exsilium MODS (
initiates) wrote in
exsiliumlogs2013-01-02 10:01 pm
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Entry tags:
- #transport log,
- asuka langley soryu (evangelion),
- caesar saladberg (suikoden iii),
- collette "please" (animorphs),
- crystalia amaquelin (marvel 616),
- dick grayson (dc comics),
- feferi peixes (homestuck),
- galadriel (lotr),
- guinevere (merlin),
- joseph "jericho" wilson (tta),
- kate "candy" kane (dc comics),
- kaworu nagisa (evangelion),
- korra (legend of korra),
- nageki fujishiro (hatoful boyfriend),
- oerba yun fang (final fantasy xiii),
- remy lebeau (marvel 616),
- sayaka miki (madoka magica),
- sheena fujibayashi (tales of symphonia),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- snow villiers (final fantasy xiii),
- sonic the hedgehog (sonic),
- stephanie brown (dc comics),
- utena tenjou (rgu),
- ✝ alex j. murphy [robocop],
- ✝ anthy himemiya [utena],
- ✝ asami sato (legend of korra),
- ✝ barnaby "babbling" brooks jr [t&b],
- ✝ belthazar spellscry (original),
- ✝ clive (suikoden),
- ✝ ctsv (original),
- ✝ dean winchester (supernatural),
- ✝ frodo baggins (lord of the rings),
- ✝ gamzee makara [homestuck],
- ✝ gwendolyn (odin sphere),
- ✝ hilbert [pokemon white],
- ✝ holly short [artemis fowl],
- ✝ isaac hunter (original),
- ✝ jack frost [rise of the guardians],
- ✝ judal (magi),
- ✝ kanji tatsumi (persona 4),
- ✝ kougyoku ren [magi],
- ✝ kuroh yatogami (k),
- ✝ lightning [ffxiii-2],
- ✝ lilith [borderlands],
- ✝ lucifer [supernatural],
- ✝ miles edgeworth [ace attorney],
- ✝ n [pokemon],
- ✝ peter petrelli [heroes],
- ✝ pippin took [lord of the rings],
- ✝ ranka lee (macross frontier),
- ✝ reaver [fable],
- ✝ richard sharpe (sharpe),
- ✝ rika furude [higurashi],
- ✝ sam winchester (supernatural),
- ✝ samwise gamgee [lotr],
- ✝ scathach [the alchemyst],
- ✝ serah farron [ffxiii-2],
- ✝ sesshoumaru [inuyasha],
- ✝ the witness (original),
- ✞ — dropped characters — ✞
transport log » ❝ welcome to Exsilium ❞
Date: January 3rd
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium
Location: The Initiative Hold & Courtyard.
Characters: Everyone.
Summary: New Transports have all arrived and have been led to a banquet room within the Hold.
Warnings: None.
You've just been hustled and bustled through mazes of information and literal, wide corridors of the Initiative Hold and you've been equipped with your weapon—be it a gun, a sword, or even your existing powers. They've handed you this light netbook and a small pouch of coins (or a debit card, if you're more inclined), and there are several Transports before and after you going through the very same motions. You can hear the Greeter's voice as she walks alongside large groups, telling them all about the history of this place and sharing with you your purpose here in a hurried and urgent tone. "You're in luck that we have enough rooms for all of you; the housing building is getting awfully full. Please, let me show you into the courtyard."
You pass what looks like huge gymnasiums, all with dummies and targets strewn and splayed around the room. Training areas. There are even classrooms, and a few small offices. You're rushed past a large library while the Greeter informs you that you can find almost all your information there, if you've got the time to look—and trust her, you'll have time. You don't spend a lot of time in the bank, and it's a bit of a blur of exchanges with more and more of these strangely-accented and oddly polite-seeming members of the Initiative.
Soon enough, you're in a massive courtyard bustling with all the other Transports. It's not exactly what you'd expect, and it looks more like barracks than anything—huge walls of concrete and stone, separating you from all of the hallways you'd just passed through. It's raining heavily, and dark clouds loom in the air, though it hasn't turned to snow. It's a chill cold, and there are shelters—long cloth hangings that extend from the walls of concrete to house you from the rain, but not enough. Most notably, the courtyard is filled with a marketplace. Even in the cold and the rain, there are several citizens seated at their covered booths and tables, bundled up against the weather. They're selling all manner of their own handmade goods and foods, and citizens and Transports alike are traveling from one small covered shop to another in search of all manner of necessities.
The Greeter's voice has become so faint now, but you swear you can make it out in the back of the crowds as she tells you, "Good luck. Be safe!"
Her voice is drowned out by the busy marketplace, though even the transactions taking place are somewhat subdued. Nobody is overly happy, really, though most citizens can be found with smiles on their faces. It doesn't seem like they're that shocked to see you, either; even if you're not bound in tattered rags and wrapped in heavy shawls as they are. You're welcome to walk up to a shop, and find yourself something to eat—hey, maybe you'll even find something akin to a raincoat. Or, you can join the others under the coverings against the walls. Where am I? What war? She was talking so fast, and it didn't all make very much sense… did anyone else catch it all?
Welcome to the courtyard. Welcome to the Initiative Hold—and most importantly, welcome to Exsilium
no subject
Hakuryuu was in a slight rush to return to his room, considering the downpour at the moment and the large amount of food he had in his hands. His focus was only on the steps in front of him, and as the crowd increased, his own movements seemed to slow down for the time being.
That was, until he felt a rather familiar presence to his side.
Slightly alarmed, the boy will turn his head in the direction of the voice, his own eyes widening when he finally began to recognize who it belonged to. ]
... Judal!? [ Well, this was certainly a surprise.
The boy then takes a step back, gripping hold of the food as to not let it drop from the sudden jolt of his body. ]
What are you—
no subject
[Yeah, guess who is moving even closer and trying to lean all over Hakuryuu now, soaking wet and too tall for this nonsense? It's Judal, of course!
He is just so happy to see his little per project prince again, you know.]
You're here, too? I'm surprised. I thought you'd have razed this place to the ground to get home to your sister by now!
[Helpful, Judal, really. Though it's better than a comment about the empress by a tiny margin.]
no subject
The look on Hakuryuu's face darkens as the other boy inches closer. Can you see the look of disapproval, Judal? It's not that hard to tell.
Though as the boy opened his mouth to address Judal, his continuing sentence only left it agape with surprise.
You did not bring up his sister. No you didn't. ]
If there was a way to leave, I would have done that by now. [ There's a tight scoff, now taking a step away from the him. ] You are stuck in the same situation as I.