exsilium MODS (
initiates) wrote in
exsiliumlogs2013-03-31 01:37 am
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Entry tags:
- #transport log,
- alphonse elric (fullmetal alchemist),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- connor (assassin's creed),
- crystalia amaquelin (marvel 616),
- dick grayson (dc comics),
- emil castagnier (tales of symphonia),
- homura akemi (madoka magica),
- jade curtiss (tales of the abyss),
- jake english (homestuck),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kallen kouzuki (code geass),
- kano shuuya (kagerou days),
- kara thrace (battlestar galactica),
- kaworu nagisa (evangelion),
- keith goodman (tiger & bunny),
- kido tsubomi (kagerou days),
- lee adama (battlestar galactica),
- lestat de lioncourt (tvc),
- luke fon fabre (tales of the abyss),
- maria thorpe (assassin's creed),
- oz vessalius (pandora hearts),
- raiden (metal gear),
- remy lebeau (marvel 616),
- ruka (yu-gi-oh!),
- saul goodman (breaking bad),
- seviilia brightwing (original),
- sheryl nome (macross frontier),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- syllona (original),
- vriska serket (homestuck),
- xerxes break (pandora hearts),
- yuri lowell (tales of vesperia),
- zelos wilder (tales of symphonia),
- ✝ anna kushina (k),
- ✝ asami sato (legend of korra),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ bella swan [twilight],
- ✝ cedric diggory (harry potter),
- ✝ euphemia li britannia (code geass),
- ✝ hermione granger [harry potter],
- ✝ jaina proudmoore [wow],
- ✝ jules grumley (original),
- ✝ karkat vantas [homestuck],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ lena duchannes [the caster chronicles],
- ✝ lightning [ffxiii-2],
- ✝ misaki yata (k),
- ✝ mitsuki ishikawa [original],
- ✝ naoto shirogane [persona 4],
- ✝ oerba dia vanille (ffxiii),
- ✝ pepper potts (marvel 199999),
- ✝ peter petrelli [heroes],
- ✝ pippin took [lord of the rings],
- ✝ raven (teen titans animated),
- ✝ rue [hunger games],
- ✝ saber (fate/stay),
- ✝ sansa stark [asoiaf],
- ✝ sesshoumaru [inuyasha],
- ✝ shiki tohno (tsukihime),
- ✝ tatara totsuka [k],
- ✝ thane krios (mass effect),
- ✝ yuri petrov (tiger & bunny),
- ✝ zuko (a:tla),
- ✞ — dropped characters — ✞
(no subject)
Date: April 1st
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
[It's the only way she can think to broach the subject without facing it head on - without causing any overdue concern either from him or in herself. The last time she'd found herself waking up in a strange place, missing time and given marching orders by shadowy superiors hadn't been her favorite thing in the galaxy and she hadn't really been anticipating a repeat performance anytime soon but--
Well, here they were.]
no subject
[ He glances around him at their surroundings before picking up his pace just a little, the housing building close ahead. The sooner inside the better, he thinks. ] How are they keeping the population from demanding a return?
no subject
[But part of her, some low sinking part, thinks it must be. There's something about this place that speaks simply of people stuck where they've landed and they certainly can't be the first people to come here with good reason to get home. Not that she's ever trusted anyone else's initiative, but the point stands - more than likely there's some grain of truth about the Initiative barely knowing how to use their own technology.
The few paces left to the housing building are crossed, rain catching off the doorway and directly on top of their heads as Shepard leads the way ducking through. The smooth, polished floors inside are met with a moment's hesitation if only because of how bizarre they are in comparison to the muddy courtyard. She finds her hands itching for her rifle.]
no subject
[ He lets the door close behind them and breathes out, glancing behind him at the outside as he takes off the raincoat and shakes it off before folding it neatly over his arm. He may need it again. Everything in here almost shines, in contrast to everywhere else. It's a jarring difference, enough to settle again in his mind that the Initiative has put a great deal of effort into acquiring all of their captives, for lack of a better word. And an equal amount of effort into caring for them, at least superficially. ] Which apartment are you?
no subject
602. [She answers absently, but then refocuses - snaps her attention back to him. She doesn't ask his. Right now the idea of parting ways isn't a subject she wants to touch.] Let's go check it out. Maybe there'll be some kind of welcome packet. [It kinds of seems like that sort of place. If nothing else, there's probably a chair or two where they can tinker with the network and see what they can do about getting out that encrypted message.]
no subject
We can hope. [ He's not inclined to bring up the idea of separating either, nor has it actually particularly crossed his mind. He has no intention of leaving her alone in this place until they know more. ] And this network may be of use.
no subject
[Whatever that might be. Right now she's just running forward for the sake of preserving a sense of momentum - what exactly she's running toward is a different matter altogether. But simple tasks: call the elevator, find the apartment, survey the layout and get a message out. Those are all things she can do.]
no subject
[ Not that it is to be wished for, but it would make things more familiar, reassure him as to their fate. And it would give Shepard more to work with. ]
no subject
The lift arrives and she steps on, taking flanking cover on one of the side walls out of habit. She clicks the right floor on the control panel and allows herself to be a little relieved when no one else steps onto the elevator before the doors close and it starts upward.]
no subject
Have you spoken to any of this place's residents?
no subject
[Beyond that, what you see seems to largely be what you get here. She isn't sure if that's a good thing or a bad one, but she does know it doesn't speak very well to the quality of leadership here. On the plus side, that likely leaves them more maneuvering room. On the other hand...--]
I get the sense we're not coming in at the tail end of the fight.
no subject
And at that last comment he nods, slowly. ] It seemed from what the guide said that it was very much ongoing.
no subject
The elevator winds to a halt on the sixth level. Shepard waits inside a moment even after the doors have opened - longstanding habit born of being fired on the moment a set of doors open - and then she swings out into the hall with her hand itching to be at her gun. Instead she makes her way down to 602, pulling out the key the Initiative representative had given her upon arrival as she goes. Keys. Talk about ancient history. Where the hell was she supposed to keep a key?]
no subject
Not that anything about this situation really is. He holds back that moment as well before stepping back out into position, glancing up and down the hallway in search of anyone or anything that could present a threat as she opened the door. ] I wonder where they got this technology, if they are otherwise so powerless.
no subject
When they reach 602, she jams the key in the lock and fumbles with it for a few moments before managing to turn it the right direction. She pops the door- again with that tell tale pause - and then swings it open. The apartment is... well.]
Nice digs for the end of the world.
no subject
They are more spacious than I anticipated.
no subject
Following a similar path, Shepard moves through the apartment and pushes open doors. It's empty, though there are clear signs of habitation in at least one of the rooms and a second one is marked by a few very sparse personal belongings. One has the bedclothes folded neatly at the foot, every surface wiped down and pristine. The window looking out is small with a view of the market and little else. She pauses at it, her hand still near her gun-- and then she checks the bathroom, leans her rifle against the wall and starts working open the clasps of her armor. She goes to stand in the doorway as she does it: a vague instinct urging her to keep eyes on him.]
I can't get my omni-tool connected to their extranet. Have you tried yours?
no subject
By the time she comes back to the doorway he has finished his sweep, for now at least, is making his way to the bedroom even as she comes out back out. ]
I will try now. [ The door is locked behind them and they are as close to safe as he can guarantee they are right now. There is something more at ease about him even as he remains as taut and stretched ready for anything as ever. ] They may not be compatible.
no subject
She strips down to her under armor as he tries to get connected to their network, mentally tallying up a supply list in her head. If they're expected to stay here for long, she's overwhelmingly under equipped for it.]
no subject
A glance over at her as she strips down, somewhere between momentary distraction by her presence and evaluation of their supplies. ] They must have ammunition, at least.
no subject
[Which is going to take a better pair of hands than hers if it comes down to it, though she hopes it won't. Not for the first time that day - likely not the last either - she feels a dull, sharp pang of off-footedness; she could use her crew here, as much as the idea of having the lot of them dragged here seems entirely unappealing. An unfair desire, even.]
no subject
[ He drops his own arm and steps towards her, holding a hand out for her omnitool so he can begin to fiddle with it. He will not be able to accomplish anything fancy, but he can route a signal enough to function at least. ] Let me see.
no subject
Thanks.
no subject
no subject
But if so they'll hold for a moment. She abruptly catches his hand at her wrist with her own, gives his fingers a gentle squeeze.]
(no subject)