exsilium MODS (
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exsiliumlogs2013-09-18 10:20 pm
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- alucard anselm (original),
- anne boleyn (tudors),
- aoba seragaki (dramatical murder),
- apollo (original),
- asbel lhant (tales of graces),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- blaine thorps (original),
- charlie dyer (original),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- collette "please" (animorphs),
- cross marian (d.gray-man),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- ellie (the last of us),
- elmer c. albatross (baccano!),
- ene (kagerou days),
- flora (the winx club),
- furudo erika (umineko),
- galadriel (lotr),
- heat (digital devil saga),
- howard link (d.gray-man),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- kevin cecil (makai ouji),
- kido tsubomi (kagerou days),
- kirian dawningsun (original),
- lenalee lee (d.gray-man),
- licyn mansbane (original),
- luke skywalker (star wars),
- madoka kaname (madoka magica),
- mahdi clare (original),
- mary kozakura (kagerou days),
- mary magdalene (chrono crusade),
- merrill (dragon age),
- momo kisaragi (kagerou days),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oz vessalius (pandora hearts),
- piper halliwell (charmed),
- raiden (metal gear),
- raven (tta),
- rise kujikawa (persona 4),
- rosette christopher (chrono crusade),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- sir codpiece (original),
- soldier blue (toward the terra),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- suzaku kururugi (code geass),
- tempest (original),
- tess (the last of us),
- vanadi "the chaste" (original),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia)
OPERATION SEXY MARIO: CONCLUSION
Date & Time: Sept 19th
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
Sorrry! Passed out early last night.
[The landscape is sparse around them., few irregularities and less cover...]
... I keep having a dumb idea though. [She shakes her head.]
Just the one... my other guns have real bullets. Keep it for now, the slider on the side will let you increase the range of effect. Pulling it towards you will make a bigger impact.
no problem! I'll probably be sleeping soon myself
...What's your idea though? Even if it's dumb, stupid things tend to work in situations like this.
no subject
.......
I want to go in myself.
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[She smiles, because she understands completely.] But Chrono needs you. Right? So... who cares if it's stupid. Just yell at him for getting in trouble and get him out yourself.
no subject
I'm going to shake him until his eyes fall out. Nine days of eating Flynn's cooking. NINE!
...
Kano's in there too, right?
no subject
[She wants to go. She wants to see him so much. But she can't leave Momo and Mary alone for much longer either.
Ah, it's not fair at all. Kido looks down slightly.]
...If you see him, though, tell him I miss him, so he has to come back. If he doesn't come back soon, then any stupid, reckless thing I do is all his fault.
no subject
And you can tell him yourself.
no subject
Uhm... need your gun back for it?
no subject
no subject
no subject
... I understand that feeling entirely.
no subject
no subject
I'm on it. Be careful!
[She scans the battlefield, and jumps down the cliffside, boots skidding along the rock, and runs, full tilt to the outskirts of the battle, intending to go around.
It leaves Kido alone on the hilltop, with some hard decisions to make.]
SORRY THIS IS LONG SOB YOU ENCOURAGED IT
She stands on the ledge and leans over it in thought. From far away, people don't look like people. She probably wouldn't even see anything disturbing. Then, maybe, she could finally have a real use in this war, be able to fight like the others-
No. No no. No matter how much she wants to push herself into that sort of role, if she did, there would be no going back. All she can do is keep throwing herself into these situations and struggling to help out. Stubborn to the end.
She starts back down the hill, eyes activated to keep her safe. That was the intention. Nothing can protect her from misfires.
Something hot streaked by and it was dumb luck that she threw herself in the right direction. As she fell, rolling to the ground with red eyes burning, her mind recalled another fire, not magical like this one but the same disgusting smell of burnt flesh floated to her nose with a hint of smoke, different from the suffocating haze of that day.
But it still hurts and even if she screams no one hears it. Dazed with pain, Kido stares up at the sky, seeing nothing but the crumbling roof of her room, waiting for the heat to die away enough to move again.
Because she still has to get up. She has to go back out there. She'll get this patched up somehow but for now, too many people are counting on her for her to stay away from the fire.]
:3
For a moment, the battle thickens, one soldier and Exile struggling over a bladed rifle stumble so close as to kick dirt over her. Out of her line of sight, one falls with a wretched sound, and the other runs back toward the battle lines...
The sound seems at its lowest now, most of the fighting a distant clamor, as the main barrage turns to the northern wall with great intensity, leaving the outskirts relatively unattended by either force.]