exsilium MODS (
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exsiliumlogs2013-09-18 10:20 pm
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- alucard anselm (original),
- anne boleyn (tudors),
- aoba seragaki (dramatical murder),
- apollo (original),
- asbel lhant (tales of graces),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- blaine thorps (original),
- charlie dyer (original),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- collette "please" (animorphs),
- cross marian (d.gray-man),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- ellie (the last of us),
- elmer c. albatross (baccano!),
- ene (kagerou days),
- flora (the winx club),
- furudo erika (umineko),
- galadriel (lotr),
- heat (digital devil saga),
- howard link (d.gray-man),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- kevin cecil (makai ouji),
- kido tsubomi (kagerou days),
- kirian dawningsun (original),
- lenalee lee (d.gray-man),
- licyn mansbane (original),
- luke skywalker (star wars),
- madoka kaname (madoka magica),
- mahdi clare (original),
- mary kozakura (kagerou days),
- mary magdalene (chrono crusade),
- merrill (dragon age),
- momo kisaragi (kagerou days),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oz vessalius (pandora hearts),
- piper halliwell (charmed),
- raiden (metal gear),
- raven (tta),
- rise kujikawa (persona 4),
- rosette christopher (chrono crusade),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- sir codpiece (original),
- soldier blue (toward the terra),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- suzaku kururugi (code geass),
- tempest (original),
- tess (the last of us),
- vanadi "the chaste" (original),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia)
OPERATION SEXY MARIO: CONCLUSION
Date & Time: Sept 19th
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
Location: The UE Holding Compound, and surrounding area.
Characters: Anyone being rescued, doing the rescuing, or doing the distracting.
Summary: There have been some slackers freeloading off the UE for the past couple weeks or so, so let's go drag them home.
Warnings: Likely violence! Let a mod know if we should update this.
Those meant for distraction and those meant for rescue alike are both loaded onto the same stolen highspeed train. It's a great distance to cover, but the train manages in just under two hours, and deposits both groups three miles from the Holding Compound — a desolate and cold area, with rocky, uneven ground, small but jagged hills well-scattered and covered in scraggly trees — and there they part ways.
The diversion is sent away north, to draw United Earth attention and aggression upward, further into the continent, while the rescue team takes a much slower and quieter route to approach the Compound from the south, closest to Exsilium. The rescue team's orders are to wait a full half hour, to be sure that all forces who can be drawn out of the Compound to meet the sudden onslaught from the north will have already left.
The diversion team won't have an easy job of it. The soldiers are heavily armed, and trained to fight to the death before they surrender. They're grouped in organized squadrons, about 20 in each, and seem to outnumber Transports by three to one. Scattered throughout these soldiers are the Masked, the UE's special forces. These soldiers strike with a deadly precision, enhanced speed and strength, and highly advanced weaponry. Also, oddly enough, they seem to have a few smaller members among them, standing about 4 feet tall, and wielding strange powers… Those familiar with the powers of their kidnapped friends may see distinct similarities.
The Compound itself, when the rescue team makes their way in, will be very quiet. All prisoners had been forced into locked rooms (together or separately — whatever was most convenient) before the soldiers had left to face the encroaching threat. There are still personnel left to man the base, of course, and a few of them are armed soldiers — but for the most part it's scientists and researchers. Careful, though. Even scientists and researchers are perfectly capable of sounding the alarm to bring back the armed threats.
Once everyone is out of the Compound, the train will begin running a return trip. It will be kept as long as possible, while the distraction teams sneak back from the battlefield in small groups, but it can't wait forever. Those on the battlefield for the longest, the hardest hitters or the most dedicated fighters, might just have to find another way home. So… any Transports with relocation abilities feel like lending a hand?
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But while sweets are certainly enjoyable, it won't do to subsist on them entirely! ... Although I do enjoy them... do you like macarons, Mr Kano?
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[And she's just going to keep listing off sweets until he interrupts or tells her to stop, it's awful.
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he needs to eat them all]
--uwah, you sound like a pretty rich person!
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[A pause of a second or two.]
But something more casual's better for Kano, right? It's less words, even when the point is the same.
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Well? What do you think?
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I believe-- no, I rather think that this will prove to be most fun!
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But then she doesn't, because that would ruin the fun. Joking around like this is almost like being home again. She doesn't think on it too deeply though, for obvious reasons. That's probably his eye power. Did they all have illusions like that, or...?]
Wow! Not bad, not bad~ Fufufu, Kano looks just like me, how cool! I'm bad with illusions, but...
[She's pretty sure she has some someplace. So she digs around, first in her pockets, then she reaches her hand into her shadow (???????), and eventually she finds bobby pins.
And then pins her hair up and away in an attempt to get it frame the way Kano's usually does. Elaine is not a hairstylist. In fact it's kind of like trying to do your hair in a different style with a fixed-image mirror, the way he looks right now.
But she does okay. You can at least tell what she was going for.]
This works fine for now!
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Pfftkuku--! Uwah-- I mean... my! Miss Elaine certainly looks beautiful!
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Huuh, really? Kano would know his hair the best, right...? Ah, but my hair's so dark, that's too bad! Maybe I'll try to learn a glamour for it!
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Like that, it's kind of like Kano's eyes, right? Or do they work a different way? -- Anyway, my speciality's something else, and I don't study illusions and enchantments enough, so I can't do it. Kukuku, what a shame! We could definitely fool everyone!
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