exsilium MODS (
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exsiliumlogs2013-09-18 10:20 pm
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- alucard anselm (original),
- anne boleyn (tudors),
- aoba seragaki (dramatical murder),
- apollo (original),
- asbel lhant (tales of graces),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- blaine thorps (original),
- charlie dyer (original),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- collette "please" (animorphs),
- cross marian (d.gray-man),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- ellie (the last of us),
- elmer c. albatross (baccano!),
- ene (kagerou days),
- flora (the winx club),
- furudo erika (umineko),
- galadriel (lotr),
- heat (digital devil saga),
- howard link (d.gray-man),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- kevin cecil (makai ouji),
- kido tsubomi (kagerou days),
- kirian dawningsun (original),
- lenalee lee (d.gray-man),
- licyn mansbane (original),
- luke skywalker (star wars),
- madoka kaname (madoka magica),
- mahdi clare (original),
- mary kozakura (kagerou days),
- mary magdalene (chrono crusade),
- merrill (dragon age),
- momo kisaragi (kagerou days),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oz vessalius (pandora hearts),
- piper halliwell (charmed),
- raiden (metal gear),
- raven (tta),
- rise kujikawa (persona 4),
- rosette christopher (chrono crusade),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- sir codpiece (original),
- soldier blue (toward the terra),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- suzaku kururugi (code geass),
- tempest (original),
- tess (the last of us),
- vanadi "the chaste" (original),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia)
OPERATION SEXY MARIO: CONCLUSION
Date & Time: Sept 19th
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
a
Huh?
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[He waves his hand, motioning to the kid to sit down and take that hand off his wound.]
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No, wait. Those are teeth.]
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[Which is weird, right? It seems like it should hurt.. But it barely even stings
And then he realizes that he should explain something. It's probably not the something you'd like him to explain, dude.]
I didn't get kidnapped. I'm here for the rescue.
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[Rather than explaining properly, he pokes a finger into his mouth and lifts up his lip to expose the empty sockets where the teeth came from. Just for a moment, and then he lets it go with a shrug and tries to wipe at his face to dip up some of the blood.]
They're in a closet now, it's...dealt with.
[He almost said alright, but that's an exaggeration at best in this situation. Dealt with will just have to do.]
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Can you walk at all?
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[Does he look that bad? He hasn't seen a mirror around, but he's been fixated in the teeth. Freaking out about them, and about accidentally drawing attention. He hasn't given anything else much thought. At the prompt, he pockets his teeth and silently hopes someone will be able to reattach them so he doesn't look like a hockey player for the rest of his life.
Then he lifts his shirt, inspecting the damage. There are some big, ugly bruises on his ribs and if he's correct, the back of one knee. But mostly it's just the split lip and a few scrapes on his face and arms and calves.]
I don't think it's...bad. For a fight?
[Not like he'd know, though. He doesn't get into fights. This is a new thing, new as in since a few minutes ago now. So maybe he does, today at least. It's not a good thought.]
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[The injuries don't look bad, on their own. But as far as he can tell, this guy's shaken up and, frankly, he doesn't know if he'll be fine or just get himself into more trouble.]
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I know the way. Thanks.
[And he's not going anywhere until he helps someone out, instead of nearly compromising the mission. No offense, dude. The help I'd still appreciated.]
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[He closes the first aid, getting to his feet and taking a step back to look around for any incoming labcoats and to make sure his companions are still in the vicinity before turning back to Stanley.]
... Can you get up?
AUGH autocorrect sorry
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Just walk. Seriously... are you all there?
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[That's stated a bit mournfully as he pats the pocket with his teeth in it.]
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But I'm serious-- you're dazed and you're upset over teeth. You should go back.
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Not bad. I just need to clean the blood off. This isn't supposed to be violent on this side anyway.
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Do you think this is a game? Are you seriously sulking because I'm telling you to go back-- this isn't about who toughs it out and saves the most people, you know! It's not about being a hero, it's not about pretending to be one! It's not about being stubborn, if you're hurt you're arguing with me over the semantics of losing your teeth, go home!
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Dude, I'm not the one freaking out here. And I'm not playing hero. I'm not a hero, ask anyone. Fuck heros. And fuck the teeth, alright? They're just fucking teeth. I have more.
[He drops the teeth on the floor. It's just a demonstration, he's totally planning to sneak back and collect them later in case someone can fix them, but this guy does t need to know that. The point is, teeth aren't the point.]
But I'm not ditching anyone just because it's hard. So I'm gonna go clean up and do what I came here for.
[And, as an afterthought:]
You might wanna count to ten or something , I dunno.
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