exsilium MODS (
initiates) wrote in
exsiliumlogs2013-03-31 01:37 am
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Entry tags:
- #transport log,
- alphonse elric (fullmetal alchemist),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- connor (assassin's creed),
- crystalia amaquelin (marvel 616),
- dick grayson (dc comics),
- emil castagnier (tales of symphonia),
- homura akemi (madoka magica),
- jade curtiss (tales of the abyss),
- jake english (homestuck),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kallen kouzuki (code geass),
- kano shuuya (kagerou days),
- kara thrace (battlestar galactica),
- kaworu nagisa (evangelion),
- keith goodman (tiger & bunny),
- kido tsubomi (kagerou days),
- lee adama (battlestar galactica),
- lestat de lioncourt (tvc),
- luke fon fabre (tales of the abyss),
- maria thorpe (assassin's creed),
- oz vessalius (pandora hearts),
- raiden (metal gear),
- remy lebeau (marvel 616),
- ruka (yu-gi-oh!),
- saul goodman (breaking bad),
- seviilia brightwing (original),
- sheryl nome (macross frontier),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- syllona (original),
- vriska serket (homestuck),
- xerxes break (pandora hearts),
- yuri lowell (tales of vesperia),
- zelos wilder (tales of symphonia),
- ✝ anna kushina (k),
- ✝ asami sato (legend of korra),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ bella swan [twilight],
- ✝ cedric diggory (harry potter),
- ✝ euphemia li britannia (code geass),
- ✝ hermione granger [harry potter],
- ✝ jaina proudmoore [wow],
- ✝ jules grumley (original),
- ✝ karkat vantas [homestuck],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ lena duchannes [the caster chronicles],
- ✝ lightning [ffxiii-2],
- ✝ misaki yata (k),
- ✝ mitsuki ishikawa [original],
- ✝ naoto shirogane [persona 4],
- ✝ oerba dia vanille (ffxiii),
- ✝ pepper potts (marvel 199999),
- ✝ peter petrelli [heroes],
- ✝ pippin took [lord of the rings],
- ✝ raven (teen titans animated),
- ✝ rue [hunger games],
- ✝ saber (fate/stay),
- ✝ sansa stark [asoiaf],
- ✝ sesshoumaru [inuyasha],
- ✝ shiki tohno (tsukihime),
- ✝ tatara totsuka [k],
- ✝ thane krios (mass effect),
- ✝ yuri petrov (tiger & bunny),
- ✝ zuko (a:tla),
- ✞ — dropped characters — ✞
(no subject)
Date: April 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
Give it a few days, you'll find plenty more. 'Efficient' isn't a word the Initiative likes to keep in its vocabulary.
no subject
They're refusing to send people back. [It's not really a question. Shepard shifts first forward onto the balls of her feet and then back to her heel.] What makes them think we'd even fight for them? [She's not exactly a diplomat, but that sure as hell seems like a backward way to go about gaining allies.]
no subject
I know, I know, it sounds like bullshit; I'll be the first to admit it. Having that kind of power and no real control of it is the sort of lie that could work in their favor, but believe me, love, having seen how incompetent they are in action with it, there's not a doubt in my mind.
no subject
Perfect. And here I was hoping the tablet was the clunkiest thing they were going to make me deal with.
no subject
Don't tell me you're one of those magic users that jots down all their notes with an enchanted quill or something.
no subject
Yeah, clunky. All of this is hands free where I come from. [Case in point, Shepard tucks the tablet between her arm and her side, bringing up her forearm so she can tap on her omnitool. The dull orange glow of the projection encases her forearm and projects a standard error message blinking hollowly above her wrist. There's no connection signal - of course there isn't - but it's good to know that her tech hasn't all been scrambled from the trip here.]
Same idea, better system.
no subject
Even she has to admit the thing is a massive improvement on the textbook-sized hunk of plastic she totes around.]
No kidding. What the hell is that?
no subject
It's a standard military issue omnitool - though there are non-weaponized versions available on the market for civilians.
no subject
[Also yeah, no, still lost, but lost with some really choice toys. ]
no subject
[And while she's pretty certain this woman's not positioned too closely to any strategists the Initiative might have--] So: rough estimate - if we're here to help fight some war, has anyone done the workup on our odds? Because that was a hell of an info dump back there but none of it sounded short term.
no subject
Though she still gathers a great deal regardless.]
But they're not good. One near endless army of robots, an evil overlord AI, more resources and support than we've ever had-- yeah, safe to say we're the underdog in this fight.
no subject
You said an AI is heading up the UE? Are there any people left over there at all or are these the last ones?
no subject
Worse than the usual brainwashing drugs, that's for sure.
no subject
But it's also not really a question Shepard cares to ask. Not just yet and not when it hardly seems applicable to the larger problem at hand.] Has anyone tried a rescue or any kind of recovery to see if it's a permanent state? Or are things in the present really as quiet as they seem? [Surely this entire war can't be fought on the Initiative's jumps back along the time line, can it?]
no subject
We've caught a few. Pulled them off their fix and did our best to sort them out. They came through about as well as any addict, but yeah, still made it. If you're lucky you might even bump into one or two while you're here.
Wow whoops I'm super good at formatting up there
Shh shh I don't see anything it never happened
Getting more than that? Not gonna happen without taking a trip ourselves.
no subject
Sounds about right.]
Is there any kind of council here or connection with the Initiative higher ups? Any real organization or is it as rag tag as it looks? [Maybe the marketplace with it's lean to stands and sad scraps of awning are just a bad first impression. Who knows; maybe despite the lack of understanding about their own tech, there's a healthy and flourishing combative organization either from within the Initiative itself or from some enterprising Transport. Surely they were expected to fly blind into this mess, right?]
no subject
--Christ, no. The whole thing's a bloody mess, darling. Maybe one day we'll get lucky and we'll go back and steal a crayon drawing or chipped cup that will fix the lack of common sense around here, but somehow I sincerely doubt it.
no subject
How long have they been pulling people here? I mean, are there people who've been here for years? [Looking around, it could go either way. Sure, the Initiative is hauling over so many people on each pull if the crowd she was bustled through with is any indication - from what she could pull up on the tablet, the island's only so big and they're only using one block of housing as far as she can tell. But. Well. Either the person with the longest term hasn't been here long or their turnover rate is as fast as the lack of organization would lead her to believe.]
And what happens if you die here? [She doesn't know much about time travel, but that seems like the sort of thing that would be a problem. Send people who don't belong here to fight in your wars, get them killed - seems like a good way to screw up more things in the past than might be strictly useful.]
no subject
As for dying, they bring you back good as new. Not sure how, and I'm sure as hell not fighting for a chance to experience it personally, but the memories of it stick down to the last, so it's not a 'drop another out of a dispenser' deal. [ Oof. Come to think of it this is all a bit too heavy for her tastes. She finally gives in, angles the line of her profile off towards the coffee stall again.] Care for a cup? In weather like this, it's one of the better ways to keep warm.
no subject
Moreover, it sure as hell shouldn't even be possible in a place like this. Not when they're still getting on the extranet with a hard wire tablet and running on actual hard coin money. Then again, there shouldn't be any way for them to pull people out of their own timelines should there? And yet--]
I'm good, but I'll tag along if you don't mind the company. [She's not entirely sure this isn't some kind of excessively elaborate ruse. Or maybe she's just hoping it is - in which case, she's probably better off staying away from ingesting anything until she can run some comprehensive scans.]
no subject
Chloe Frazer, by the way.
no subject
Shepard. --I might be wrong, but iced coffee doesn't seem like the kind of thing to keep you warm.
no subject
Come on. Don't make me drink alone, darling.
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