(ง︡'-'︠)ง (
controlledvariable) wrote in
exsiliumlogs2013-06-27 03:02 pm
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Entry tags:
- alisha bailey (misfits),
- donny casey (original),
- lisbeth salander (tgwtdt),
- nathan summers (marvel 616),
- oz vessalius (pandora hearts),
- remy lebeau (marvel 616),
- stephanie brown (dc comics),
- vanadi "the chaste" (original),
- ✝ babydoll (sucker punch),
- ✝ ellie linton (tomorrow),
- ✝ kara zor-el (dc comics)
[open] The terrible things that happened to you, didn't make you you
Date & Time: From the 25th - early July
Location: Everywhere~
Characters: Stephanie Brown and you
Summary: Steph does stuff. Mostly training and Batgirling around
Warnings: Injuries, violence, dumb feelings.
Notes: Prose or actionspam is fine, hit me up if you would like to sort out something specific
a → closed for Vanadi
Everything is terrible, and she's an idiot, and all she wants to do is throw herself into something just to stop thinking for a little while, as if that might stop her from feeling so damn guilty . With the way things are with the Exiles, Steph knows better than to take her frustrations out on them, justified or not, so she heads to the training centre, instead. It's not really fair to force her anger onto a sparring partner, either, so she decides to turn her energy towards the vault, beam and bars.
It goes well, for a while. She's throwing herself into it a little too hard, trying to pull of moves that are a little too complicated, dangerous, especially for someone her height, but the rush of adrenalin and building confidence at every successful trick is helping, bit by bit. For a little while, she just loses herself in the motion of it, her attention focused entirely on one movement to the next.
There are more than her fair share of falls, slipped grips on the bars, crashing into the mats after the vault, burns on her leg from the beam. It's nothing too serious, until she's trying to pull off a Geinger, proceeds to miss the catch, and goes crashing into the ground, landing with almost all her weight on her left shoulder. The sound of it dislocating is unmistakable, by this point. The feel of it dislocating is something she'll never forget, and she bites back a pained cry, pushing herself onto her back and just taking a moment to breathe through the pain.
It takes her a little while to find the energy to get up, but she manages to push herself to her feet and start towards the clinic, holding her arm awkwardly across her torso to try to keep it from moving and jarring too much.
b → closed to Ellie
They need to talk. They really need to talk, but Steph has been dreading it in equal parts, because she's scared she's going to do something stupid like blurt out the fact she kissed Saul. She tells herself that she won't, that it'll be fine, but still ends up nearly having a panic attack as she tries to make coffee for them both. Ellie is curled up with a book, she's not sick anymore, Jim and Leonard aren't home, which makes this the perfect time for it.
In the end, she makes tea instead of coffee, realizing that she doesn't need that much caffeine on top of the nerves, and that Ellie tends to prefer tea, anyway. For a moment, she just stares at the mugs, forcing herself to calm down, before picking them up and heading over to Ellie.
"Hey," She offers one of the mugs, waiting until Ellie accepts it before curling up beside her on the couch, "How're you feeling today?"
c → Training
Once her shoulder is sufficiently healed enough - by her standards, rather than those of an actual medical professional - she throws herself back into training. With another older Bat here (one she's always been equal parts admired and been terrified of), she feels like she has to up her game, make sure that she's doing everything she can to be as good as she can, and it helps that training is a good way to distract herself from all the thoughts twisted up in her head. Violence has always been cathartic, and it doesn't let her down, now, when she can hit things and get hit and ignore the guilt for a little while. If she pushes herself hard enough, it means she can just collapse at the end of the day, instead of lying awake for hours.
A lot of the time she trains in her Batgirl uniform, wanting to keep working on the sentience, on upgrading it and getting it to evolve so that she can be of more use on missions. And because it's kind of fascinating, discovering new things she can do with her suit, with her utility belt and all the tech in her cowl. She misses the Batcave with its extensive obstacle courses and training robots, and she wonders if she should check out the VR room at the Hold, one day. She's not sure she trusts it, though, so for now the physical training rooms will have to do, and she makes use of almost everything there at her disposal. Sometimes, she goes in civvies, not wanting to come to rely too heavily on her suit. Those days she tends to focus on gymnastics, easing herself back into things to make sure she does wreck her shoulder again so soon.
No matter how she's dressed, she spends a lot of time around the areas set up for sparring, and is more than happy to go a round or two with someone other than the Initiative trainers.
d → Patrol
With the degradation of Transport/Exiles relations, Steph increases her patrolling, spending more time out at night and trying to cover as much ground as she can over the city entirely, rather than focusing on the more criminal parts. There are still the usual sorts of things to keep an eye on, drug deals, muggings, drunken brawls, but for now her primary focus is on the areas that Transports frequent, bars and restaurants and cafes that tend to draw their patronage. It's not that she isn't aware most Transports can't take of themselves, God knows the Initiative mostly got things right when it comes to wanting soldiers, but that doesn't mean there aren't people that do need someone keeping an eye out for them.
She's a silent shadow, mostly, flitting from rooftop to rooftop as she watches for any disturbances below.
e → Wildcard
[OOC: For anything else your heart might desire.]
Location: Everywhere~
Characters: Stephanie Brown and you
Summary: Steph does stuff. Mostly training and Batgirling around
Warnings: Injuries, violence, dumb feelings.
Notes: Prose or actionspam is fine, hit me up if you would like to sort out something specific
a → closed for Vanadi
Everything is terrible, and she's an idiot, and all she wants to do is throw herself into something just to stop thinking for a little while, as if that might stop her from feeling so damn guilty . With the way things are with the Exiles, Steph knows better than to take her frustrations out on them, justified or not, so she heads to the training centre, instead. It's not really fair to force her anger onto a sparring partner, either, so she decides to turn her energy towards the vault, beam and bars.
It goes well, for a while. She's throwing herself into it a little too hard, trying to pull of moves that are a little too complicated, dangerous, especially for someone her height, but the rush of adrenalin and building confidence at every successful trick is helping, bit by bit. For a little while, she just loses herself in the motion of it, her attention focused entirely on one movement to the next.
There are more than her fair share of falls, slipped grips on the bars, crashing into the mats after the vault, burns on her leg from the beam. It's nothing too serious, until she's trying to pull off a Geinger, proceeds to miss the catch, and goes crashing into the ground, landing with almost all her weight on her left shoulder. The sound of it dislocating is unmistakable, by this point. The feel of it dislocating is something she'll never forget, and she bites back a pained cry, pushing herself onto her back and just taking a moment to breathe through the pain.
It takes her a little while to find the energy to get up, but she manages to push herself to her feet and start towards the clinic, holding her arm awkwardly across her torso to try to keep it from moving and jarring too much.
b → closed to Ellie
They need to talk. They really need to talk, but Steph has been dreading it in equal parts, because she's scared she's going to do something stupid like blurt out the fact she kissed Saul. She tells herself that she won't, that it'll be fine, but still ends up nearly having a panic attack as she tries to make coffee for them both. Ellie is curled up with a book, she's not sick anymore, Jim and Leonard aren't home, which makes this the perfect time for it.
In the end, she makes tea instead of coffee, realizing that she doesn't need that much caffeine on top of the nerves, and that Ellie tends to prefer tea, anyway. For a moment, she just stares at the mugs, forcing herself to calm down, before picking them up and heading over to Ellie.
"Hey," She offers one of the mugs, waiting until Ellie accepts it before curling up beside her on the couch, "How're you feeling today?"
c → Training
Once her shoulder is sufficiently healed enough - by her standards, rather than those of an actual medical professional - she throws herself back into training. With another older Bat here (one she's always been equal parts admired and been terrified of), she feels like she has to up her game, make sure that she's doing everything she can to be as good as she can, and it helps that training is a good way to distract herself from all the thoughts twisted up in her head. Violence has always been cathartic, and it doesn't let her down, now, when she can hit things and get hit and ignore the guilt for a little while. If she pushes herself hard enough, it means she can just collapse at the end of the day, instead of lying awake for hours.
A lot of the time she trains in her Batgirl uniform, wanting to keep working on the sentience, on upgrading it and getting it to evolve so that she can be of more use on missions. And because it's kind of fascinating, discovering new things she can do with her suit, with her utility belt and all the tech in her cowl. She misses the Batcave with its extensive obstacle courses and training robots, and she wonders if she should check out the VR room at the Hold, one day. She's not sure she trusts it, though, so for now the physical training rooms will have to do, and she makes use of almost everything there at her disposal. Sometimes, she goes in civvies, not wanting to come to rely too heavily on her suit. Those days she tends to focus on gymnastics, easing herself back into things to make sure she does wreck her shoulder again so soon.
No matter how she's dressed, she spends a lot of time around the areas set up for sparring, and is more than happy to go a round or two with someone other than the Initiative trainers.
d → Patrol
With the degradation of Transport/Exiles relations, Steph increases her patrolling, spending more time out at night and trying to cover as much ground as she can over the city entirely, rather than focusing on the more criminal parts. There are still the usual sorts of things to keep an eye on, drug deals, muggings, drunken brawls, but for now her primary focus is on the areas that Transports frequent, bars and restaurants and cafes that tend to draw their patronage. It's not that she isn't aware most Transports can't take of themselves, God knows the Initiative mostly got things right when it comes to wanting soldiers, but that doesn't mean there aren't people that do need someone keeping an eye out for them.
She's a silent shadow, mostly, flitting from rooftop to rooftop as she watches for any disturbances below.
e → Wildcard
[OOC: For anything else your heart might desire.]
my plan is working
And she doesn't miss the comment about community service, but it doesn't feel like her place to ask, especially not when she's in this get-up. She doesn't want to make Alisha feel like she's being interrogated or anything.
"You should see some of the stuff my friends can do, I used to have a device that'd turn me invisible."
Steph you stole that.
it's a good plan but do i get an invisibilty device in it?
Her brows crease together. Steph's device is the storm for Alisha, something that has granted her a power that she personally does not want. "What kind of stuff can they do? They've all got devices that can make them invisible or something?"
of course
"Batman has a suit that mimics the powers of the other superheroes," Like laser vision, that jerk, "It's a hell of a thing to see in a fight."
Or... to fight against.
That jerk.