initiates NPCs (
initiatesnpc) wrote in
exsiliumlogs2013-05-14 09:48 am
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Entry tags:
- !initiatesnpc,
- #plot post,
- bolin (legend of korra),
- dick grayson (dc comics),
- edward elric (fullmetal alchemist),
- ella ellis (original),
- elmer c. albatross (baccano!),
- glen baskerville (pandora hearts),
- kate "candy" kane (dc comics),
- kirian dawningsun (original),
- meliantha (original),
- nill (dogs: bullets & carnage),
- shelke rui (ffvii:doc),
- vriska serket (homestuck),
- ✝ adam jensen (deus ex)
Other Worlds: V 1.0
Date & Time: May 14th at 9 AM to May 15th at 9 AM.
Location: Elmer's world
Characters: Elmer and his volunteer squad (and some Initiative NPCs).
Summary: The Initiative is tentatively trying to find a way to get Transports home, as outlined here. This is their first excursion.
Warnings: n/a
The Initiative employees who stand with the Transports at the Transporter pad are silent, nervous, but determined. They’re good words for the entire Initiative Hold today, really. For a room full of scientists all poised at their stations, it’s awfully quiet in here.
Transports and employees alike have been thoroughly briefed, warned repeatedly about the dangers, and finally, thanked for their bravery and contribution to the efforts to find a safe way home for unwilling Transports. (And yes, everyone has been promised a healthy pay bonus, pending their successful return.) There isn’t much left to be said. With one final nod, a white-coated woman at the forefront of the home-side scientists throws a switch.
There’s a hum, a rumble, a light...
...And then a lot of water.
It’s different from being sent back in time on missions; there is disorientation, a fleeting confusion. But as all of those along acclimate to their new universe, they might become aware of their surroundings. The fighters among them, having been warned repeatedly that there could be anything waiting for them on the other side, might even be a little disappointed.
They’re on a giant black cruise liner in the year 2002 — a veritable floating palace, with room for 2500 passeners and 1000 more crew on top of that. They seem to have just left shore, and the group’s en masse arrival on deck has drawn a few curious stares. Fortunately, their holographic devices should already have been activated before leaving, so the stranger-looking ones among them (you know who you are, green, gray, winged, and pointy-eared folks) won’t get more idle curiosity than the rest.
“Well,” says one of your resident lab-coated companions, “Mr Albatross, welcome home. Techs, spread out, get on the readings.” He tosses a doubtful glance at the rest of the Transports, a little apologetic. Really, they’d been prepared for a lot more explosions and gunshots than this. “The rest of you... see what you can find. I have a best-case-scenario list* from the higher ups, supplies they need. If anyone wants to see if there’s anything around here, be my guest.”
So there it is: you have a day, and a luxury cruise liner to spend it on. Better get to it.
*THE SCAVENGER HUNT LIST:
A lot of this list, handed out to the group on request, is really long, complex names of chemical compounds and fuel sources. Really, it’s mostly just wistful thinking on the part of the Initiative. But, hey, how were they supposed to be sure the group wouldn’t find itself teleported into a well-stocked laboratory in a futuristic world?
There is one very mundane mention on this list, though: alcohol. Is there a shortage in Exsilium? Do they just want better quality alcohol back home? Or is this for some extravagant party back in the Hold? Who knows. What is clear is it’s about the only thing on this list available on the cruise liner (although you never know, diligent searchers may get lucky with other items), and the Initiative has only given all travelers about $50 each.
[[ ooc; You’re welcome to make your own threads, mingle, or make up basically any scenario you’d like here! Feel free to tag the NPC, or handwave any communication with him entirely. They’ll be told to reconvene in 24 hours in the same place on the deck (except Elmer, who is to stay and look for any longer-term effects), and anyone not there runs the risk of being left behind when they attempt to reopen the portal back. ]]
Location: Elmer's world
Characters: Elmer and his volunteer squad (and some Initiative NPCs).
Summary: The Initiative is tentatively trying to find a way to get Transports home, as outlined here. This is their first excursion.
Warnings: n/a
The Initiative employees who stand with the Transports at the Transporter pad are silent, nervous, but determined. They’re good words for the entire Initiative Hold today, really. For a room full of scientists all poised at their stations, it’s awfully quiet in here.
Transports and employees alike have been thoroughly briefed, warned repeatedly about the dangers, and finally, thanked for their bravery and contribution to the efforts to find a safe way home for unwilling Transports. (And yes, everyone has been promised a healthy pay bonus, pending their successful return.) There isn’t much left to be said. With one final nod, a white-coated woman at the forefront of the home-side scientists throws a switch.
There’s a hum, a rumble, a light...
...And then a lot of water.
It’s different from being sent back in time on missions; there is disorientation, a fleeting confusion. But as all of those along acclimate to their new universe, they might become aware of their surroundings. The fighters among them, having been warned repeatedly that there could be anything waiting for them on the other side, might even be a little disappointed.
They’re on a giant black cruise liner in the year 2002 — a veritable floating palace, with room for 2500 passeners and 1000 more crew on top of that. They seem to have just left shore, and the group’s en masse arrival on deck has drawn a few curious stares. Fortunately, their holographic devices should already have been activated before leaving, so the stranger-looking ones among them (you know who you are, green, gray, winged, and pointy-eared folks) won’t get more idle curiosity than the rest.
“Well,” says one of your resident lab-coated companions, “Mr Albatross, welcome home. Techs, spread out, get on the readings.” He tosses a doubtful glance at the rest of the Transports, a little apologetic. Really, they’d been prepared for a lot more explosions and gunshots than this. “The rest of you... see what you can find. I have a best-case-scenario list* from the higher ups, supplies they need. If anyone wants to see if there’s anything around here, be my guest.”
So there it is: you have a day, and a luxury cruise liner to spend it on. Better get to it.
*THE SCAVENGER HUNT LIST:
A lot of this list, handed out to the group on request, is really long, complex names of chemical compounds and fuel sources. Really, it’s mostly just wistful thinking on the part of the Initiative. But, hey, how were they supposed to be sure the group wouldn’t find itself teleported into a well-stocked laboratory in a futuristic world?
There is one very mundane mention on this list, though: alcohol. Is there a shortage in Exsilium? Do they just want better quality alcohol back home? Or is this for some extravagant party back in the Hold? Who knows. What is clear is it’s about the only thing on this list available on the cruise liner (although you never know, diligent searchers may get lucky with other items), and the Initiative has only given all travelers about $50 each.
[[ ooc; You’re welcome to make your own threads, mingle, or make up basically any scenario you’d like here! Feel free to tag the NPC, or handwave any communication with him entirely. They’ll be told to reconvene in 24 hours in the same place on the deck (except Elmer, who is to stay and look for any longer-term effects), and anyone not there runs the risk of being left behind when they attempt to reopen the portal back. ]]
no subject
She really hopes it doesn't come to that, though. She'd rather not be trapped in this world.
The cloaking devices make it look like she's wearing a simple sundress and a jacket, but in reality her clothes are all black. She was expecting much worse from this mission than has happened so far.
...She thinks she probably shouldn't stay on the deck for long, though. She feels slightly unwell, and she isn't really sure why.
She almost doesn't realize that Oswald is talking to her, and when she does she looks up at him and frowns slightly, momentarily confused.
He looks... familiar? No. Nill is sure she's never actually seen him before, but even so... How odd. She realizes she's been frowning, and her wings flutter awkwardly, though he probably can't see that because of the cloaking stuff. Nill lifts up a finger - just a moment, please! - before pulling a pen and notepad out, which she writes on to reply to him. Normally she'd use her tablet, but she thought this would be safer.]
not at all.
no subject
oswald watches her for a moment wondering what's up - hold on? he will and does, blinking and— (why the notepad, the pen, the writing, she can talk can't she?) he spends half a second staring before deciding that whatever works best for her works best for him. he's still confused, but he only spends a moment lingering on it.
the frowning doesn't bother him - he does a fair amount of that himself, thoughts aside - and while he's used to smiling happy people all around him, this isn't exactly a situation where they can smile and be.. happy... he'd be pretty happy if he could fall asleep in this place at some point and return to somarium, but that isn't very likely. if he couldn't do it back in the hold, he doubts he's going to be able to do it here.
and so,] Mm... where would you like to start?
no subject
If only she knew man.She's gotten used to people being confused about the way she communicates, though. She doesn't really think to give him a reason (it gets tedious sometimes, constantly needing to explain that sort of thing), and instead takes a moment to consider his question. She strikes out the last message and then writes up another one.]
below deck might be best. we should try not to draw too much attention.
((ooc; I AM SO SORRY THIS IS SO LATE I kind of had vacation things. Would you mind hitting Nill's telepathy permissions? It'd give me a good idea of what she can and can't do as far as Oswald goes, and more importantly, what you're comfortable with!))