Ashraf Salib (
healplz) wrote in
exsiliumlogs2012-09-03 08:16 pm
cuz though the truth may vary...
Date & Time: Forward dated to the 15th, evening
Location: Koltira's lake
Characters: Koltira & Ashraf
Summary: so a priest and a zombie start drinking together...
Warnings: PROBABLY NOT
[ Ashraf warps himself to the lake within five minutes of ending the call with Koltira, a bottle of scotch in one hand and two glasses in the other. He doesn't intend to drink very much, but... enough to relax. It's been a trying week and a half— nearly two weeks, really.
Just thinking of it makes him sigh. He starts toward the skeleton of the half-constructed cabin at the side of the lake, glancing around for Koltira. For once, he's moving at normal speeds, without his almost constant spell of agility. ]
Location: Koltira's lake
Characters: Koltira & Ashraf
Summary: so a priest and a zombie start drinking together...
Warnings: PROBABLY NOT
[ Ashraf warps himself to the lake within five minutes of ending the call with Koltira, a bottle of scotch in one hand and two glasses in the other. He doesn't intend to drink very much, but... enough to relax. It's been a trying week and a half— nearly two weeks, really.
Just thinking of it makes him sigh. He starts toward the skeleton of the half-constructed cabin at the side of the lake, glancing around for Koltira. For once, he's moving at normal speeds, without his almost constant spell of agility. ]

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[ And after pausing to scoop up his glass, he starts forward! Toward the standing skeleton of the cabin, actually. It looks like as good a thing to drunkenly examine as any. ]
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[He follows after Ashraf, shaking his head. The skeleton is just that--a collection of wooden beams that form the vague shape of a three-room cabin, standing on a basic foundation. Larger pieces of wood, some with intricate carvings, are scattered here and there. Some nicely woven packs are piled in one corner of the front 'room'.]
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You carved this? [ He may be shit at creative things himself, but at least he can appreciate them. ]
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Yes. It is a common motif of the high elves.
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Can you play music?
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[ But here he... loses a little of the mocking displeasure he'd had going and looks a little unsure, because oops, was that actually too personal? He's new to etiquette around dead guys... ]
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[had. had. He stares down at the carving, muttering.] It is a miracle that I recall it all, I suppose.
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Forgive me. That was unthinking of me.
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It will look wonderful when it's completed.
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[ He leans against one of the standing beams, arms folding over his chest. All of this talk about Koltira, and Koltira's home, and he's hardly given more of himself than a passing mention of city names. That's probably some kind of rude somewhere.
After a moment: ] The architecture of Morroc was nothing spectacular, but beautiful in its way.
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Oh? Tell me of your homeland.
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[ ...aaannnd he's out of nice things. He glances at Koltira a little guiltily. ]
I left it early, I'm afraid my fond memories are somewhat lacking.
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Why did you leave?
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I left for Prontera. [ A small swig, and a distant smile. ] The priests came from Prontera, and the thieves from Morroc. It was clear to me that I was in the wrong city.
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So, this Prontera--you consider that to be your home? Speak to it, then.
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Prontera is— truly beautiful. It is the largest city of Rune-Midgard, with buildings taller than anywhere else. The streets are wide as houses, and fifteen merchants might easily set their shops shoulder to shoulder across each one. And do, sometimes! And above it all the Prontera Castle guards the north gate, with King Tristan and his guard within.
[ He realizes he'd been tracing a map against one of the beams, and stops, a little embarrassed. Oops, maybe he misses it a little. ]