exsilium MODS (
initiates) wrote in
exsiliumlogs2012-09-22 08:46 pm
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Entry tags:
- #transport log,
- ashraf salib (original),
- blaine thorps (original),
- charlie cutter (uncharted),
- collette "please" (animorphs),
- elissa cousland (dragon age),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james bond (james bond),
- james buchanan barnes (marvel 616),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- khisanth (dragonlance),
- koltira "sunshine" deathweaver (wow),
- korra (legend of korra),
- madoka kaname (madoka magica),
- meliantha (original),
- nathan drake (uncharted),
- oerba yun fang (final fantasy xiii),
- sayaka miki (madoka magica),
- soldier blue (toward the terra),
- tony stark (mcu),
- utena tenjou (rgu),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam jensen (deus ex),
- ✝ alice [resident evil],
- ✝ babydoll (sucker punch),
- ✝ chloe saunders (darkest powers),
- ✝ dean winchester (supernatural),
- ✝ duncan [dragon age],
- ✝ erica reyes (teen wolf),
- ✝ ezio auditore (assassin's creed),
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ ken'ichi "tenjou" inari [original],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ loki laufeyson (marvel 616),
- ✝ ranka lee (macross frontier),
- ✝ raven (teen titans animated),
- ✝ saber (fate/stay),
- ✝ samus aran (metroid),
- ✝ satero e ankhar [original],
- ✝ shadow (sonic the hedgehog),
- ✝ simmaeri (original),
- ✝ terra (kingdom hearts),
- ✝ the witness (original),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Sept 23rd, 2012.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
What sort of something?
no subject
[ That with a small smile, because she's totally expecting him to have some kind of skill that she can steal and/or learn from. And if she has to show off a little magic to get it, well, seems fair to her. ]
no subject
[It's possible they're talking about totally different types of demonstrations here.]
no subject
We should probably find somewhere more secluded.
no subject
[Returning that smile, sounding mildly amused at just how easy this is. A lady after his own heart.]
no subject
No, I'm not thirsty. [ And moving on to RELEVANT THINGS... ] Do you have anywhere in mind?
no subject
I'd rather not go to my apartment, if it's all the same... The choices are actually rather limited when it comes to somewhere with a little bit of privacy. Suppose we could always see about a hotel room or some such.
no subject
Do you really want to do this inside a building? [ That seems... destructive. ] Maybe you're different, but I'll need some room.
no subject
[Uh. Maybe she's got an outdoor kink? Or likes doing it in public. He's not even sure he cares, other than to keep her happy.]
There's plenty of quiet locations around here. Back alleys, abandoned warehouses and the like. Would something like that better suit you?
no subject
Yes, one of those will do. [ She cocks her head, smiling. ] Lead the way.
no subject
[And lead the way he does, because there's no way he's going to decline the offer of a good looking and apparently eager female. She could do with some drying off, at any rate.]
I'm James, by the way. [Might as well share names, considering what they're about to get up to.
With a friendly(ish) smile, he offers out an arm towards her, an act of a proper gentleman.]
no subject
Weird-ass human customs, man. ]
I'm Dagger. [ She's getting better at not making that sound awkward! ]
no subject
Interesting name, Dagger. Is it a nickname?
[He can't imagine someone naming their child that, but he's heard stranger.]
no subject
It's the only name that you need to know. [ That with a smug little smile over at him, because yeah, she's a little pleased with that SMOOTH MANEUVERING. ] Suffice it to say, I chose it myself.
no subject
Not very ladylike, I must say.
no subject
But it's fitting.
no subject
[Lol. Point. Smirking to himself because clearly he is the master of puns and witty one liners. Well, he's given himself that title anyway.
Anyway, it's only a short distance to the warehouse he has in mind, apparently disused but still intact. He shows the way through a small gap in one of the oversized doors that's hanging on it's hinges. The inside had boxes, crates and the like, but wide open floor space and plenty of little areas to tuck away inside. Nothing that comfortable to lay on, but fuck it, she declined the offer of a nice bed. The moment they're in, James is already slipping out of her hold and making himself comfortable by loosening off his tie and slowly removing it.]
no subject
This had better be worth the walk.
no subject
We won't be disturbed here. [Shrugging off his sodden coat and tossing it aside, then holding out a hand towards her.]
Why don't we get you out of that robe?
no subject
Why, is that necessary? [ she thought humans generally stayed clothed?? ]
no subject
I was under the impression that's precisely what we were here for. [Her getting naked was going to be the highlight of his day.]
no subject
Now what?
no subject
Even so, at least he got to see her naked, which is pretty sweet. So, he's just going to stare at that for a while, but without much more than a vague interest. He's seen enough naked woman in his time, plus he's mature enough not to let the sight turn him into a sex fiend.]
I'm not entirely sure any more.
no subject
Maybe I should go first.
no subject
Please do. Ladies first. [A sweeping gesture of his hand towards her, as if presenting. Go ahead, he's waiting for... whatever it is they're actually here for.]
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