exsilium MODS (
initiates) wrote in
exsiliumlogs2013-10-31 02:25 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- #transport log,
- alice (pandora hearts),
- anne boleyn (tudors),
- apollo (original),
- arya stark (asoiaf),
- ashraf salib (original),
- big boss (metal gear),
- cesare borgia (the borgias),
- christopher de red (baccano!),
- chrono (chrono crusade),
- dick grayson (dc comics),
- ellie (the last of us),
- feferi peixes (homestuck),
- francœur (a monster in paris),
- irisa nyira (defiance),
- isabela (dragon age),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- john watson (bbc sherlock),
- joseph "jericho" wilson (tta),
- kevin cecil (makai ouji),
- koujaku (dramatical murder),
- leaf (pokemon),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lydia martin (teen wolf),
- mai (a:tla),
- peter parker (marvel 1610),
- philip (kamen rider w),
- ren (dramatical murder),
- rinth ghostshot (guild wars 2),
- roslyn "mcsexy" small (original),
- roy harper (dc comics),
- saul goodman (breaking bad),
- shotaro hidari (kamen rider w),
- skyler white (breaking bad),
- swindle (transformers),
- tear grants (tales of the abyss),
- tempest (original),
- travis marks (common law),
- victor sullivan (uncharted 3),
- wayne malloy (the riches),
- wesley mitchell (common law),
- zessica wong (aquarion evol)
(no subject)
Date: November 1st
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
no subject
this is the first thing that goes through alice's mind but for some miraculous reason she does not actually say them out loud. god knows she really wants to but right now, as much as she did not want to admit it, she needed help. ]
Uh, he has blond hair, green eyes, and he looks stupidly happy most of all the time. [ that idiot. she looks a bit angry, but it is only because she's worried about him. ] And he's always running off without my permission.
1/2
no subject
no subject
[ at least this confirms that he's actually around. whoever this girl is, she knows him and therefore she was determined to make her find oz!
wait, why is oz hanging around this person she doesn't know anyways? ]
Hey, who are you?
no subject
I'm his friend. [ firm ] We've been rooming together for quite some time now, and that's why I'm saying he isn't here. He's gone on a mission.
no subject
this upsets her, but keep in mind that she did get upset at ada for getting to close to oz during their reunion, and she's his sister! she pouts. ]
What about Seaweed Head? Is he with him too?
no subject
[Not unkindly, Lenalee isn't in the habit of being brusque to younger girls. Still, Road had tricked she and Allen both, and once had been enough, once had been more than enough.]
no subject
[ there's this pause, because only she calls him raven. ]
People call him Gilbert. [ that sure was weird to say. ]
no subject
Gilbert is here.
no subject
Tell me where he is. [ rudely demands things is her life. ] I'll go find him.
no subject
no subject
[ she scoffs first before flashing a confident smile. ]
I'll just kick them!
no subject
conspicuous glance at her feet.]
Will you? [ shakes her head, no, she's already tested that ] I don't think you understand. What's been set loose isn't something you kill; they're all zombies. They like to get back up again after you've knocked them down.
no subject
[ she gives lenalee this long hard look of confusion. how can something get back up after you've killed them? none of that makes any sense to her. ]
no subject
It is when a corpse begins to move again, as though it had not died.
no subject
corpses that don't die sounded... annoying.
she falls quiet, as if remembering something. ]
no subject
For that reason, [ she's choosing her words carefully, now, taking care with the silence this girl is giving her ] it's been advised to keep to housing until everything is under control. Should Oz return, I'm sure he'll [ tightly ] hurry there.
[ because he's without a weapon, a...ha ]
no subject
[ she mutters this, clearly not enjoying the logic being set down before her. she was worried enough, due to the fact they were basically having a three-way show down before she ended up here so she didn't need this on top of that too. she shuffles her feet, clearly a little uncomfortable. this might be the first time she's held an actual conversation with a stranger without her companions since she's met her usual circle.
there's this short pause before she adds: ]
I'll punish him if he takes too long.
no subject
But,] That's two of us, then.