exsilium MODS (
initiates) wrote in
exsiliumlogs2012-10-23 08:54 pm
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Entry tags:
- #transport log,
- artemis ratcliff (original),
- ashraf salib (original),
- caesar saladberg (suikoden iii),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- galadriel (lotr),
- ico "von viking" (ico: citm),
- james buchanan barnes (marvel 616),
- kallen kouzuki (code geass),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- korra (legend of korra),
- lucy heartfilia (fairy tail),
- mahdi clare (original),
- max kearney (original),
- nathan drake (uncharted),
- rin asano (boti),
- roslyn "mcsexy" small (original),
- soldier blue (toward the terra),
- vanadi "the chaste" (original),
- zevran arainai (dragon age),
- ✝ adam monroe (heroes),
- ✝ alice [resident evil],
- ✝ anders [dragon age],
- ✝ asami sato (legend of korra),
- ✝ balder odinson (marvel 616),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ cairistiona vyeth (original),
- ✝ claire bennet (heroes),
- ✝ dalila "ghost" galloway [original],
- ✝ diego armando [ace attorney],
- ✝ gamzee makara [homestuck],
- ✝ garrett hawke (dragon age 2),
- ✝ haymitch abernathy (hunger games),
- ✝ henry sturges (al:vh),
- ✝ isaac hunter (original),
- ✝ jacquese foran [original],
- ✝ jaina proudmoore [wow],
- ✝ jason todd (dc comics),
- ✝ kanji tatsumi (persona 4),
- ✝ lee chaolan (tekken),
- ✝ loki laufeyson (marvel 616),
- ✝ lucifer [supernatural],
- ✝ m'gann m'orzz (young justice),
- ✝ n [pokemon],
- ✝ natasha romanoff [marvel 199999],
- ✝ nathaniel howe [dragon age],
- ✝ raven darkholme (xm:fc),
- ✝ robin [dc comics (earth 31)],
- ✝ rosalyn cross [original],
- ✝ saber (fate/stay),
- ✝ shadow (sonic the hedgehog),
- ✝ sherlock holmes [sherlock],
- ✝ simmaeri (original),
- ✝ taicea [original],
- ✝ takegami teijirou (mr. brain),
- ✝ talbot [uncharted 3],
- ✝ the witness (original),
- ✝ thrall (wow),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date & Time: Oct. 24th
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
Location: The Initiative Hold
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
NOTE: This takes place during this plot, though the plot log will not be posted until tomorrow. The Transports already in game have returned from their mission to find the island overrun with monsters. The log is set within the safety of the Initiative Hold, however, so while characters will be aware of what is going on outside, they can otherwise go about their business as usual if they choose.
--
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. She looks worse for wear, pale and gaunt, though is putting a great deal of effort into maintaining her energy and professionalism for the new Transports. "I am truly sorry that you came at such a bad time. That wasn't intentional, I assure you."
She leads the way through the Initiative Hold. The walls bear the occasional claw mark as a sign of the misfortune that has plagued the island, but it hardly seems deserted anymore due to the other Transports recently returning from their mission. After turning several corners, you arrive in a large room that has been transformed into a makeshift banquet hall. The food presented is perhaps not as luxurious or bountiful as one would hope, but it is certainly enough to go around, and isn't inedible by any means.
"We wanted to try and make this up to you," she explains. "It's meagre, but we did not have much time to prepare." There are a number of Transports already present, some looking over the long banquet table, others seated throughout the room at large, round tables meant to each seat eight people. The mood is grim, despite the Initiative's efforts to raise morale.
Before the Greeter turns to leave, she is reminding you that it will be perfectly safe to explore the Hold, the courtyard, the housing building, and even a several block radius around it. "Hopefully things will be back to normal soon."
Welcome to the banquet. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium.
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Jacquese is too preoccupied with his thoughts to consider dismissing them. Frankly the information given to him is overwhelming and too much to comprehend all at once, so Jacquese focuses on what is simple and familiar and more of his immediate concern and interest, which are the creatures that seem to be the cause for such a grim mood. Monsters he could deal with. Monsters were easy.
So he moves to go study the claw marks on the wall, snatching a piece of bread from the table to nibble on along the way. ]
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Are they anything familiar to you?
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The marks look like something a Zipper Bear could make, only a lot bigger so it was hard to say. ]
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Whatever it is, it's likely to be from this world, so we probably shouldn't spend too much time studying it. I doubt we'll be able to identify the marks right away.
[Looking back to the other newcomer, M'gann offers a hand for a handshake!]
I'm M'gann.
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He holds his finger up as a way to tell her to hold on a second before quickly setting his mace down and fishing a miniature blackboard out of his pocket along with a piece of chalk. He writes something on it and flips it so M'gann can see before shaking her hand.
Written on the board in surprisingly neat handwriting: ] I'm Jacquese. Nice to meet you.
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Nice to meet you, too. If it's okay, I have a much easier way to communicate if you'd like.
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How?
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And that's when he notices the monk uniform.
His eyes widen a little — someone from Rune-Midgard? He hasn't seen anyone from home at all, aside from Corosa — he's heading over almost before the thought is complete. ]
Excuse me! [ He approaches from behind, already looking hopeful and a little pleased. The crowd slows him though, and he gives a quiet apology every time he brushes past someone. ] —Pardon me— Excuse me! Are you from the Church of Prontera?
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At the sight of a priest's uniform, his face just lights up with a smile and he nods eagerly until he actually gets a look at who is in the uniform, then his smile falters because that face is familiar.
He doesn't recall right away, he actually has to lean in and peer at Ashraf's face closer, but then he remembers... punching that face. When it was much younger.
He mouths in his surprise: ] Salib?
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Oh. As Jacquese leans closer, he very suddenly places it, and the hopeful look falls immediately. Out of everyone of Rune-Midgard, did the transporter really have to pick someone he'd liked so little?
But, no, he tells himself those scuffles were close to ten years ago. He's matured, surely Jacquese has too— there's no reason to dislike him.
So he straightens himself, takes a breath, and smiles. ]
Foran... You became a monk. That's... fitting. [ He can't even pretend like he won any of those fights, after all. That dubious honor always went to Jacquese. ]
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Still, his first urge is to laugh, because honestly, of all the people to run in to? Fate sure worked in funny ways. He quickly suppresses the urge though and returns the smile with a sincere one of his own, the expression so very different from the permanent scowl he used to wear.
It takes a bit of an awkward balancing act with the mace to free his hand so he can take out his blackboard, but he manages. ]
It's been a very long time time. How have you been?
The robes suit you.
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I have been well, thank you. [ He... pauses, a little awkwardly, before addressing the second line, because this talking-and-writing deal is kinda weird. How do?? But in a second he adds: ] As yours suit you.
[ He'd always been mannerly, at least, but he's gotten better over the years at meaning it, while it used to be just another way to prove he was better than other people. He nods toward the mace. ]
And that, as well.
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He bows his head to show his gratitude at the compliment. As much as he had wanted to become a priest, being a monk suited him far better without a doubt. The comment about the mace turns his smile wry for a moment though. ]
It's not mine. I was borrowing it. [ And he sincerely hopes the blacksmith doesn't think he stole it and ran off, but his friends would probably explain he's not that kind of person. More importantly: ]
Did you just arrive as well?
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[ Coming from a girl sitting in a wheelchair stopping somewhere to his right. She glances at the hovering spheres, reaching out like she wanted to poke at one as a child might prod an errant bubble. ]
What're these?
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Spirit Spheres. Holy magic.
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Magic! I knew it. That's so cool! If it's holy magic, are you some kind of priest? You can nod yes or no for that one.
( She pauses long enough to wait for some indication of a response before continuing on. )
What's your name? I'm Collette!
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And well, he figures a monk is somewhat similar to a priest, so he nods. Although he takes the moment when he's writing his name to clarify. ]
Jacquese. I'm a monk.
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... Hmm. Nope! Maybe he wasn't from an Earth she'd recognize. It'd sure explain the horns! Unless the Vikings had monks, and those really were decorative... )
I don't think I've ever met a monk in person before. Nice to meet you, Jak -- Juac -- Jacquese!
( She tried for a vaguely French pronunciation, pressing her lips together afterward to gauge his reaction. Had she totally butchered his name?
He was going to require a nick-name, STAT. )
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It's nice to meet you too, Collette. ☺ [ Yes he totally drew a little smiley face even though she can obviously see him smiling. ]
You can use my last name, Foran, if you prefer.
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So his absent wandering of the room changes to direct him towards the man. He's very tall, not counting the horns, but much too skinny and doesn't look much older than fourteen. To top that off he's bloody to boot--his blood is purple, but the monster blood splattered on him isn't.
Then he gets closer and notices the horns. There's a moment of surprise over his face, and then a bit of glee. Horns are familiar and comfortable, and even if the man looks human, he can't be because he has horns. Right? Right?]
What are you up and being?
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He looks to be in pretty bad condition and Jacquese doesn't know what 'up and being' is supposed to mean, but his first concern isn't deciphering what the boy meant. Instead, it's to cast a healing spell over him. His healing isn't up to par to a priest's, but it's still healing nonetheless and he can always cast it multiple times.
He hurriedly gets outs his blackboard to write: ]
Are you alright? I can cast more if that was not enough.
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Then he realizes some things up and hurting aren't painful anymore, so there's a moment of poking and prodding at himself to see what happened. He grins, enjoying the feeling--
At least until he realizes the bite-mark on his neck has healed. Distressed, Gamzee claws at it with his ragged nails until the skin is open and bleeding again before relaxing. The fact that he finds an injury soothing probably says something about his mental state. He hardly blinks at the chosen method of communication.]
You up and got your heal on too much, brother. No more of that. CAN'T-- GOT TO KEEP IT.
What are you being? Not got my gander on of no one all up and like you before.
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Jacquese schools his worried frown into a more neutral expression before he nods to indicate, fine, no more healing.
And there's the odd phrasing again too, but Jacquese gets the gist of it this time. 'What are you' tended to refer to one's class in Rune-Midgard, so out of habit he writes 'Monk' before seconds later realizing that, in this place, it might be meant quite literally so he adds 'Human' to it. ]
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Never got to kickin' with a monk before, brother! I'm up and being a bard.
[His smile is wide, if a little predatory and creepy, and he takes a step or two closer. The smile fades into confusion when he reads the next word though.]
What are you up and TELLING AT ME? Humans don't be carrying no horns all up on their nubs. I'm all down with knowing that fact.
[It seems he hasn't realized that the horns aren't a natural thing, but he is determined to find out, because he's intruding and trying to touch them.]
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He nods to acknowledge the statement, returning the smile with a calm one of his own. The smile makes him a little on edge though, but he stays put.
The kid's confusion in turn makes him confused until he realizes— Ah, of course. The horns would make it seem like he's not human. In Rune-Midgard the clothes indicating his class would be enough for people to realize that the horns were mere equipment, but here it would be different.
He leans slightly out of reach to quickly write an explanation, but once he's written it, he lowers his head so Gamzee can touch them. Jacquese trusts his reflexes enough, should he try anything. The board offers: ]
They're succubus horns, they can be equipped to enhance magical properties.
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