exsilium MODS (
initiates) wrote in
exsiliumlogs2012-10-23 08:54 pm
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Entry tags:
- #transport log,
- artemis ratcliff (original),
- ashraf salib (original),
- caesar saladberg (suikoden iii),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james buchanan barnes (marvel 616),
- kallen kouzuki (code geass),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- korra (legend of korra),
- lucy heartfilia (fairy tail),
- mahdi clare (original),
- max kearney (original),
- nathan drake (uncharted),
- rin asano (boti),
- roslyn "mcsexy" small (original),
- soldier blue (toward the terra),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam monroe (heroes),
- ✝ alice [resident evil],
- ✝ anders [dragon age],
- ✝ asami sato (legend of korra),
- ✝ balder odinson (marvel 616),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ cairistiona vyeth (original),
- ✝ claire bennet (heroes),
- ✝ dalila "ghost" galloway [original],
- ✝ diego armando [ace attorney],
- ✝ gamzee makara [homestuck],
- ✝ garrett hawke (dragon age 2),
- ✝ haymitch abernathy (hunger games),
- ✝ henry sturges (al:vh),
- ✝ isaac hunter (original),
- ✝ jacquese foran [original],
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ kanji tatsumi (persona 4),
- ✝ lee chaolan (tekken),
- ✝ loki laufeyson (marvel 616),
- ✝ lucifer [supernatural],
- ✝ m'gann m'orzz (young justice),
- ✝ n [pokemon],
- ✝ natasha romanoff [marvel 199999],
- ✝ nathaniel howe [dragon age],
- ✝ raven darkholme (xm:fc),
- ✝ robin [dc comics (earth 31)],
- ✝ rosalyn cross [original],
- ✝ saber (fate/stay),
- ✝ shadow (sonic the hedgehog),
- ✝ sherlock holmes [sherlock],
- ✝ simmaeri (original),
- ✝ taicea [original],
- ✝ takegami teijirou (mr. brain),
- ✝ talbot [uncharted 3],
- ✝ the witness (original),
- ✝ thrall (wow),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
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He sits at a table all by himself, clutching a metal staff protectively. His expression is completely on edge. He has a full plate, untouched. His reaction to this whole thing is close to a captive, scared, starving animal with food in front of it.
It's only a matter of time before he scarfs it down. Probably.]
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The uniform she wears looks pristine, mostly black with blue paneling along the sides and gold accents here and there.]
Is there a reason you sit alone? [The voice that filters through the mask is almost hollow and robotic.]
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He'll come up with a proper greeting when he's picked himself up off the floor.]
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I-I'm sorry! I didn't mean to scare you. Are you...okay? [The mask does a horrible job at relaying the worry in her voice but it's there.]
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He is ready. He is ready to socialize.
He straightens slowly, tugging his crooked robes into the right place and leaning on his staff for support. He takes a deep breath and visibly toughens up-- chin lifting, his gaze even.]
What are you?
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The battle appears to be outside. It would be best to gather your strength for when we confront it.
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What does it matter to you, human? I can handle myself.
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I am not human but Asgardian, and I simply thought you may be more at ease with one to watch your back. We are all of us captive here, and it would be to all our gain if we could unite in purpose.
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[He doesn't relinquish his grip on his staff.]
Besides, you look human to me, and humans like to kill my people on sight.
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Would a bit of familiarity aid with settling your stomach or would you rather explore the new menu that this world has provided us with? [ Concern rests on her tone, but there's nothing forced about her words. As genuine as the soft look in her eyes, she stands a couple feet away as to not alarm him. ] Come now, it does you no good to wait with an empty stomach.
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He tries to formulate a response, but the only thing he can think of is 'I think this is Jaina Proudmoore'. His fingers tremble a little around his staff, and he clutches it tighter, turning his knuckles white.]
I-I'm fine, [he stammers belatedly.]
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Are you certain? [ Concern enshrouds every fiber of her being and it shows with the gentle but firm tone she takes. ] With an ally in this place, there is no need for you to hold your weapon like so.
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He stays where he is.] I do not need an ally. I can protect myself. [His eyes don't leave hers.]
Who are you?
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Death knights were not a welcome sight in Silvermoon, and he cannot guess at this little one's attitude. He supposes that staring baldly will not do much for anyone, though.]
Ah. Pardon me. May I sit?
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Well. That's definitely a death knight. He's not sure WHO it is, but it's still a death knight. His hatred of undead-- well, of the Scourge-- puts him on edge.]
What-- [Oops, that was more like a squeak than a greeting.] What do you want?
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[he does not offer his hand, but he bows his head and shuts his eyes briefly. His voice is as soft and innocuous as he can manage.]
My name is Koltira Deathweaver. I never thought I would see another sin'dorei here.
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I have heard of you, [the boy says quietly.] You brought victory in Northrend.
[A very strong, and very influential blood elf wants to sit with him. He's distantly intrigued, but more scared. Death knights are terrifying, man-eating, Scourge-ridden creatures who only exist to kill.]
... You may sit. But keep your distance.
[#life choices]
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The ears are a bit intriguing as well.]
May I help you, little one? I do not fault you for being ill at ease here, but you seem to suffer more than most.
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I-I'm fine, [he stammers, frustrated despite his fear.] I said I'm fine so just leave me alone. I don't need healing, I'm in a dining hall.
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It isn't fair, that he should be approached by someone who reminds him so much of his sister. It isn't fair that he should be kidnapped and taken away from his search.
It isn't fair.]
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The combination of that familiarity and the fact that the other individual looks so young are enough to cause him to muster a level of sympathy that some people would not think Artemis capable of. ]
You alright?
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Tch— I'm fine! Why does everyone keep asking me that?!
[He's... more upset than angry, and definitely more scared than he lets on. Good job, failiar.]
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Maybe because you look like someone just kicked your dog.
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I don't even have a dog.
[Kid that has nothing to do with this situation.
He glances at the 'elf', then looks away with a huge sigh. It's not an apology, but... it's not yelling. Progress, maybe.]
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