exsilium MODS (
initiates) wrote in
exsiliumlogs2013-10-31 02:25 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- #transport log,
- alice (pandora hearts),
- anne boleyn (tudors),
- apollo (original),
- arya stark (asoiaf),
- ashraf salib (original),
- big boss (metal gear),
- cesare borgia (the borgias),
- christopher de red (baccano!),
- chrono (chrono crusade),
- dick grayson (dc comics),
- ellie (the last of us),
- feferi peixes (homestuck),
- francœur (a monster in paris),
- irisa nyira (defiance),
- isabela (dragon age),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- john watson (bbc sherlock),
- joseph "jericho" wilson (tta),
- kevin cecil (makai ouji),
- koujaku (dramatical murder),
- leaf (pokemon),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lydia martin (teen wolf),
- mai (a:tla),
- peter parker (marvel 1610),
- philip (kamen rider w),
- ren (dramatical murder),
- rinth ghostshot (guild wars 2),
- roslyn "mcsexy" small (original),
- roy harper (dc comics),
- saul goodman (breaking bad),
- shotaro hidari (kamen rider w),
- skyler white (breaking bad),
- swindle (transformers),
- tear grants (tales of the abyss),
- tempest (original),
- travis marks (common law),
- victor sullivan (uncharted 3),
- wayne malloy (the riches),
- wesley mitchell (common law),
- zessica wong (aquarion evol)
(no subject)
Date: November 1st
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
takes a million years to find this icon
But he's still the same right?
[ no matter how long it has been, alice has been with oz enough to be confident of this. he's still that same idiot she met back in the abyss, and even as time passes and he changes, he's still oz. he's just oz moving forward. and now that she's here too she can move forward with him in this place. ]
Hah! I don't care how long he's been in this place, it just means that I, Mistress Alice, will have to make him remember his place as my man-servant!
1/2
A small smile cracks the corners of his lips, and he reaches out to pat her head as he continues hurrying them down another hall.]
Mm. He's still the same.
2/2
When he returns, you're not allowed to hit him or kick him or be violent at all. He'll probably be tired.
no subject
but she doesn't say anything, enjoying what seems to be the praise given to her as she continues to walk down the hall. she makes a mental note that she will have to, again, make pat her more because she likes it so much. ]
no subject
But for now, let's turn down this way. This looks safe, which means that zombies can't be too far behind.]
There's one other thing I didn't mention. We're on the moon...
no subject
no subject
no subject
just one more moment. ]
no subject
no subject
Is it made of cheese?
no subject
[Still thinking about food???]
no subject
she quickly puffs up, as if about to proudly announce something that only she knows and everyone else needs educating on. ]
Clearly you don't know! The moon looks just like cheese, so it should taste like it too!
[ cheeeeeeese, yo. ]
no subject
really very hard to argue.]
Even if that was true, you still wouldn't be able to eat it! So don't even consider it an option!
no subject
it softens just a little when she speaks the obvious words: ]
I'm hungry.
no subject
We'll eat in a bit. First we have to--
[Get away from zombies, is what he wants to say, but a zombie answers for them. Up ahead, one of them moves into view, dragging its feet and guts across the ground. It's a sight enough to make anyone lose their appetite, at least.]
no subject
Oooh?
[ she makes this noise, as if ready to start a fight with it. ]
no subject
Don't rush in and fight without thinking about it first.
no subject
[ those words were enough to bring her back down from her fighting mood. she suddenly remembers what lenalee told her about the zombies. if they would just come back up all the time, is this worth it? tch, annoying. she did want to kick one though, but maybe later.
while the zombies were slow, another one seems to be following in after him. and another. she knows when it's best to run. she flinches at the sight of them, and while her movements aren't very obvious unless you were paying attention she's pretty grossed out by these things. ]
Hey, Raven. Let's just get out of here already.
no subject
Follow me.
[He keeps a close eye behind them as he turns and flees the other way, making sure that the zombies haven't suddenly learned how to run. And just to make sure that she actually follows:]
I know where we can find some food.
no subject
Okay.
[ okay, maybe it's about food now. ]
no subject
He looks back and forth before walking into each hallway, making sure that the coast is clear of zombies first.]
no subject