exsilium MODS (
initiates) wrote in
exsiliumlogs2012-09-22 08:46 pm
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Entry tags:
- #transport log,
- ashraf salib (original),
- blaine thorps (original),
- charlie cutter (uncharted),
- collette "please" (animorphs),
- elissa cousland (dragon age),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james bond (james bond),
- james buchanan barnes (marvel 616),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- khisanth (dragonlance),
- koltira "sunshine" deathweaver (wow),
- korra (legend of korra),
- madoka kaname (madoka magica),
- meliantha (original),
- nathan drake (uncharted),
- oerba yun fang (final fantasy xiii),
- sayaka miki (madoka magica),
- soldier blue (toward the terra),
- tony stark (mcu),
- utena tenjou (rgu),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam jensen (deus ex),
- ✝ alice [resident evil],
- ✝ babydoll (sucker punch),
- ✝ chloe saunders (darkest powers),
- ✝ dean winchester (supernatural),
- ✝ duncan [dragon age],
- ✝ erica reyes (teen wolf),
- ✝ ezio auditore (assassin's creed),
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ ken'ichi "tenjou" inari [original],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ loki laufeyson (marvel 616),
- ✝ ranka lee (macross frontier),
- ✝ raven (teen titans animated),
- ✝ saber (fate/stay),
- ✝ samus aran (metroid),
- ✝ satero e ankhar [original],
- ✝ shadow (sonic the hedgehog),
- ✝ simmaeri (original),
- ✝ terra (kingdom hearts),
- ✝ the witness (original),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Sept 23rd, 2012.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
ah.
he turns, gesturing for Shadow to follow, giving him an encouraging, hopeful kind of look before heading toward a passage shielded by the rain. it's a little dim in that gloomy weather, but not awful. there, he can lift his notebook and pencil out and write (the slightly damp edges of the paper are a little disappointing, but there's nothing to be done about it).
so far, no way out...we're all still trying to figure out the hows and whys
whether or not the machines can put back what's brought here isn't clear
he turns the notebook and holds it out to make the note readable.]
no subject
Shadow grunts, stepping close to him and squinting his eyes to read the notebook text beneath the veil of darkness. No way out, trying to figure out the hows and whys... dammit. None of this sounds like good news.
He straightens back out, firmly planting his hands on his hips. He does not seem particularly pleased by the news. In fact, it all seem awfully grim. He sincerely doubts that even a Chaos Control can get him out of here easily. ]
Tch. There must be a way out, and I will find it. Nothing can get past the Ultimate Life.
[ ... except for this, apparently. ]
no subject
no subject
[ Shadow's lip upturns in a sneer, all while he cocks a single brow. ] That should not require an explanation beyond knowing that I am powerful. I am almighty. I cannot be held down by a mere mortal.
no subject
he's one of those guys. Jericho doesn't look as impressed as the impressive words ought to lead. maybe just a little more concerned; all this mere mortal, hrumph-sneering going on...he's not going to have to fight this guy, is he? if he's a bad guy. but bad guys are a lot more...monologue-y than this, right?
well, Ultimate Lifeform can find his own way out of a jacked-up future, right? or...find out for himself it's not so simple. which'll not be a happy moment. Jericho's not going to go down that road; he knows there's possibilities out there he hasn't tried, so who knows!
instead, on the page:
What's your name?]
no subject
Funny how he nearly died undoing what he started. ]
Shadow. Shadow the Hedgehog.
[ He eyes him carefully. He may have to watch out for this one, so... ]
Now, your name.
no subject
huh. he had him pinned for...uh, a...porcupine? or something. his animal-fu is awful limited, really.
no time to ponder about it; he has to write– oh wait, no! he has page saved for just such a request. he quickly flips to it:
My name is Jericho.
he smiles and, with his other hand, lifts a finger, setting it int he "j" position.]
no subject
[ That definitely sounds like it has some sarcasm coursing through it. At any rate, he's not threatening him yet, which is somewhat of a good sign. This boy is still an innocent citizen, however aggravating. Violence is unneeded here.
Shadow whirls around, yet he keeps his eyes over his shoulders to look back at him. ]
If we must meet again, watch where you are going. Invest in eyeglasses if you must.
[ He thinks he needs them. ]
no subject
he doesn't waste time even trying to come up with a counter (he can't write that fast), seeing as the hedgehog looks to be about done with things. Jericho holds up a hand, pantomiming wait! while the other fishes something out of his belt.
he holds up the key card, pointing from it to Shadow. you have one, right?]
no subject
... A key card.
Shadow freezes. That is definitely an Initiative Housing key card. That much is undeniable. What that means, however, is that this boy is likely not as average as he seems. His body shifts, feet turning so he would be partially facing him, a 3/4 view. In his glove is a very certain plastic slip, held between two fingers. ]
You... are a transport?
[ But how could that be? ]
no subject
no subject
There must be more to you than what meets the eye then.
Demonstrate for me.
[ Words likely won't be enough to describe what this one can do. ]
no subject
he shakes his head. not a good idea.
You probably wouldn't like it
hastily written, shared with a shrug, but at least it was something.]
no subject
[ man boy you got no idea what Jericho's capable of, do you? you silly hedgie.
Shadow leans back into a wall, one leg crossed over the other and arms folded neatly over his white fuzz. Well? ]
no subject
Jericho shakes his head, refusing as quickly as the notion settles in. he waves his hand in a pass, dismissed way, backing off. sorry!]
no subject
[ He twirls on his heel again, a dark chuckle emanating from him. When Shadow the Hedgehog laughs, it is never, ever anything good, so that is incentive enough for Jericho to possibly worry. ]
... I will just have to find out in a different way.
[ He leaves that vague. His intention? When in the battlefield, he will seek him out. He will witness his powers. Now he must know what makes this one tick. ]
no subject
this isn't good. :( Jericho knows it, but all he can do is shake his head. he's obviously not very good at handling this kind of thing! he better back out before he causes a real problem.
at least, away from bustling crowds of already-confused people.
no. sorry. he better go.
cue high-tailing it out of there!]