exsilium MODS (
initiates) wrote in
exsiliumlogs2012-09-22 08:46 pm
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Entry tags:
- #transport log,
- ashraf salib (original),
- blaine thorps (original),
- charlie cutter (uncharted),
- collette "please" (animorphs),
- elissa cousland (dragon age),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james bond (james bond),
- james buchanan barnes (marvel 616),
- jesse pinkman (breaking bad),
- joseph "jericho" wilson (tta),
- khisanth (dragonlance),
- koltira "sunshine" deathweaver (wow),
- korra (legend of korra),
- madoka kaname (madoka magica),
- meliantha (original),
- nathan drake (uncharted),
- oerba yun fang (final fantasy xiii),
- sayaka miki (madoka magica),
- soldier blue (toward the terra),
- tony stark (mcu),
- utena tenjou (rgu),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam jensen (deus ex),
- ✝ alice [resident evil],
- ✝ babydoll (sucker punch),
- ✝ chloe saunders (darkest powers),
- ✝ dean winchester (supernatural),
- ✝ duncan [dragon age],
- ✝ erica reyes (teen wolf),
- ✝ ezio auditore (assassin's creed),
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ ken'ichi "tenjou" inari [original],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ loki laufeyson (marvel 616),
- ✝ ranka lee (macross frontier),
- ✝ raven (teen titans animated),
- ✝ saber (fate/stay),
- ✝ samus aran (metroid),
- ✝ satero e ankhar [original],
- ✝ shadow (sonic the hedgehog),
- ✝ simmaeri (original),
- ✝ terra (kingdom hearts),
- ✝ the witness (original),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Sept 23rd, 2012.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been shuffled into the Courtyard after their initial briefings.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "This isn't standard," she's saying, walking perhaps faster than most of the people she's dragging around. "We don't normally have so many Transports at once. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
no subject
Bar's right over here. That and training. And messing with people.
no subject
[Here he had just been optimistic. This is a much better development.]
It seems the people here are varied enough and skilled enough that the latter prospect could be a dangerous proposition. Some people will mess back.
no subject
Messing back is the whole part that makes it fun though, otherwise you're just poking rocks or something.
no subject
[He snorts a sound that's likely amusement.]
As long as you know what you're in for, I'm no one to gainsay. I've been known to poke a few hornets' nests in my time.
no subject
[ And we're walking, we're walking, hopefully Duncan is following, because otherwise Tony's about to go have a drink by himself in the middle of the day in a normal bar and wouldn't that just be depressing. ]
I totally know what I'm doing all the time, one hundred percent. Never make a mistake. Personally, I prefer poking politicians, and even more poking press agents, but hornets - I can see the entertainment factor there too.
no subject
So you're saying you don't do much? [That may have been a grin somewhere under the beard.]
Let's back up a little. I know what a politician is, but press agent is new to me. Is that anything like a press gang? If you're saying you poke at press gangs, I might decide here and now you're a touch insane.
no subject
Just the opposite, really. Weird how that happened.
Press agent is like... a story teller who sometimes talks about things that actually happened. Super important to the politicians, oddly. But press gangs are pirates, right? That's different.
no subject
Ah, I see. They sound similar to town criers. [He nods then.] Close enough. Usually pirates and raiders, though not always. If they come your way, it's often a one way ticket to a short, brutish life at sea. Despite my heritage, it was something that never appealed to me.
no subject
Ssss....oort of. Sure. Town criers.
Yeah, not a big fan of the ocean myself. I mean, I like looking at it, and the sound is nice, but being on, in, or close to it, eugh. No thanks. Up and down and up and down and drowning and the fact that it's kind of sticky? Give me a pool any day.
no subject
[For all of his offhandedness in speaking, he stays alert, both to Tony and any others around them. He's not a trusting sort.]
no subject
[ Tony won't notice that immediately but likely by the time they've been in the bar for a drink or two it'll suddenly hit him that this guy is constantly ready for shit to go down. Not like he's particularly trusting either, just that his manifests differently. Probably because of the slight setting difference between them. ]
no subject
[Yes, a couple of drinks are just the thing, enough to take the edge off without completely blunting it. And bullshitting for the sake of bullshitting is underrated. It's a preferable way to spend some time to freaking out while pretending not to.]
no subject
[ I'm calling magic on the walk there. They're there, this is the bar, woohoo, okay, more conversation to follow within. ] After you.
no subject
Bottoms up.
[He clacks the shot to the bar, lifts it, and tosses it back. Immediately he feels warmer than before.]
Tell me something you wish someone had told you the day you arrived in this place.
no subject
Don't get used to things. I honestly have no idea. Don't get used to people, is probably more apt. They come in and out and I can't predict it - it's maddening. Not a single algorithm fits. Appreciate the present, but don't plan. [ He shrugs, gestures for another. It's the best honest pieces of advice he has. ]
no subject
[He doesn't think so judging from the mishmash of people he had seen outside.]
As for planning, no plan is complete without the nothing may go according to it clause.
no subject
The what clause? You want another drink?
no subject
The nothing will go according to the plan clause. All of the best plans have them.
[He eyes the glass.]
One more. I don't want to lose my edge while I'm trying to get myself oriented. It's good rum. Maker knows I've had much worse.
no subject
I think it's shorter to refer to it as Plan B.
It's not too bad. Where you headed after this?
no subject
no subject
no subject
[He reaches to clap him on the shoulder as he stands.]
Sera Stark, it has been a true pleasure. I have no doubt we'll run into one another again. Probably sooner rather than later.
no subject
he's pretty sure he told you his name is 'tony'
those don't have any of the same letters at all ]
Yeah, good meeting you too, pal. Shoot me a message whenever you feel like it.
no subject