Charlie Cutter (
alittlesweptup) wrote in
exsiliumlogs2013-11-16 06:11 pm
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Entry tags:
- !initiatesnpc,
- #plot post,
- allen walker (d. gray-man),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- anne boleyn (tudors),
- asbel lhant (tales of graces),
- asuka langley soryu (evangelion),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- collette "please" (animorphs),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- francœur (a monster in paris),
- ico "von viking" (ico: citm),
- jaime reyes (dc comics),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kate "candy" kane (dc comics),
- khisanth (dragonlance),
- luke skywalker (star wars),
- max briest (original),
- max kearney (original),
- roslyn "mcsexy" small (original),
- ryoji kaji (evangelion),
- saul goodman (breaking bad),
- sokka (a:tla),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- vennett (npc),
- victor sullivan (uncharted 3),
- wayne malloy (the riches),
- yuri lowell (tales of vesperia)
(OPEN | Mutiny Log) Well it's been so long
Date & Time: Nov. 16 ~0300 through Nov.19th ~0230hrs, 3133
Location: Housing, Cafeteria, VR rooms, hallways etc (read: everywhere)
Characters: YOU!
Summary: Mutiny on the moon base! Vital systems are offline, mutineers are making PA announcements, and there’s conflict and turmoil brewing in the halls. Dun dun duuun!
Warnings: None yet (possible violence?)
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. A timeline for the plot and the IC PA announcements made during are available HERE.
[In the dead of night - or as close to ‘the dead of night’ as is possible to have in moon base - a small group of transports finally make the move they’ve been planning for weeks. Pre-determined teams, maintaining radio contact throughout, simultaneously take control of the Transporter Room and take multiple systems offline.
One moment things are normal; they next, they’re not. With a last message flagged as ‘maintenance’ left on the network, the network cuts out. A moment later, Transports across the base find themselves losing contact with the ground or shifting in their sleep and gently floating out of their beds from the force as the gravity drops. Lighting flicks over to emergency only: bathing corridors and rooms in a desolate, lonely red. Doors work - and then they don’t. Transports will find themselves confined to housing (and washrooms), the VR rooms, and the cafeteria; it’s plenty of space to be comfortable and largely covers most Transport’s basic needs (unless you’re fond of cheery light or having your feet on the ground in which case you may be out of luck).
Hours later-- Click-HHHSSSHK-click!
A woman’s voice speaks over the moon base’s PA system, echoing through the dark corridors and off the odds and ends gently floating through them thanks to the lack of gravity regulation. The voice is rich and accented, with a certain practiced ease to it - one that sharpens to a point the longer she talks:]
Testing. Testing-- are we good? Christ, I'm not echoing, am I? No?
All right good. Listen up, fellow transports. As you might have noticed, some of the base's general systems have gone offline: this, I assure you, is absolutely intentional. There's no need to panic.
So moving on from the understandably frustrating to the even more frustrating, I'm sure you all have also noticed the fact that we're currently all stuck-- starving and defenseless-- on the bloody moon. In a base that was, up until a few days ago, overrun with zombies. And before that, thousands of lives were bombed right out of existence, and before that, an entire world-- and before that we were all still being thrown at the United Earth for the sake of dying off repeatedly in a war we never stood a chance or had a say in. Transports have been treated like pawns since day one, and I'm sorry, but we don't deserve it.
If we're giving up our lives and our freedom, I'd say it's about time we earned ourselves a little equality.
We deserve a say in what goes on in this fight, and with that in mind, a few of us have decided to hold onto the transporter for a while. Just until the Initiative agrees to treat us like people instead of ammunition. Trust me, we’re not here to hurt anyone; none of this has to end badly. But it does need to end. Things have got to change. And if this is what it takes? This is what it’s going to be.
We need your help; please don’t make it any harder for us.
[The PA clicks off, pitching the base once more into complete radio silence.
Near the end of the first day, gravity regulation is re-established. The network is brought back online the following day, allowing everyone to communicate more freely. Lighting doesn’t come back online until the 18th and the door regulation isn’t normalized or operable until the 19th. Throughout the four days, the mutineers make multiple PA announcements.
In the mean time? Keep your friends close, come to the aid of your neighbors; help with reconnaissance and choose sides - are you neutral in this mess? Are you trying to help bring systems back online and root out the mutineers? Are you sympathetic to the mutiny and trying to sabotage those Transports standing for the Initiative?]
Location: Housing, Cafeteria, VR rooms, hallways etc (read: everywhere)
Characters: YOU!
Summary: Mutiny on the moon base! Vital systems are offline, mutineers are making PA announcements, and there’s conflict and turmoil brewing in the halls. Dun dun duuun!
Warnings: None yet (possible violence?)
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. A timeline for the plot and the IC PA announcements made during are available HERE.
[In the dead of night - or as close to ‘the dead of night’ as is possible to have in moon base - a small group of transports finally make the move they’ve been planning for weeks. Pre-determined teams, maintaining radio contact throughout, simultaneously take control of the Transporter Room and take multiple systems offline.
One moment things are normal; they next, they’re not. With a last message flagged as ‘maintenance’ left on the network, the network cuts out. A moment later, Transports across the base find themselves losing contact with the ground or shifting in their sleep and gently floating out of their beds from the force as the gravity drops. Lighting flicks over to emergency only: bathing corridors and rooms in a desolate, lonely red. Doors work - and then they don’t. Transports will find themselves confined to housing (and washrooms), the VR rooms, and the cafeteria; it’s plenty of space to be comfortable and largely covers most Transport’s basic needs (unless you’re fond of cheery light or having your feet on the ground in which case you may be out of luck).
Hours later-- Click-HHHSSSHK-click!
A woman’s voice speaks over the moon base’s PA system, echoing through the dark corridors and off the odds and ends gently floating through them thanks to the lack of gravity regulation. The voice is rich and accented, with a certain practiced ease to it - one that sharpens to a point the longer she talks:]
Testing. Testing-- are we good? Christ, I'm not echoing, am I? No?
All right good. Listen up, fellow transports. As you might have noticed, some of the base's general systems have gone offline: this, I assure you, is absolutely intentional. There's no need to panic.
So moving on from the understandably frustrating to the even more frustrating, I'm sure you all have also noticed the fact that we're currently all stuck-- starving and defenseless-- on the bloody moon. In a base that was, up until a few days ago, overrun with zombies. And before that, thousands of lives were bombed right out of existence, and before that, an entire world-- and before that we were all still being thrown at the United Earth for the sake of dying off repeatedly in a war we never stood a chance or had a say in. Transports have been treated like pawns since day one, and I'm sorry, but we don't deserve it.
If we're giving up our lives and our freedom, I'd say it's about time we earned ourselves a little equality.
We deserve a say in what goes on in this fight, and with that in mind, a few of us have decided to hold onto the transporter for a while. Just until the Initiative agrees to treat us like people instead of ammunition. Trust me, we’re not here to hurt anyone; none of this has to end badly. But it does need to end. Things have got to change. And if this is what it takes? This is what it’s going to be.
We need your help; please don’t make it any harder for us.
[The PA clicks off, pitching the base once more into complete radio silence.
Near the end of the first day, gravity regulation is re-established. The network is brought back online the following day, allowing everyone to communicate more freely. Lighting doesn’t come back online until the 18th and the door regulation isn’t normalized or operable until the 19th. Throughout the four days, the mutineers make multiple PA announcements.
In the mean time? Keep your friends close, come to the aid of your neighbors; help with reconnaissance and choose sides - are you neutral in this mess? Are you trying to help bring systems back online and root out the mutineers? Are you sympathetic to the mutiny and trying to sabotage those Transports standing for the Initiative?]
Throughout Event; starts off in East Wing
[Okay, so that was kind of embarrassing... A long time has passed since he's needed help getting a door open. But even now that he's been granted freedom, navigating the hallways is definitely not a piece of cake by any means. He thinks he's got it, though; including the bump on the side of his head. And so it is that Asbel makes his way gracelessly down the dim corridor - oftentimes met with even more obstructions and even more locked doors. ...Dammit.]
[With the network out, he's forced to make housecalls, and yes, he'll be doing that effective immediately, regardless of the hour. Maybe he's thunking into your apartment door. Maybe he floats past in the hallway. Maybe he slams inelegantly right into you and you both go spinning in opposite directions. This is all in the name of duty and friendship, guys.]
[B - November 16 | Locked to Pascal.]
[Man, this place is out to get him. Asbel drags himself to his feet with a groan, the gravity having just been restored moments before. And that's fine, it means he can use his legs now, means he can defend himself if need be and better control his movements, but--what next? As he hurries on to look for the rest of his companions and to make sure everyone's all right, Asbel comes upon a familiar mess of red and white hair.]
Pascal, there you are! Are you okay?
[C - November 17-19 | OPEN!]
[Asbel can understand their frustrations, can understand that people want change. But right now, this mutiny seems like an awful idea. People are getting hurt, people are getting angry and scared and irritable. This isn't how it's supposed to be - they're all supposed to be working together. As a team.]
[Even so, he can't fault the mutineers completely. They really have been kept in the dark about a lot of things, and it would be in everyone's best interest to know the truth and all of the facts. And so Asbel does what he's in a position to do - help. Help and look for other like-minded individuals to join up with. They need to keep everyone as calm as possible and to make sure fights don't break out. Asbel can be found wherever the partially-lit maze will allow. He'll offer to deliver messages, food, and other items.]
[By the third or fourth day he could definitely use some coffee. Maybe it's leaning against the wall of the kitchen, maybe it's at an unoccupied table, maybe it's outside Sophie's door. Maybe you're a kind friend who has offered him a shoulder. Whatever the case, at the end of all this, Asbel's about ready to crash - or maybe he's already passed out.]
[D - November 17(?!) | OPEN!]
Draw! [Asbel stands off to the side, his left palm turned upwards and his fingers splayed. His hand appears to be bleeding, but instead of looking for something to bind the wound up with, he draws Excalibur, then resheathes the sword with a swift flick. Draw, sheathe, draw, sheathe, draw...]
[...It looks about as ridiculous as it sounds.]
B
It's kind of amazing someone thought turning that off was a good idea, but now it's fixed.
B
[Asbel can't help but smile fondly at his friend, before remembering the seriousness of current goings-on.]
...Yeah. I can understand what they're trying to do, but things are getting kind of crazy out here. I wonder how long before the situation escalates even further?
Re: B
Well... The idiots behind this tried to take every system, regardless if it's needed for us to survive or not.
I can't believe someone would mistake gravity for a luxury. But they did.
So I give it until they next do something stupid that threatens all our lives.
B
Not every system, right? I mean, they'd need some of these in order to survive, too. Otherwise there's not much point in staging a mutiny.
But you're right...this is dangerous. Maybe if we can calm everyone down a bit, we can also figure out a way for them to negotiate with the Initiative members. At least get them talking to one another.
Re: B
Somehow, I don't think that's likely. You've heard their demands, Asbel. And you've seen how far they'll go already.
Better to get each system back the direct way, I think.
B
I can't agree with their methods, and I know we need to focus on getting things up and running again, but if we can just convince them...
Re: B
And if they don't give up so easily? Or worse, they start meddling with the oxygen systems?
What would we do then?
B
Re: B
B
Re: B
B
Re: B
B
Re: B
B
Re: B
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C
With a bit of caution he approaches from the side, shifting his attention this way and that in case someone comes up to take him by surprise. It's chaos in different parts of the base, he doesn't know who or what's going to spring out.]
Hey. Kid.
[Joel doesn't reach out to nudge him, he waits to see if he'll respond first to verbal communication, a hand ready to pull his gun out if need be.]
C
[Still, who knows? Maybe this is a trap.
It's not.]no subject
With one hand poised and ready over his gun, Joel reaches out with his other to gently take the boy by the shoulder, giving him a nudge in the hopes that the movement will jostle him awake.]
Get up.
no subject
[No, Captain Malik isn't here anymore. Neither are Hubert or Cheria. And the mutiny...]
[The mutiny! He remembers it now! Asbel's eyes fly open, and he practically bolts out of his chair. At least, that'd normally be the plan, except there's someone standing nearby.]
[And they have a gun.]
[c]
And that's why he's now testing the newly repaired coffee machine. The scent is now wafting in the air, and Billy offers to the exhausted-looking guy passing him.]
Do you drink coffee?
[c]
[He'd have forced himself to keep moving past, if not for Billy's question. Asbel hesitates, then turns to face him. Maybe he needs help, too?]
Ah--yeah, I do. What's up?
[c]
[He pats the coffee machine and shakes his head]
All the bigger efforts are well-staffed, so I'm more of a support person for this one. We don't need anyone passing out on the job.
[It's also a handy device for staying neutral.]
[c]
And I'll bet there will be a lot of guys ready for some coffee in another hour or two.
So, what's going on with the coffee machine? Was it broken?
[c]
So I've been busy hammering it back into shape in the hopes that everyone can make it.
[He exhales and looks out at the gloom]
What a mess we're in. I wanted a change, but not like this.
[c]
[He sighs.] Yeah. It seems like some people got tired of waiting for change to happen, and decided to make change.
You were working on a machine before, too. A generator or something, right?
Re: [c]
It's really not bad.
And I was working on a generator, yes. I've been wondering if there's anything I can do to provide power---but the plan would need to be laid out so I'd know where to direct it. To the doors, or a certain room.
[c]
[c]
[c]
C
Allen's posture's tense and expression drawn as he makes his way back to his room on the third day of the mutiny, footsteps hard and heavy. It's clear his mind's not quite in the hallway with him when he nearly runs into the boy stationed outside his room - and that effectively snaps him from his thoughts.]
Pardon—
[ wait, isn't that Sophie's... ]
no subject
[Asbel's head bobs suddenly, and then he's stifling a yawn and glancing up to find Allen standing in front of him. How long has he been dozing here? Probably a little too long...]
--Oh! Uh. Welcome back, Allen.
[This is kind of awkward, and he's not entirely sure how to go about explaining what he was doing here in the first place.]
no subject
His tone's polite, but. He really wasn't expecting to find Asbel here. Almost concerned,] What are you doing here? Were you looking for Sophie...?
no subject
[He saw Sophie earlier on, as a matter of fact, but it was still a while ago. You can never worry too much about your adopted daughter, right?]
I was actually meaning to ask them about dinner.
no subject
Kaneis is in the clinic, I believe.
—Dinner? [ his eyebrows rise ]
no subject
Yeah, dinner. Just because things are a little crazy right now doesn't mean I've given up on helping out with it.
Got any ideas?
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