exsilium MODS (
initiates) wrote in
exsiliumlogs2012-09-22 08:46 pm
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Entry tags:
- #transport log,
- ashraf salib (original),
- blaine thorps (original),
- charlie cutter (uncharted),
- collette "please" (animorphs),
- elissa cousland (dragon age),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james bond (james bond),
- james buchanan barnes (marvel 616),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- khisanth (dragonlance),
- koltira "sunshine" deathweaver (wow),
- korra (legend of korra),
- madoka kaname (madoka magica),
- meliantha (original),
- nathan drake (uncharted),
- oerba yun fang (final fantasy xiii),
- sayaka miki (madoka magica),
- soldier blue (toward the terra),
- tony stark (mcu),
- utena tenjou (rgu),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam jensen (deus ex),
- ✝ alice [resident evil],
- ✝ babydoll (sucker punch),
- ✝ chloe saunders (darkest powers),
- ✝ dean winchester (supernatural),
- ✝ duncan [dragon age],
- ✝ erica reyes (teen wolf),
- ✝ ezio auditore (assassin's creed),
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ ken'ichi "tenjou" inari [original],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ loki laufeyson (marvel 616),
- ✝ ranka lee (macross frontier),
- ✝ raven (teen titans animated),
- ✝ saber (fate/stay),
- ✝ samus aran (metroid),
- ✝ satero e ankhar [original],
- ✝ shadow (sonic the hedgehog),
- ✝ simmaeri (original),
- ✝ terra (kingdom hearts),
- ✝ the witness (original),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Sept 23rd, 2012.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
open!
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You seem...prepared.
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I was traveling through wilderness when I was ...brought here. Early spring can bring sudden rains.
It was sunnier then, though.
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[This place is already bleak enough without the rain adding to the rather depressed atmosphere.]
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My name is Meliantha.
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[She gives a polite nod of her head.]
I suppose we just have to worry about our roommates being dreadful.
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Depending on the dreadfulness, there's always the windows to solve that problem.
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I'm almost afraid for your roommates now.
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Most of the time, the first showing of my face causes screaming and fleeing. Not having that happen is... somewhat surprising. But to be honest, also very nice.
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[Bela certainly has. Creatures with no mouths, but eyestalks, scorpion tails, and hooves come to mind almost immediately...]
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He stands out in his silverite breastplate, complicated straps, skirted armor and the twin daggers strapped to his back, about as much as the one in the hood with the sword. The one holding her money pouch like she knows the score.
He hides his irritation and confusion at the situation well and falls into step with her as naturally as though they're taking a stroll. His black hair is clinging in plastered strands across his forehead and rain rolls down the patterns in the armor, dripping and soaking the skirting.]
If they hadn't given us money, I'd think we were being set up for an elaborate scam. Bring us here, drop us in a soggy market, and conveniently have rain gear and hot food for sale.
[It's dry and sardonic. He nods toward a couple of the stalls carrying such things.]
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I was making my way back through forests, and alone. Right now I am the least likely to buy from anyone here by far. But yes, it is terribly convenient.
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You look more like someone from home than most. What forest? [He says this unable to see past the shadow of her hood, going by clothing and weapon alone.]
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The High Forest. I'd just finished scouting out near Hellgate Keep, going around Turlang's Wood - no one annoys a tree-tender if they have no reason - and heading for the pass to Silverymoon to report in.
[The hood turns, and he might be able to catch a glimpse of her chin and cheek - the skin a charcoal-grey color.]
Does any of that make sense to you?
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Perhaps not if they are unfamiliar with the physical world, or perhaps this isn't the Fade at all. Any visions should have crumbled the moment he was willing to see the truth.
Her skin color gives him some pause. It's not completely off from what he could expect from Darkspawn, yet the civil words and conversational tone are.]
I'm afraid not. Rather, I understand well what you are saying but am not familiar with the place names or the term tree-tender. They don't sound like anywhere in Thedas that I know of.
You're a scout?
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Tree-tenders... treants, tree-men. Some say they're trees grown old and powerful and wise enough to walk on their own and take care of forests. Some of them are very protective, and you travel through their territory without permission at your peril.
I... do the jobs I am assigned. When going to a part of the world dominated by demons, it behooves those who need things looked at to send someone who knows their way around a fight. Hellgate Keep is not named lightly. And I come from Faerun, not Thedas.
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[He's not sure whether it' comforting to hear such similarities or if it makes it all stranger.]
Demons live in Faerun without hosts?
[He wonders if those are similar, too, if he can trust anything he's hearing at all. She doesn't seem deceptive. People skilled at it never do.]
I've only encountered a few in my time. They are not things to take lightly in any form.
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[She pauses for a moment, before responding to the next.]
They can be summoned from the pits they live in, outside the world. Some can choose to possess others... and some, brought over or slipped through cracks in the world can even breed. For pleasure, or at the behest of their masters, and make demon-blooded offspring.
[Another pause.]
Those offspring are not, I assure you, not universally as corrupt and evil as their parent.
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[Perhaps the rumors are true that they are demons who have gotten confused and possessed a plant rather than an animal or sentient lifeform, or perhaps they are something else. That is lore he hasn't studied extensively.]
They sound somewhat different from those I've encountered in Thedas. It's not an area of expertise for me by any means.
[Her assurance is enough to pique his curiosity. It's an odd comment as an aside unless there's some sort of vested interest. He decides diplomacy is the best response.]
It would be short-sighted to judge another based on parentage alone, I would think.
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Many are short-sighted.
[Recovery.]
I am called Meliantha.
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Looks like there's lots of interesting new arrivals this time around. At least this one is clothes, so much so that Feferi stops and looks at her for a while, before nodding her apparent approval. ]
You look like you're ready to go out on a mission right now!
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I was just coming back from a mission when I was brought here, and walking a few hundred miles through wilderness means being prepared for danger. So... I suppose I would be prepared for it.
I will need to find another bow eventually.
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