exsilium MODS (
initiates) wrote in
exsiliumlogs2013-10-31 02:25 pm
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Entry tags:
- #transport log,
- alice (pandora hearts),
- anne boleyn (tudors),
- apollo (original),
- arya stark (asoiaf),
- ashraf salib (original),
- big boss (metal gear),
- cesare borgia (the borgias),
- christopher de red (baccano!),
- chrono (chrono crusade),
- dick grayson (dc comics),
- ellie (the last of us),
- feferi peixes (homestuck),
- francœur (a monster in paris),
- irisa nyira (defiance),
- isabela (dragon age),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- john watson (bbc sherlock),
- joseph "jericho" wilson (tta),
- kevin cecil (makai ouji),
- koujaku (dramatical murder),
- leaf (pokemon),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lydia martin (teen wolf),
- mai (a:tla),
- peter parker (marvel 1610),
- philip (kamen rider w),
- ren (dramatical murder),
- rinth ghostshot (guild wars 2),
- roslyn "mcsexy" small (original),
- roy harper (dc comics),
- saul goodman (breaking bad),
- shotaro hidari (kamen rider w),
- skyler white (breaking bad),
- swindle (transformers),
- tear grants (tales of the abyss),
- tempest (original),
- travis marks (common law),
- victor sullivan (uncharted 3),
- wayne malloy (the riches),
- wesley mitchell (common law),
- zessica wong (aquarion evol)
(no subject)
Date: November 1st
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
Location: The Observatory.
Characters: Everyone.
Summary: New Transports arrive and are shuffled into the Observatory after their initial briefings. The zombie plot will not spill over into this area, this area is safe and unaffected! To face zombies, characters must leave the area, and please move to the event log with those threads.
Warnings: None.
Your arrival here has been very unceremonious. One second you were somewhere else, and now, very suddenly, your feet hit the glowing white of the Transporter pad, and you're here. You aren't alone, either. There's a crowd of others around you, each seeming just as bewildered, angry, or confused as you might feel. At the head of the group is a woman in purple robes, solemn and taciturn. She hurries over a quick overview of your intended purpose here, and gives direct answers when asked for them, but to most things she simply shows you how to access the tablet you've just been given, or tells you that the DITR's greeters will explain everything. On the tablet, you can find the history of this place and a record of what your new cohorts have experienced — although it won't have Network access for another 8 hours. Someone stands on hand to give you a weapon, and though the armory is now greatly reduced, you should be able to find something to suit you.
You're shepherded down a walkway tunnel and into the Observatory, where you will find screens mounted on three sides of the wide room. It's night outside the great wide windows, and the lunar landscape isn't much to look at right now; the only lighting comes from dull red emergency lights, but there are… noises. Listen carefully. Over the voices of your fellow Transports, now and then you might catch the sound of a scrape, or a low and muffled cry. It doesn't sound human. Are there animals up here?
You're free to explore the base, visit and use any of the VR rooms, or discover your new room and roommates, but try not to step out of any airlocks if oxygen is a requirement for your system.
Welcome to the moon base, and to the remains of Exsilium.
[[ ooc; As a note for players of current characters: please keep your root comments confined to the various groups and organizations that set up root comments to greet new characters! We highly encourage tagging around here, but since it's a log meant for new characters specifically, we ask that they be the ones to set up root threads to the entry. Thank you, and happy playing! ]]
no subject
Even the dungeons of Castel Sant'Angelo is far merrier, I must say. But where have you come from?
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[ Yet still preferable to this. ]
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[ Cesare smiles too, all cheek. For all his family's wealth, he thinks of himself as forever the outsider, the underdog. He steps back now, gesturing for him to follow as he makes his way toward one of the tents. This one with platefuls of cookies abound. ]
We do try to be hospitable.
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Bet it's harder, having boring problems now. Dunno yet if that's a good thing or a bad thing. What do you think? [ He pauses, though, nodding in acknowledgement. ] At least you do a good job, by the look of it.
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Our supplies are limited but if there is anything you require, there might be a way to procure it, if you alert me.
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I appreciate the offer. Though you've probably got better things to do than run errands for me.
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I leave the errand-running to others. I merely compile the information.
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[ He pauses and tilts his head. ]
What sorta things do people usually ask for up here?
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I prefer the information guy. We have a division which caters to communications between the Initiative and those such as yourself.
As for supplies, food is the highest on the list as well as medical equipments, as would be expected.
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[ Genuinely curious; he may as well file away such knowledge and options for later.
He nods. ]
Right. That makes sense. If I think of anything-- I don't think there's anything I need yet, but I did just get here.
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[ He's deadpan too. Totally serious. ]
We answer to Saul Goodman. A decent man. I can introduce you to him.
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Uh-- [ He rewinds a little. ] So as the information guy, what all's that cover? Do you stick to--
[ Don't say inventory. ]
... Keeping track of supplies?
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Supplies are the foremost concern for the moment. Armies have big bellies even one such as this.
[ And by this he means ragtag, largely incompetent. ]
Large missions also fall under our jurisdiction as well as any changes in the Initiative.
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He can approximate the implication and is definitely not in disagreement -- any army that has him as a part of it clearly hasn't done its research. ]
Sounds pretty demanding. You guys always on the clock, then?
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Aren't we all?
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In different ways, but, yeah. Good point. Kind of the deal here, isn't it?
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[ It's probably clear by now that he doesn't have the highest opinion of the Initiative, but he feels a certain kind of sympathy for those like himself. The Transports. ]
What interests you, Doug?
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[ He looks surprised for a moment, considering the question. ]
... I'm not really sure. You mean here, or-- [ Nothing that is here, as far as he can tell. ] What interests you?
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Intelligence interests me. Strategy more than crude fighting.
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[ Supposedly. One hopes, but. ]
You must be a chess fan, then.
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Chest? How can one be a fan of it? [ Is this some dirty joke or something. ]
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Chess. It's a game... strategy game, each side gets a few pieces like a king, a queen, bishops, pawns and the point's to move across the board so you can capture the other side's king. [ He pauses, knowing he's not really explaining it well. ] ... Trust me, it's more interesting than it sounds. If you want I can show you sometime.
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That sounds like the game of life, is it not? Capturing the other side's king. The Spanish call that game the ajedrez.
What is the purpose of playing such a game?
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[ He holds his hands up a little as if he's about to drop a bombshell. ]
Some people also think that games can be fun.
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Such as practice for real wars? [ He crosses his arms. His mother might enjoy games and Doug, whether a compliment or not, doesn't strike him as anyone dangerous. ] Can one put wagers?
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