initiates NPCs (
initiatesnpc) wrote in
exsiliumlogs2012-10-17 05:36 pm
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Entry tags:
- !initiatesnpc,
- #missions,
- #plot post,
- adam warlock (marvel 616),
- artemis ratcliff (original),
- ashraf salib (original),
- azrael (original),
- blaine thorps (original),
- chloe frazer (uncharted 3),
- collette "please" (animorphs),
- eridan ampora (homestuck),
- galadriel (lotr),
- gamora (marvel 616),
- ico "von viking" (ico: citm),
- jesse pinkman (breaking bad),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kahlan amnell (legend of the seeker),
- kanaya maryam (homestuck),
- khisanth (dragonlance),
- koltira "sunshine" deathweaver (wow),
- martin "suave" darkov (original),
- nathan drake (uncharted),
- peter quill (marvel 616),
- rin asano (boti),
- roslyn "mcsexy" small (original),
- sayaka miki (madoka magica),
- shihouin yoruichi (bleach),
- soldier blue (toward the terra),
- vanadi "the chaste" (original),
- ✝ a goldfoot exile [original],
- ✝ adam jensen (deus ex),
- ✝ alice [resident evil],
- ✝ alistair [dragon age],
- ✝ anora [dragon age],
- ✝ babydoll (sucker punch),
- ✝ bariyan e "drunkard" kodhi (original),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ corosa nyem [original],
- ✝ dr. aileen kimber (original),
- ✝ dr. kingdom diogenes swann [original],
- ✝ duncan [dragon age],
- ✝ emma frost [marvel 616],
- ✝ ezio auditore (assassin's creed),
- ✝ fiona (dragon age),
- ✝ gamzee makara [homestuck],
- ✝ haymitch abernathy (hunger games),
- ✝ ionae [the spirit engine 2],
- ✝ jason todd (dc comics),
- ✝ john winchester (supernatural),
- ✝ kanji tatsumi (persona 4),
- ✝ ken'ichi "tenjou" inari [original],
- ✝ kinna nananea [original],
- ✝ kotetsu kaburagi [tiger & bunny],
- ✝ kuchiki byakuya [bleach],
- ✝ lancir ve aurelles [original],
- ✝ loki laufeyson (marvel 616),
- ✝ miles edgeworth [ace attorney],
- ✝ naoto shirogane [persona 4],
- ✝ natasha romanoff [marvel 199999],
- ✝ nathaniel howe [dragon age],
- ✝ ranka lee (macross frontier),
- ✝ raven (teen titans animated),
- ✝ raven darkholme (xm:fc),
- ✝ reya of candlekeep (baldur's gate),
- ✝ samus aran (metroid),
- ✝ satero e ankhar [original],
- ✝ simmaeri (original),
- ✝ takegami teijirou (mr. brain),
- ✝ thrall (wow),
- ✝ wesley gibson [wanted],
- ✞ — dropped characters — ✞
MISSION: SALT THE EARTH
Date & Time: October 17 - October 23
Location: Southwest Russia, 1223 CE
Characters: ALL; tag yourselves in
Summary: The Initiative sends all of the Transports on a mission to fight troops of the Golden Horde.
Warnings: war, violence, npc death (notify a mod if there's cause to add a particular warning!)
It is a warm day when the Transports arrive, a breeze blowing and sparse clouds in the sky. Before them is an expanse of flat land interspersed with some short, rolling hills. There are sparse trees, but for the most part it is grassland. It would be ideal for farming, but has not been utilized as such yet. Several miles in the distance is a small town, and the troops of the Golden Horde have made their camp just outside of it. There are about a thousand soldiers present, and the mission is simple: send a message that this land cannot be claimed. They will do this by defeating these warriors who are feared throughout the medieval world. They will then punctuate this statement by ensuring that this land cannot be farmed for centuries.
It is a small expanse of land that the Initiative has their eyes on, no more than ten miles in diameter. But for some reason, they have deemed it to be of a deep strategic importance.
The Transports arrive in the early morning, escorted by several Initiative officers, whose presence is meant primarily to keep things organized while the actual battle is to be left to the Transports. Under the guidance of these Initiative officers, the first order of business for the Transports is to set up a camp of their own. The battle will commence in the late afternoon, six hours after their initial arrival.
The battle will take place halfway between each side's respective camps. Many of the Mongolians will fall in combat. On the fifth day, the remaining soldiers will retreat, surrendering the area. Once the region has been secured, the second portion of the mission will commense, in which the Initiative will oversee the dispersement of a chemical agent over the land to ensure that no crops may be grown there. It will be harmless to all humans and animal life, and some weeds may even be able to take root, but the grain farming that would have otherwise taken place on this land will not be able to be undertaken. The land outside of this ten mile radius will be unharmed, but this small region will be barren, seen as cursed when the legend of the defeat of the soldiers of the Golden Horde is passed on.
A week after the mission's commencement, the Transports will be sent back to Exsilium. Their mission will have been a success. But the fallout of it will remain to be seen...
Location: Southwest Russia, 1223 CE
Characters: ALL; tag yourselves in
Summary: The Initiative sends all of the Transports on a mission to fight troops of the Golden Horde.
Warnings: war, violence, npc death (notify a mod if there's cause to add a particular warning!)
It is a warm day when the Transports arrive, a breeze blowing and sparse clouds in the sky. Before them is an expanse of flat land interspersed with some short, rolling hills. There are sparse trees, but for the most part it is grassland. It would be ideal for farming, but has not been utilized as such yet. Several miles in the distance is a small town, and the troops of the Golden Horde have made their camp just outside of it. There are about a thousand soldiers present, and the mission is simple: send a message that this land cannot be claimed. They will do this by defeating these warriors who are feared throughout the medieval world. They will then punctuate this statement by ensuring that this land cannot be farmed for centuries.
It is a small expanse of land that the Initiative has their eyes on, no more than ten miles in diameter. But for some reason, they have deemed it to be of a deep strategic importance.
The Transports arrive in the early morning, escorted by several Initiative officers, whose presence is meant primarily to keep things organized while the actual battle is to be left to the Transports. Under the guidance of these Initiative officers, the first order of business for the Transports is to set up a camp of their own. The battle will commence in the late afternoon, six hours after their initial arrival.
The battle will take place halfway between each side's respective camps. Many of the Mongolians will fall in combat. On the fifth day, the remaining soldiers will retreat, surrendering the area. Once the region has been secured, the second portion of the mission will commense, in which the Initiative will oversee the dispersement of a chemical agent over the land to ensure that no crops may be grown there. It will be harmless to all humans and animal life, and some weeds may even be able to take root, but the grain farming that would have otherwise taken place on this land will not be able to be undertaken. The land outside of this ten mile radius will be unharmed, but this small region will be barren, seen as cursed when the legend of the defeat of the soldiers of the Golden Horde is passed on.
A week after the mission's commencement, the Transports will be sent back to Exsilium. Their mission will have been a success. But the fallout of it will remain to be seen...
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Which for someone as you should be enough, since you'll be out there kicking people in the butt anyway! You probably don't even need help at all, it's just a little insurance.
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It doesn't look like anything's changed, really. There might be a strange, slightly uplifted feeling in the air, but otherwise it's completely unnoticeable.
But Mahdi's power truly works - even if it's only to give a minor change in luck. It's just not meant to be noteworthy.]
There, you've been blessed.
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It's clear he's being serious, but he doesn't appear nervous. Just determined.]
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