initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-06-14 06:21 pm

Mission: Bad Science Saves the Day

Date & Time: Mid-Day, 3310 | Present Day June 14th-16th
Location: Andersfeld, in the (far former) state of Alaska. (Also known at one time as Anchorage, Alaska.) | Back in Exsilium, those manning the Transport Pads, or working on developing the antibiotics and administering them to the ill throughout the city. Yet others will need to hop-scotch through time gathering sufficient supplies to save lives.
Characters: Volunteers to alter medical research, people working on antiobiotic cures, people distributing appropriate cures, and those who are doing minor missions into the past to retrieve adequate supplies to treat the sick in the present.
Summary: Transports are asked to help save tens of thousands of lives, first by traveling two years into the past and altering scientific research. Second, by helping with the manufacture and development of antibiotics or other cures, once the mission is complete. Third, by distributing the cure to the affected parties. Fourth, by going on pointed supply missions solo, or with up to two other people, in order to get enough supplies to save people in the present.

Whatever your character decides to do, the weight of saving lives is on their shoulders, unasked, and perhaps unwelcome. What will they do when faced with this decision?

Warnings: Illness. Freezing cold. Possible death. Drunken scientists.

In Andersfeld, the snow falls in thick, fat flakes, winds blowing in gusts up to 60 kph. Everyone is bundled up against the weather. Spirits are generally low, if not outright alcoholic. Safety lines and lights guide those brave enough to venture outdoors from building to building.

For the Transports with a six hour window to alter a future that will kill over a hundred thousand people in three weeks, it's a dangerous and necessary bravery.

In Exsilium, the success of the mission to Andersfeld is felt as soon as scientists notice the virus responding to antibiotic treatments. It becomes a race to finding the most effective means of combating the now bacterial infection, and of mass producing any working cure for distribution.

Some help with the production.

Others hurry to cart the supply out to the places hit most heavily. Yet others work directly with administering the antibiotics, in most cases, via an IV line. Those less heavily affected will be granted ridiculously large antibiotic pills, needing to be coaxed down spasming throats.

Those who need action, or who are no good with the sick, are asked to make countless small trips through time to secure the supplies needed to produce enough of the cure to save the tens of thousands who are ill but not yet deceased.

And for those too ill to assist, now is the time to rest, heal, and get better. In a world like this, one never knows what surprise might next lie in wait. The Transports and the Initiative have thwarted total disaster for now.

Mostly.
curatesecrets: (home sweet warehouse)

[personal profile] curatesecrets 2013-07-06 06:25 pm (UTC)(link)
We got it from ... [give him a moment to remember. it was ages ago, one of the first things that he and MacPherson snagged, bagged, and tagged] ... Atlanta, actually. Someone was using it to open bank vaults.

And yes - that's generally how most Warehouse artifacts work - they're ordinary objects with historical significance in one way or another that take on the emotional energy of the moment, and that energy gives the artifact the ability to affect either its current user or the world around it ... which I normally wouldn't tell anyone, but this isn't exactly home and I've yet to encounter any proper artifacts here in Exsilium, so I think it might be fair enough to tell you.
keep_smiling: (bluish)

[personal profile] keep_smiling 2013-07-08 04:03 am (UTC)(link)
Warehouse artifacts... So you brought this from home! Ah, how fortunate that you could. Were you some sort of artifact collector? Or hunter? Like Indiana Jones! [Oh gosh how exciting!]
curatesecrets: (the dream team)

[personal profile] curatesecrets 2013-07-10 07:08 pm (UTC)(link)
Pretty much, but usually with less giant boulders and Nazis, and more desperate crazy people. And we keep it all under wraps a lot more. If the whole world, back home, knew what we had, it would get really dangerous extremely fast.
keep_smiling: (do tell more)

[personal profile] keep_smiling 2013-07-11 03:51 am (UTC)(link)
Sounds exciting! How do you even get a job like that? Sure beats a desk job any day.
curatesecrets: (well this was unexpected.)

[personal profile] curatesecrets 2013-07-11 02:16 pm (UTC)(link)
That's actually - ah! [the decrypter has cracked the password, and he deftly unplugs it, slips it into his bag, and begins working on the hard drive as he talks] - A pretty long story, but I'd be more than happy to tell it to you over coffee or something once we're done here.
keep_smiling: (bluish)

[personal profile] keep_smiling 2013-07-12 03:44 am (UTC)(link)
That sounds like a great idea! I think I'll take you up on that offer. [He definitely does, too. This kind of stuff is right up his alley.]
curatesecrets: flamingo-bandit @LJ (this is my happy face)

[personal profile] curatesecrets 2013-07-18 03:12 pm (UTC)(link)
Excellent. Let me know over the tablet, when you're free. ... For now - onward, yes? [he says it with a flourish and a grin - this is the kind of work he's used to, the snagging and bagging part]