exsilium MODS (
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exsiliumlogs2013-09-18 10:20 pm
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- alucard anselm (original),
- anne boleyn (tudors),
- aoba seragaki (dramatical murder),
- apollo (original),
- asbel lhant (tales of graces),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- blaine thorps (original),
- charlie dyer (original),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- collette "please" (animorphs),
- cross marian (d.gray-man),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- ellie (the last of us),
- elmer c. albatross (baccano!),
- ene (kagerou days),
- flora (the winx club),
- furudo erika (umineko),
- galadriel (lotr),
- heat (digital devil saga),
- howard link (d.gray-man),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- kevin cecil (makai ouji),
- kido tsubomi (kagerou days),
- kirian dawningsun (original),
- lenalee lee (d.gray-man),
- licyn mansbane (original),
- luke skywalker (star wars),
- madoka kaname (madoka magica),
- mahdi clare (original),
- mary kozakura (kagerou days),
- mary magdalene (chrono crusade),
- merrill (dragon age),
- momo kisaragi (kagerou days),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oz vessalius (pandora hearts),
- piper halliwell (charmed),
- raiden (metal gear),
- raven (tta),
- rise kujikawa (persona 4),
- rosette christopher (chrono crusade),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- sir codpiece (original),
- soldier blue (toward the terra),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- suzaku kururugi (code geass),
- tempest (original),
- tess (the last of us),
- vanadi "the chaste" (original),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia)
OPERATION SEXY MARIO: CONCLUSION
Date & Time: Sept 19th
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
no subject
I was afraid you would be running straight into them. But the less others have to deal with resistance, the better.
[At least she could carve through swathes of enemies. Some of their comrades couldn't.]
Did you get a passcard?
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no subject
The next section was much more sterile, white and enclosed. It was the testing area just before the holding cells, full of instruments and tables, places for people to be examined. Elissa was not familiar with how these places worked in the future but she knew what a clinic looked like. She knew what they were used for. She remembered the excursion into the Alienage and the false clinics set up that were really holding pens for the elves.
Her stomach turned when she saw the various devices used to keep people there and calm, to ensure their cooperation.]
no subject
Let's go.
no subject
Elissa follows him to the door and outside, to the next row of hallways. There's a sign to the side that points to the holding cells...but she can hear commotion. People are being moved. She takes off at a run.]
Come on.
no subject
They run, he just behind her and then they reach the last barrier before the hallway where he thinks the action is happening and he slows. His reflexes are good, but the UE soldiers are sometimes better and he didn't come there to die.]
no subject
Unlike Blaine, she doesn't slow down; she actually sprints forward and leaps, slamming herself directly into one of the guards. Her blade goes into his heart, slicing cleanly through thick metal as if he is no thicker than paper. The other springs to life in a clean arc of fire and she wastes no time before beheading the soldier that tries to flank her. One of the scientists nearby scream. She doesn't even hear him. Her eyes are on the other pack of guards advancing towards them, their captives forgotten for the moment.]
no subject
Get back.
[He instructs the captives so they'd stay out of the way. Hopefully they would back up but not run. He didn't want to have to round them up again to escort them towards the exit.]
no subject
Stepping with purpose over the corpses, she grabs one of the scientists before they scurry off.]
Free the captives. All of them.
[He stutters, petrified. "They'll kill me if I do."]
So will I.
[It doesn't seem enough to deter him and so she takes his head, turning to the next one. The man goes down on his knees in front of her.]
Last chance.
["It's a code, not just a pass card. You need the code." Elissa doesn't seem fazed by the idea and he quickly stammers out the numbers. With a nod, she moves to the other door to give it a try while the captives scurry out of her way. The door unlocks to the holding cells. She turns back to Blaine to make sure he's all right.]
no subject
He looked down at the man with cold eyes and pointed his gun at him.]
If that set off the alarm, I'll kill you myself.
[Then he was behind Elissa, going towards the door and through it.]
no subject
We'll need to make this fast. Get who we can and get out.
no subject
He's not here...
[He let out a breath and looked towards Elissa to see if she was done.]
no subject
My friend isn't here either. We could...split up, cover more ground.
no subject
If you want me to stay with you, I will.
[God knew she didn't need him to stay with her.]
no subject
Let's look for your friends first. Mine already have some help coming for them. We'll stick together.
no subject
We'll search until we find someone.
[Blaine checked his gun and his ammo as he looked towards where they were going next.]
no subject
[She echoes in confirmation and nods, gesturing to the next door. She pries it open and heads into the next cell block, freeing the next set of people caught there. Voices can be heard next door, though; the guards are trying to get in.]
We need to get this group out now before they get in. Then we can deal with the resistance.
no subject
Come on, this way. Fast as you can.
[He kept his awareness in the direction of the banging of the door.]
no subject
Let me know when they're out, Blaine!
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Her voice knocked him out of his awed gaze just as the last person exited the room.]
It's clear!
[And he drew his gun, ready to handle what was going to come through the door.]
no subject
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He moved back towards the opposite door because there was little to hide behind. He didn't want to start jumping from open cell to open cell. It'd be bad since he had only moved down past two cells in the first place.
If all else failed, there were the explosives in his tactical vest pouches...]
no subject
The flask was thrown and it shattered on a soldier's helmet. The acid inside quickly eroded parts and pieces of his protection and Elissa was all too ready to throw a knife at him. It stuck to his neck and he dropped easily.]
no subject
He lowered his steadying hand to reach into one of the pouches on his vest for the explosives. It wasn't quite a grenade, but it would clear the room and give them time to clear the room and hopefully bar the door on their way out. He made it clear something else was in his hand to his partner as he called out to her.]
Elissa, clear out!
no subject
All yours!
(no subject)
(no subject)
(no subject)