alittlesweptup: took my baby awaaaaaay (fiyah of an unknown origin)
Charlie Cutter ([personal profile] alittlesweptup) wrote in [community profile] exsiliumlogs2013-11-16 06:11 pm

(OPEN | Mutiny Log) Well it's been so long

Date & Time: Nov. 16 ~0300 through Nov.19th ~0230hrs, 3133
Location: Housing, Cafeteria, VR rooms, hallways etc (read: everywhere)
Characters: YOU!
Summary: Mutiny on the moon base! Vital systems are offline, mutineers are making PA announcements, and there’s conflict and turmoil brewing in the halls. Dun dun duuun!
Warnings: None yet (possible violence?)
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. A timeline for the plot and the IC PA announcements made during are available HERE.

[In the dead of night - or as close to ‘the dead of night’ as is possible to have in moon base - a small group of transports finally make the move they’ve been planning for weeks. Pre-determined teams, maintaining radio contact throughout, simultaneously take control of the Transporter Room and take multiple systems offline.

One moment things are normal; they next, they’re not. With a last message flagged as ‘maintenance’ left on the network, the network cuts out. A moment later, Transports across the base find themselves losing contact with the ground or shifting in their sleep and gently floating out of their beds from the force as the gravity drops. Lighting flicks over to emergency only: bathing corridors and rooms in a desolate, lonely red. Doors work - and then they don’t. Transports will find themselves confined to housing (and washrooms), the VR rooms, and the cafeteria; it’s plenty of space to be comfortable and largely covers most Transport’s basic needs (unless you’re fond of cheery light or having your feet on the ground in which case you may be out of luck).

Hours later-- Click-HHHSSSHK-click!

A woman’s voice speaks over the moon base’s PA system, echoing through the dark corridors and off the odds and ends gently floating through them thanks to the lack of gravity regulation. The voice is rich and accented, with a certain practiced ease to it - one that sharpens to a point the longer she talks:]


Testing. Testing-- are we good? Christ, I'm not echoing, am I? No?

All right good. Listen up, fellow transports. As you might have noticed, some of the base's general systems have gone offline: this, I assure you, is absolutely intentional. There's no need to panic.

So moving on from the understandably frustrating to the even more frustrating, I'm sure you all have also noticed the fact that we're currently all stuck-- starving and defenseless-- on the bloody moon. In a base that was, up until a few days ago, overrun with zombies. And before that, thousands of lives were bombed right out of existence, and before that, an entire world-- and before that we were all still being thrown at the United Earth for the sake of dying off repeatedly in a war we never stood a chance or had a say in. Transports have been treated like pawns since day one, and I'm sorry, but we don't deserve it.

If we're giving up our lives and our freedom, I'd say it's about time we earned ourselves a little equality.

We deserve a say in what goes on in this fight, and with that in mind, a few of us have decided to hold onto the transporter for a while. Just until the Initiative agrees to treat us like people instead of ammunition. Trust me, we’re not here to hurt anyone; none of this has to end badly. But it does need to end. Things have got to change. And if this is what it takes? This is what it’s going to be.

We need your help; please don’t make it any harder for us.

[The PA clicks off, pitching the base once more into complete radio silence.

Near the end of the first day, gravity regulation is re-established. The network is brought back online the following day, allowing everyone to communicate more freely. Lighting doesn’t come back online until the 18th and the door regulation isn’t normalized or operable until the 19th. Throughout the four days, the mutineers make multiple PA announcements.

In the mean time? Keep your friends close, come to the aid of your neighbors; help with reconnaissance and choose sides - are you neutral in this mess? Are you trying to help bring systems back online and root out the mutineers? Are you sympathetic to the mutiny and trying to sabotage those Transports standing for the Initiative?]
oldsoldiersneverdie: (Default)

[personal profile] oldsoldiersneverdie 2013-11-20 02:46 am (UTC)(link)

Nate picks up one of the narrow-beam ones - a tactical choice, really. No point in giving yourself away early in a situation this uncertain.

"I usually have some stuff, but I think this world likes playing some sort of cosmic joke of timing on me."

oncearanger: (answers)

[personal profile] oncearanger 2013-11-20 03:19 am (UTC)(link)
"Were you trapped in a storage closet with nothing but linens?" Billy speculated. "The locking caught us off guard. I've tried to figure out where people are trapped and pull them out, but it's been slow going."

He twisted one of the bigger lights in his hand. "I can't rest until I know the system changes won't kill us, though."
oldsoldiersneverdie: (smile)

[personal profile] oldsoldiersneverdie 2013-11-20 10:46 pm (UTC)(link)

"Showers, actually. Lucky enough I brought my clothes with me. And when I first arrived, I was on my way to the damned grocery store." Nate sighs, and shakes his head.

"I don't blame you, though - seems like life support's been untouched, but there's no guarantees."

oncearanger: (nope.)

[personal profile] oncearanger 2013-11-21 04:55 am (UTC)(link)
Well, that's a surprise! Billy's eyebrows shoot up.

"That can't have been comfortable. You really don't seem to have good luck, huh?"

He idly picks up one of his wrenches and twirls it.

"Then again, I don't think any of us really do. The world's a rotten place sometimes."
oldsoldiersneverdie: (Default)

[personal profile] oldsoldiersneverdie 2013-11-21 10:00 pm (UTC)(link)

"I have the good luck not to wind up dead, but fate seems dead-set against me in most other ways." There's a wry smile as he says it - at this point, the universal bad luck that seems to plague his family is something he can't take too seriously because it's just so damned pervasive.

"I know some very lucky people, but they're all lucky enough that they aren't stuck here."

oncearanger: (laughter)

[personal profile] oncearanger 2013-11-22 05:12 am (UTC)(link)
"But that hasn't stopped you from serving people well, has it?" Billy muses aloud. "People trust you."
oldsoldiersneverdie: (downcast)

[personal profile] oldsoldiersneverdie 2013-11-24 08:59 pm (UTC)(link)

Nate shrugs. "I've been in situations like this before, and a lot of people here haven't. Knowledge and experience count for a lot in leadership."

oncearanger: (take them down)

[personal profile] oncearanger 2013-11-25 04:25 am (UTC)(link)
"The war never ends?" Billy wonders quietly.

"Fate keeps some of us locked in an eternal loop of conflict, it seems."
oldsoldiersneverdie: (lone wolf)

[personal profile] oldsoldiersneverdie 2013-11-26 04:02 am (UTC)(link)

"It ends for some people." Nate's voice is somber. Some went back to families and 'normal' lives and some found more... final endings. "For others - well, it just keeps changing shape."