exsilium MODS (
initiates) wrote in
exsiliumlogs2012-02-09 08:58 pm
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Entry tags:
- #plot post,
- riku (kingdom hearts),
- roslyn "mcsexy" small (original),
- sollux captor (homestuck),
- ✝ anders [dragon age],
- ✝ bariyan e "drunkard" kodhi (original),
- ✝ charles xavier (xm:fc),
- ✝ equius zahhak (homestuck),
- ✝ erik lehnsherr [marvel 616],
- ✝ john watson (bbc sherlock),
- ✝ orihime inoue [bleach],
- ✞ — dropped characters — ✞
open log » ❝ welcome to Exsilium ❞
Date & Time: Evening, 10th February 3312
Location: Transport Room
Characters: Open To All
Summary: Everyone is brought into the transport room at roughly the same time, in a great succession and flow of imported individuals. Everyone is being lead around in small bundles, or left to their own devices together inside the Initiative Hold.
Warnings: None.
Widespread and crowded, everyone is being transported into this unusually bright room with an efficiency that is almost horrifying. One after the other, new people are appearing -- being led, shown around and then ultimately abandoned with one final phrase; "Good luck."
The Initiative Hold is wide, like a small town in its depth and industry. You've received your weapon; you've got your keys, your netbook, and one of those robed strangers has shoved a small pouch full of what you can only assume is money into your open palm. You've been given an apartment, but where on earth -- are we on earth? -- is it? Your best opportunity right now is to mingle; at least, that's what everyone else appears to be doing. Those strangers in the robes have left. They're tending to the people who are arriving, one by one and in a quick procession. Energy bustles all around you, as you're strapped up with your sudden gifts and looking around.
Hey, maybe you'll even see some familiar faces.
Location: Transport Room
Characters: Open To All
Summary: Everyone is brought into the transport room at roughly the same time, in a great succession and flow of imported individuals. Everyone is being lead around in small bundles, or left to their own devices together inside the Initiative Hold.
Warnings: None.
Widespread and crowded, everyone is being transported into this unusually bright room with an efficiency that is almost horrifying. One after the other, new people are appearing -- being led, shown around and then ultimately abandoned with one final phrase; "Good luck."
The Initiative Hold is wide, like a small town in its depth and industry. You've received your weapon; you've got your keys, your netbook, and one of those robed strangers has shoved a small pouch full of what you can only assume is money into your open palm. You've been given an apartment, but where on earth -- are we on earth? -- is it? Your best opportunity right now is to mingle; at least, that's what everyone else appears to be doing. Those strangers in the robes have left. They're tending to the people who are arriving, one by one and in a quick procession. Energy bustles all around you, as you're strapped up with your sudden gifts and looking around.
Hey, maybe you'll even see some familiar faces.
open!
Arthur is nothing but efficient in the way he handles the items he's been given. There's a soft click as he checks the gun before tucking it into the waistband of his slacks; the netbook he tucks under his arm, the pouch into his pocket. Arthur isn't going to (nor does he want to) stay here long — if he's expected to play along in some fucking dreamcade that he doesn't remember signing up for, he's going to win — and that means finding out which door these keys unlock.
There is, also, a silver briefcase at his feet. It's easy enough to mistake him for a businessman, but the way Arthur's eyes take stock of the room and its inhabitants suggest otherwise.
He looks at his watch and frowns, giving the face of it a light tap. By the time Arthur looks up again, the room has gotten considerably more crowded.
Game on, he supposes. ]
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"Hi there!" He introduces himself: "Hi, I'm John. Who are you? Are you a businessman?" John gestures to the suitcase, and seems to completely miss the way he looks over the room. He thinks briefly of his father, another businessman, but pushes that out of his mind as quickly as possible. "It's all fancy-dancy, that's really cool. Does it unfold into a machine gun?"
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"No," He says finally, but doesn't bother specifying which answer that question belongs to, mostly because he has a feeling that the conversation is going to run away from him sooner rather than later.
"You can call me Mr. Charles."
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"It's locked," He supplies helpfully, although maybe it's not so much 'helpfully' as it is a flat warning.
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"No." He hesitates briefly, then adds with a slight jerk of the head, "You?"
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She walks over to him, stepping up to his side. He definitely seems less panicked than most people. It's interesting. ] Late for something?
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His mouth curves into something resembling a smile, and then quickly crooks at the corners. The overall effect is a little self-deprecating — a certain dryness to the way he exhales out something that's not quite a laugh.
(Late for reality sounds melodramtic, even to his own ears.) ]
Probably, [ He says, then shrugs. ] It's broken.
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[ She realizes she makes the assumption he's from her time, but she has a feeling she can't be too far off. But late for reality wouldn't sound too far off either. It's all a bit mad. ]