guilty about stealing from most of the Exiles. It'll be different when she knows more about the crime trade here, but until then - gambling it is.
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"Whatever y'like, actually," he says. "Our standards ain't too high."
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She's not sure the Exiles will get the joke, but another Transport hopefully will, since it seems like a large percentage of them are from versions of Earth around the 20th and 21st Century.
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They're playing simple Texas Hold 'Em, each player getting too cards and Remy controlling the river at the center of the table. As he reveals one card after another, more players fold or lay their heads in their hands dramatically.
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"Do I get decide what model?" Not that she's honestly expecting him to steal her one, but at least it's put the idea in her head that she could borrow one herself, when she goes on one of these missions of the Initiative's.
She has a half-decent hand, a pair of jacks, which might not be enough to win but if nothing else, she knows how to read people and how to bluff, so she keeps calling or raising as she sees fit, rather than folding.
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She places her cards face up with only a tiny flourish, "Looks like a good start to my night," Since she seems to have beat out the pair of kings and the two pair of fives and eights.
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He eyes her cards, winks, and pushes the pot in her direction. "Let's see if your luck lasts, shall we?"
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It seems like an unconscious sort of gesture, the way she makes neat little stacks of all her coins, reminiscent of someone more used to playing in nicer places than this, "If it runs out, there's always skill."
It's why she prefers poker to most other types of gambling.
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"Skill is luck. Didn't y'know?"
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She's still alive because she took the skills her father taught her and used them against him, against other people. It's not luck.
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"Luck's a lady. You always got ta work, with them."
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There's another comment on her tongue, about working for ladies, but she decides against it, swallowing that particular bitterness down.
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He pauses like he's waiting for her to continue, and when she doesn't he just shakes his head. "Y'need a little romance ta get you through war, anyway. Otherwise no one would go see the movies."
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A grin, almost conspiratorial, but the words feel like broken glass on her tongue.
"This war of ours doesn't feel particularly romantic," She's careful not to say too much, with Exiles around, since they prefer not to acknowledge the Transports amongst their midst.
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He tilts his head, tuts sadly. “All the reason ta make up a few more sentimental stories, I figure.”
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There's something seemingly genuine despite the light tone, as though it might actually be a concern, whether being smart or not smart enough might get her killed.
"Do you make up a lot of sentimental stories?" She sounds faintly scandalized, but it's obviously feigned, edged with amusement. What does she care, if he makes up stories?
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Instead, she swirls the the last of her scotch around in her glass before knocking it back, then offers Remy a smile, "Can I buy you a drink?"
Most of the time she'd ask him if he wants to buy her a drink, but sometimes it's fun to shake things up.
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