exsilium MODS (
initiates) wrote in
exsiliumlogs2013-09-15 02:26 am
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Entry tags:
- #plot post,
- ahiru (princess tutu),
- alixandra demter (original),
- allen walker (d. gray-man),
- alucard anselm (original),
- apollo (original),
- ashraf salib (original),
- blaine thorps (original),
- caesar saladberg (suikoden iii),
- carol (baccano!),
- celebrían (lotr),
- chrysos kineas (original),
- collette "please" (animorphs),
- cross marian (d.gray-man),
- crucible/hogan bight (dragonlance),
- dr. gordon freeman (half-life),
- effie trinket (the hunger games),
- elliot nightray (pandora hearts),
- elmer c. albatross (baccano!),
- fili (the hobbit),
- flora (the winx club),
- galadriel (lotr),
- gilbert nightray (pandora hearts),
- howard link (d.gray-man),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- kanaya maryam (homestuck),
- keith goodman (tiger & bunny),
- kevin cecil (makai ouji),
- kili (the hobbit),
- kirika kure (oriko magica),
- lavi (d.gray-man),
- lenalee lee (d.gray-man),
- madoka kaname (madoka magica),
- maria thorpe (assassin's creed),
- miranda lotto (d.gray-man),
- nanami kiryuu (rgu),
- oriko mikuni (oriko magica),
- oz vessalius (pandora hearts),
- peeta mellark (the hunger games),
- peter rumancek (hemlock grove),
- pidonus marasia (original),
- piper halliwell (charmed),
- priad (warhammer 40k),
- raiden (metal gear),
- ruka (yu-gi-oh!),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- scott mccall (teen wolf),
- sofiya karimov (original),
- stephanie brown (dc comics),
- teshigawara naoya (another),
- tsubomi hanasaki (heartcatch precure),
- vanadi "the chaste" (original),
- xerxes break (pandora hearts)
Cometh the Big Crying Wheel
Date & Time: Sept 15th
Location: A refurbished castle on the outskirts of Exsilium.
Characters: Anyone at the party!
Summary: Vanadi hosts a party that goes very poorly.
Warnings: Violence, probably! Let a mod know if we should update this.

It’s a lovely night for a party!
The venue at the outskirts of town is, unfortunately, a bit drafty — and actually rather sparsely furnished, as well. In fact, party goers are encouraged to mingle, drink, and enjoy themselves in the courtyard, as the castle itself wasn’t able to be renovated in time, and has proven to be a little bit architecturally unsound. Any explorative guests might find a small hail of dust and pebbles on their heads if they venture too far in — and who knows what else, if they continue on.
But the drinks and snacks both are plentiful and delicious, and the large canvas set up from castle wall to castle wall keeps off the sprinkling rain. The weather could even be described as warmish and pleasant, if one were feeling generous. A group of Exiles plays classic instruments in one corner of the courtyard, having been paid enough to even smile at any Transports that wander near.
All in all, it’s shaping up to be a good night. Until about 10 PM, that is. Come 10 PM, the Misery rolls into town, tearing down the canvas, nullifying powers, and crying corrosive blood everywhere. That’s the cue for all hell to break loose, as the final wave of mind-controlled characters snag their victims and make for the hills — or at least for the UE. The mind-controlled characters will also have the backup of a squadron of 20 of the Masked, the UE's special ops force. The Masked's main goal is to grab those on their list and get away, but they're certainly not above shooting to kill at anyone that gets in their way. They're also highly trained in hand-to-hand combat and physically enhanced by their suits, so they're a good bunch to try to avoid.
But do have a wonderful time until then, won’t you?
Location: A refurbished castle on the outskirts of Exsilium.
Characters: Anyone at the party!
Summary: Vanadi hosts a party that goes very poorly.
Warnings: Violence, probably! Let a mod know if we should update this.

It’s a lovely night for a party!
The venue at the outskirts of town is, unfortunately, a bit drafty — and actually rather sparsely furnished, as well. In fact, party goers are encouraged to mingle, drink, and enjoy themselves in the courtyard, as the castle itself wasn’t able to be renovated in time, and has proven to be a little bit architecturally unsound. Any explorative guests might find a small hail of dust and pebbles on their heads if they venture too far in — and who knows what else, if they continue on.
But the drinks and snacks both are plentiful and delicious, and the large canvas set up from castle wall to castle wall keeps off the sprinkling rain. The weather could even be described as warmish and pleasant, if one were feeling generous. A group of Exiles plays classic instruments in one corner of the courtyard, having been paid enough to even smile at any Transports that wander near.
All in all, it’s shaping up to be a good night. Until about 10 PM, that is. Come 10 PM, the Misery rolls into town, tearing down the canvas, nullifying powers, and crying corrosive blood everywhere. That’s the cue for all hell to break loose, as the final wave of mind-controlled characters snag their victims and make for the hills — or at least for the UE. The mind-controlled characters will also have the backup of a squadron of 20 of the Masked, the UE's special ops force. The Masked's main goal is to grab those on their list and get away, but they're certainly not above shooting to kill at anyone that gets in their way. They're also highly trained in hand-to-hand combat and physically enhanced by their suits, so they're a good bunch to try to avoid.
But do have a wonderful time until then, won’t you?
no subject
(and maybe, maybe he should've just left Break there to do so instead)
--and said grip doesn't ease until they've put at least two walls between them and the epicenter, amidst a few stragglers limping away or cowering where they hide among the piles of rubble and construction materials (hard to say which is which, now.) There's still the odd sounds of yelling behind them, mingled with gunfire, clashing weapons, hissing corrosion-- outcries of pain, of no, damn you and come back dispersed among them.
It's not as far away as he'd intended, but it's far enough. Curtly: ] I'm setting you down. [ Lowering Break's feet to the ground, finally. ]
no subject
Why--? Why!
[ He's furious. His sword is aloft. ]
Why did you - rescue me? You idiot! IDIOT!
Me, of all people!
[ Although he feels murderous and is vibrating with fury, he knows killing this man will accomplish nothing. He sheathes his sword. It becomes a cane once more. ]
no subject
---idiot rings in his own ears, and teeth clench together as he straightens, glares daggers at Break. ]
You would have died, you lightdamned fool--- destroyed! Could you even tell of what was above you and that whole place?!
[ Fingers dig into his palm, a fruitless attempt to stop their trembling. ]
no subject
More than that, it's his fault for trying to hide what he is from everybody. Concealing his blindness had been disastrous, back at home. Why did he think it would be any different here? Likewise he'd hidden his lethal strength from most people, following his natural instincts towards secrecy and allowing himself to be perceived as a frail, nutty clown. Somebody who needed rescuing. ]
That would have been okay. It would have been fine.
[ He leans on his cane, suddenly feeling very old. He's defeated, by his own stupid vanity, as much as the United Earth. ]