Charlie Cutter (
alittlesweptup) wrote in
exsiliumlogs2013-11-16 06:11 pm
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Entry tags:
- !initiatesnpc,
- #plot post,
- allen walker (d. gray-man),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- anne boleyn (tudors),
- asbel lhant (tales of graces),
- asuka langley soryu (evangelion),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- collette "please" (animorphs),
- dick grayson (dc comics),
- dr. gordon freeman (half-life),
- francœur (a monster in paris),
- ico "von viking" (ico: citm),
- jaime reyes (dc comics),
- jan valentine (hellsing),
- jesse pinkman (breaking bad),
- joel (the last of us),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kate "candy" kane (dc comics),
- khisanth (dragonlance),
- luke skywalker (star wars),
- max briest (original),
- max kearney (original),
- roslyn "mcsexy" small (original),
- ryoji kaji (evangelion),
- saul goodman (breaking bad),
- sokka (a:tla),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- vennett (npc),
- victor sullivan (uncharted 3),
- wayne malloy (the riches),
- yuri lowell (tales of vesperia)
(OPEN | Mutiny Log) Well it's been so long
Date & Time: Nov. 16 ~0300 through Nov.19th ~0230hrs, 3133
Location: Housing, Cafeteria, VR rooms, hallways etc (read: everywhere)
Characters: YOU!
Summary: Mutiny on the moon base! Vital systems are offline, mutineers are making PA announcements, and there’s conflict and turmoil brewing in the halls. Dun dun duuun!
Warnings: None yet (possible violence?)
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. A timeline for the plot and the IC PA announcements made during are available HERE.
[In the dead of night - or as close to ‘the dead of night’ as is possible to have in moon base - a small group of transports finally make the move they’ve been planning for weeks. Pre-determined teams, maintaining radio contact throughout, simultaneously take control of the Transporter Room and take multiple systems offline.
One moment things are normal; they next, they’re not. With a last message flagged as ‘maintenance’ left on the network, the network cuts out. A moment later, Transports across the base find themselves losing contact with the ground or shifting in their sleep and gently floating out of their beds from the force as the gravity drops. Lighting flicks over to emergency only: bathing corridors and rooms in a desolate, lonely red. Doors work - and then they don’t. Transports will find themselves confined to housing (and washrooms), the VR rooms, and the cafeteria; it’s plenty of space to be comfortable and largely covers most Transport’s basic needs (unless you’re fond of cheery light or having your feet on the ground in which case you may be out of luck).
Hours later-- Click-HHHSSSHK-click!
A woman’s voice speaks over the moon base’s PA system, echoing through the dark corridors and off the odds and ends gently floating through them thanks to the lack of gravity regulation. The voice is rich and accented, with a certain practiced ease to it - one that sharpens to a point the longer she talks:]
Testing. Testing-- are we good? Christ, I'm not echoing, am I? No?
All right good. Listen up, fellow transports. As you might have noticed, some of the base's general systems have gone offline: this, I assure you, is absolutely intentional. There's no need to panic.
So moving on from the understandably frustrating to the even more frustrating, I'm sure you all have also noticed the fact that we're currently all stuck-- starving and defenseless-- on the bloody moon. In a base that was, up until a few days ago, overrun with zombies. And before that, thousands of lives were bombed right out of existence, and before that, an entire world-- and before that we were all still being thrown at the United Earth for the sake of dying off repeatedly in a war we never stood a chance or had a say in. Transports have been treated like pawns since day one, and I'm sorry, but we don't deserve it.
If we're giving up our lives and our freedom, I'd say it's about time we earned ourselves a little equality.
We deserve a say in what goes on in this fight, and with that in mind, a few of us have decided to hold onto the transporter for a while. Just until the Initiative agrees to treat us like people instead of ammunition. Trust me, we’re not here to hurt anyone; none of this has to end badly. But it does need to end. Things have got to change. And if this is what it takes? This is what it’s going to be.
We need your help; please don’t make it any harder for us.
[The PA clicks off, pitching the base once more into complete radio silence.
Near the end of the first day, gravity regulation is re-established. The network is brought back online the following day, allowing everyone to communicate more freely. Lighting doesn’t come back online until the 18th and the door regulation isn’t normalized or operable until the 19th. Throughout the four days, the mutineers make multiple PA announcements.
In the mean time? Keep your friends close, come to the aid of your neighbors; help with reconnaissance and choose sides - are you neutral in this mess? Are you trying to help bring systems back online and root out the mutineers? Are you sympathetic to the mutiny and trying to sabotage those Transports standing for the Initiative?]
Location: Housing, Cafeteria, VR rooms, hallways etc (read: everywhere)
Characters: YOU!
Summary: Mutiny on the moon base! Vital systems are offline, mutineers are making PA announcements, and there’s conflict and turmoil brewing in the halls. Dun dun duuun!
Warnings: None yet (possible violence?)
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. A timeline for the plot and the IC PA announcements made during are available HERE.
[In the dead of night - or as close to ‘the dead of night’ as is possible to have in moon base - a small group of transports finally make the move they’ve been planning for weeks. Pre-determined teams, maintaining radio contact throughout, simultaneously take control of the Transporter Room and take multiple systems offline.
One moment things are normal; they next, they’re not. With a last message flagged as ‘maintenance’ left on the network, the network cuts out. A moment later, Transports across the base find themselves losing contact with the ground or shifting in their sleep and gently floating out of their beds from the force as the gravity drops. Lighting flicks over to emergency only: bathing corridors and rooms in a desolate, lonely red. Doors work - and then they don’t. Transports will find themselves confined to housing (and washrooms), the VR rooms, and the cafeteria; it’s plenty of space to be comfortable and largely covers most Transport’s basic needs (unless you’re fond of cheery light or having your feet on the ground in which case you may be out of luck).
Hours later-- Click-HHHSSSHK-click!
A woman’s voice speaks over the moon base’s PA system, echoing through the dark corridors and off the odds and ends gently floating through them thanks to the lack of gravity regulation. The voice is rich and accented, with a certain practiced ease to it - one that sharpens to a point the longer she talks:]
Testing. Testing-- are we good? Christ, I'm not echoing, am I? No?
All right good. Listen up, fellow transports. As you might have noticed, some of the base's general systems have gone offline: this, I assure you, is absolutely intentional. There's no need to panic.
So moving on from the understandably frustrating to the even more frustrating, I'm sure you all have also noticed the fact that we're currently all stuck-- starving and defenseless-- on the bloody moon. In a base that was, up until a few days ago, overrun with zombies. And before that, thousands of lives were bombed right out of existence, and before that, an entire world-- and before that we were all still being thrown at the United Earth for the sake of dying off repeatedly in a war we never stood a chance or had a say in. Transports have been treated like pawns since day one, and I'm sorry, but we don't deserve it.
If we're giving up our lives and our freedom, I'd say it's about time we earned ourselves a little equality.
We deserve a say in what goes on in this fight, and with that in mind, a few of us have decided to hold onto the transporter for a while. Just until the Initiative agrees to treat us like people instead of ammunition. Trust me, we’re not here to hurt anyone; none of this has to end badly. But it does need to end. Things have got to change. And if this is what it takes? This is what it’s going to be.
We need your help; please don’t make it any harder for us.
[The PA clicks off, pitching the base once more into complete radio silence.
Near the end of the first day, gravity regulation is re-established. The network is brought back online the following day, allowing everyone to communicate more freely. Lighting doesn’t come back online until the 18th and the door regulation isn’t normalized or operable until the 19th. Throughout the four days, the mutineers make multiple PA announcements.
In the mean time? Keep your friends close, come to the aid of your neighbors; help with reconnaissance and choose sides - are you neutral in this mess? Are you trying to help bring systems back online and root out the mutineers? Are you sympathetic to the mutiny and trying to sabotage those Transports standing for the Initiative?]
Jesse Pinkman | 17th-18th anytime | OTA*
[With a flashlight in one hand and a .380 ACP in the other, Jesse makes his way slowly down the corridor. He has two missions at the moment, and they're both pretty simple: protect the people who're on his side and take down anybody who isn't. The look he's wearing on his face is 100% do-not-fuck-with-me, which throws his whole Nice Guy Who Bakes Cookies routine right out the window. Jesse usually dresses like a gangster, but right now he actually looks like one, too. And that should probably be enough of a warning.
Not that he takes any pleasure in this. He hates killing people just as much as he ever did. But as far as he's concerned, with the entire base being held hostage by a group of goddamn lunatics, it's a them-or-us situation. And they already hurt one of his own. So the time for talking nice is over, and he's set to end this one way or another. Considering the buzzing in his head, the way his nerves are on edge, and how he hasn't slept in over twenty-four hours because he's that jacked up on rage... It could get ugly.]
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He would've followed the kid anyway, what with the whole mess going down - who the hell staged a mutiny on the fucking moon anyway? - but in this instance, he's following to make sure Jesse doesn't do anything stupid. Which was entirely possible, given the month and Jesse's mood at the moment]
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But that doesn't exactly calm him down. His hands are shaking, which is something that might go unnoticed by someone else, but Mike will always pick up on it, being the expert that he is.]
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Calm down. [said as though he's giving an order, but without the usual bite in tone] If you plan on using that thing, you'll end up doing a shit job of it with the way you are right now.
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I'm fine.
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[Unlike the zombie incident, Ellie isn't out here to fight. She's checking in on people--Cesare, Lucrezia, and their mother are high on her list, but Jesse's a friend and that concern goes to him, too. Except she didn't expect to run into him in the hall. Especially not with a gun. Certainly not looking like that.
Was he even a good shot with the thing? Jesus. Ellie has her knife, as always, but lifts her hands in a gesture of no harm. She's... not sure what side he's on, what sides there even are, but she's not looking to get shot in the dark.]
Hi.
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...Hey.
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You don't have to hide it. Just don't shoot me.
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[And he's going to keep hiding it as long as she's there.]
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beams gently
Not that she can really stop them. But right now she's just paying attention to the fact that this guy that she knows isn't a part of the mutiny and recognizes somewhat is stalking down the hallway with a gun looking like he's planning on shooting people, and that's - not going to happen. ]
What the fuck, jackass? [ Her tone is harsh as she heads towards him in the dim light of the corridor. ] You going to start shooting people?
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Take it easy. Ain't shooting nobody I don't gotta shoot.
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How about you try not shooting anyone, huh? How about not carrying a gun when there are kids around?
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i'm fucking crying how does this even happen
the power of idiots
such, such idiots
\8D/
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there might be someone peeking at him from around the corner.]
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Yo, who is that? I can't see you.
[Barely, anyway, beyond the small height.]
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Nobody's here! Absolutely no one behind this corner.
[did it work?]
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After leaving Bobby confined to her room (though who is to know if he'll listen), Anne takes off. This is the first day she has chosen not to dress in mourning, her black dress abandoned for the one she arrived in; a deep red gown with green embroidery, a beautiful brocade with ruby jewelry to accent. But the occasion and reason for change can hardly be seen as merry, despite her cheered attempt to cool the tempers of her allies. Walking the halls right now is actually a frightful experience, but her chin is held high and her steps seeming unhurried beneath the flurry of skirts.
When she sees a man in the distance, she slows, until she begins to recognize Jesse's clothes, his hair (lack thereof), and his face. ...Barely his face, with how the shadows play. The handgun doesn't even register, what's that now? Sounds like a great time to call out, as she lifts a hand to gain further attention. ]
Master Pinkman!
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What're you doing here?
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Confused, and suddenly much more wary with his frazzled state and inhospitable welcome, she still offers a hand out for him. ]
I thought you would wish to know that Bobby is safe and well, and I wished to be certain of the same for you, but you look as if to go off to battle already. For whom?
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17, evening
It exploded on the 16th. With the zombies, Lancelot felt panic and terror, but he had lived with those things his whole life. It had't overwhelmed him. Rather, those were emotions rooted in instinct. They were positives, in a way. The feeling of malice in the air in the had been plenty. His sword at his hip--Lancelot looked the part of a dangerous man, but his posture was slacking. His fingers gripped a wall fixture as he tried to make his way around without falling completely. Jesse may not have noticed him right away, if only because in the darkness of the hallway, Lancelot was engulfed in shadows. Shadows inspired by hostility. His weapon sought to keep him alive, so it picked a ripe conduit. Anger, a powerful emotion, would keep Lancelot alive. Still, the casually dressed knight spoke up to Jesse, doing his best to remember his manners.]
Well, now... You seem fairly tense, lad. Are you in danger?
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I'm not... in danger, uh. No.
[The gun stays lowered, but he doesn't put it away.]
What about you? You okay?
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Still, he smiled. Since, for the moment, he thought he could probably say something to help calm someone else down. If not himself--maybe the next person to look just as tense.]
Were I not alright, such a thing would make no difference. Any and all things that would bend me to suffering would be well deserved. [He spoke breathy, as if he were still catching up. In spite of Jesse's caution, Lancelot didn't see any real reason to pander. He was more distracted than he let on.]
Though, I wonder. What brings a young man to point a weapon and stalk about so? You'll excuse me if I'm behind on current events--I've been... distracted.
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17th, afternoon
So as Jesse's on the hunt and stalking the darkened halls of the moonbase, he'll eventually come across Lucifer. It's almost like something out of a horror movie, honestly, one minute with a shine of the torch and there's definitely nothing at the end of this hallway, then in an instant, there's a girl. Nothing particularly stands out about her - about sixteen years old standing barefoot against the cold floor, but aside from that(and the way she seemed to turn up out of nowhere), pretty normal.]
Hello.
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But it's just a girl. His shoulders drop as he eases up a little. Yeah, cool it, nothing to be afraid of. He doesn't recognize her, but she doesn't look threatening. She's not even wearing shoes. Was she napping?]
Sorry. I didn't mean to -
[The gun. He slowly puts it behind his back.]
Was I making a lotta noise?
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I hadn't heard you if you were. The mutiny is loud enough as it is, I would say.
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1/2
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[What is that?]
[Badumpbadumpbadump...]
[Sounds like something rolling around in the airducts...]
[BadumpbadumpbadumpBAMM!]
[Oh. Down the hall a ventilation duct clatters to the ground and a familiar blue hedgehog follows it, landing on his feet dusting himself off. The blue critter dusts off his fur with a low whistle.]
Tryin' to get up there is gonna be harder than I thought...