exsilium MODS (
initiates) wrote in
exsiliumlogs2013-06-14 06:21 pm
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Entry tags:
- #missions,
- #plot post,
- asuka langley soryu (evangelion),
- claudia donovan (warehouse 13),
- gilbert nightray (pandora hearts),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- nathan summers (marvel 616),
- oz vessalius (pandora hearts),
- physis (toward the terra),
- remy lebeau (marvel 616),
- shintaro kisaragi (kagerou days),
- sir codpiece (original),
- zelos wilder (tales of symphonia),
- ✝ aidan (original),
- ✝ asami sato (legend of korra),
- ✝ belthazar spellscry (original),
- ✝ nanami momozono (kamisama hajimemashit,
- ✝ nikolas kamarov (wildstorm),
- ✝ rei ayanami (evangelion)
Mission: Bad Science Saves the Day
Date & Time: Mid-Day, 3310 | Present Day June 14th-16th
Location: Andersfeld, in the (far former) state of Alaska. (Also known at one time as Anchorage, Alaska.) | Back in Exsilium, those manning the Transport Pads, or working on developing the antibiotics and administering them to the ill throughout the city. Yet others will need to hop-scotch through time gathering sufficient supplies to save lives.
Characters: Volunteers to alter medical research, people working on antiobiotic cures, people distributing appropriate cures, and those who are doing minor missions into the past to retrieve adequate supplies to treat the sick in the present.
Summary: Transports are asked to help save tens of thousands of lives, first by traveling two years into the past and altering scientific research. Second, by helping with the manufacture and development of antibiotics or other cures, once the mission is complete. Third, by distributing the cure to the affected parties. Fourth, by going on pointed supply missions solo, or with up to two other people, in order to get enough supplies to save people in the present.
Whatever your character decides to do, the weight of saving lives is on their shoulders, unasked, and perhaps unwelcome. What will they do when faced with this decision?
Warnings: Illness. Freezing cold. Possible death. Drunken scientists.
In Andersfeld, the snow falls in thick, fat flakes, winds blowing in gusts up to 60 kph. Everyone is bundled up against the weather. Spirits are generally low, if not outright alcoholic. Safety lines and lights guide those brave enough to venture outdoors from building to building.
For the Transports with a six hour window to alter a future that will kill over a hundred thousand people in three weeks, it's a dangerous and necessary bravery.
In Exsilium, the success of the mission to Andersfeld is felt as soon as scientists notice the virus responding to antibiotic treatments. It becomes a race to finding the most effective means of combating the now bacterial infection, and of mass producing any working cure for distribution.
Some help with the production.
Others hurry to cart the supply out to the places hit most heavily. Yet others work directly with administering the antibiotics, in most cases, via an IV line. Those less heavily affected will be granted ridiculously large antibiotic pills, needing to be coaxed down spasming throats.
Those who need action, or who are no good with the sick, are asked to make countless small trips through time to secure the supplies needed to produce enough of the cure to save the tens of thousands who are ill but not yet deceased.
And for those too ill to assist, now is the time to rest, heal, and get better. In a world like this, one never knows what surprise might next lie in wait. The Transports and the Initiative have thwarted total disaster for now.
Mostly.
Location: Andersfeld, in the (far former) state of Alaska. (Also known at one time as Anchorage, Alaska.) | Back in Exsilium, those manning the Transport Pads, or working on developing the antibiotics and administering them to the ill throughout the city. Yet others will need to hop-scotch through time gathering sufficient supplies to save lives.
Characters: Volunteers to alter medical research, people working on antiobiotic cures, people distributing appropriate cures, and those who are doing minor missions into the past to retrieve adequate supplies to treat the sick in the present.
Summary: Transports are asked to help save tens of thousands of lives, first by traveling two years into the past and altering scientific research. Second, by helping with the manufacture and development of antibiotics or other cures, once the mission is complete. Third, by distributing the cure to the affected parties. Fourth, by going on pointed supply missions solo, or with up to two other people, in order to get enough supplies to save people in the present.
Whatever your character decides to do, the weight of saving lives is on their shoulders, unasked, and perhaps unwelcome. What will they do when faced with this decision?
Warnings: Illness. Freezing cold. Possible death. Drunken scientists.
In Andersfeld, the snow falls in thick, fat flakes, winds blowing in gusts up to 60 kph. Everyone is bundled up against the weather. Spirits are generally low, if not outright alcoholic. Safety lines and lights guide those brave enough to venture outdoors from building to building.
For the Transports with a six hour window to alter a future that will kill over a hundred thousand people in three weeks, it's a dangerous and necessary bravery.
In Exsilium, the success of the mission to Andersfeld is felt as soon as scientists notice the virus responding to antibiotic treatments. It becomes a race to finding the most effective means of combating the now bacterial infection, and of mass producing any working cure for distribution.
Some help with the production.
Others hurry to cart the supply out to the places hit most heavily. Yet others work directly with administering the antibiotics, in most cases, via an IV line. Those less heavily affected will be granted ridiculously large antibiotic pills, needing to be coaxed down spasming throats.
Those who need action, or who are no good with the sick, are asked to make countless small trips through time to secure the supplies needed to produce enough of the cure to save the tens of thousands who are ill but not yet deceased.
And for those too ill to assist, now is the time to rest, heal, and get better. In a world like this, one never knows what surprise might next lie in wait. The Transports and the Initiative have thwarted total disaster for now.
Mostly.
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"I was in Madrid for that series of battles. Where were you?"
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"... Claudia'd never had to kill anyone, before, and ..."
He swallows, hard. "She had to. It was him or me. I know she didn't have a choice, but it was something I'd hoped she'd never have to do."
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"Yeah." She shakes her head. "I had to do it too. I've incapacitated, but I've never killed before that day. Even if there's no choice, it's still so hard to even think about."
She looks back up at him. "You and Claudia aren't alone. And there are others like us."
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He raises a hand and gestures helplessly - they're both finding it difficult to properly express themselves in hazmat suits, from the look of things. "It really is true what they say about misery and company to an extent, I guess. And not even in terms of schadenfreude, just ... that it's good to know you're not the only one who has to deal with it. You know?"
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She smiles sheepishly and gives it some more thought. "It's like when a friend disappears from here; logically speaking it's better for them, but in a way it's disappointing when they leave. Makes it harder to cope. It's nothing to be ashamed of. For how long have you been here?"
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He has to stop and count, and think, and he looks a little surprised at his own answer. "Only two months. ... Somehow, it feels a little longer."
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It's only been a little over half a year, and her skin crawls at the thought that this place could be her permanent situation as she knows it. Meanwhile, somewhere, somehow, events are proceeding for her back home. She just doesn't have the luxury of experiencing it.
She glances at the portal. "I have a question for you. Maybe it's a little political, but I think it's important."
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She gazes down thoughtfully. All she sees is further inside her suit. "Kids will surprise you around here, though. Oh, who knows what they're looking for anymore."
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"Alllrighty, let's do it to it." She smiles tiredly at him and gives him a short pat on the arm.
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"... And, Asami? ... Thank you."
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"Hey, no problem. I'll see you around after we get back."
With that, she sends him a just as barely visible wink as the Initiative reps begin ushering the remaining soldiers through the gate.