exsilium MODS (
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exsiliumlogs2013-10-31 05:13 pm
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Entry tags:
- #plot post,
- alice (pandora hearts),
- allen walker (d. gray-man),
- allison argent (teen wolf),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- apollo (original),
- armin arlert (attack on titan),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- barbara gordon (dc comics),
- big boss (metal gear),
- caesar saladberg (suikoden iii),
- carol (baccano!),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- claire farron (final fantasy xiii),
- cosima niehaus (orphan black),
- cross marian (d.gray-man),
- dante (devil may cry),
- darth maul (star wars),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- ellie (the last of us),
- emil castagnier (tales of symphonia),
- evelyn samson (original),
- fili (the hobbit),
- finn the human (adventure time),
- flora (the winx club),
- francœur (a monster in paris),
- gamora (marvel 616),
- gin ichimaru (bleach),
- heat (digital devil saga),
- helena (orphan black),
- helena bertinelli (dc comics),
- hisoka kurosaki (yami no matsuei),
- hope estheim (final fantasy xiii),
- howard link (d.gray-man),
- ico "von viking" (ico: citm),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- jake english (homestuck),
- jean summers (marvel earth-811),
- john watson (bbc sherlock),
- johnny d'amico (original),
- jude mathis (tales of xillia),
- kang (dragonlance),
- karina lyle (tiger & bunny),
- kate "candy" kane (dc comics),
- kaworu nagisa (evangelion),
- kevin cecil (makai ouji),
- khisanth (dragonlance),
- kili (the hobbit),
- kirian dawningsun (original),
- kouichi aizawa (nabara no ou),
- lea (kingdom hearts),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lucy heartfilia (fairy tail),
- luke skywalker (star wars),
- lydia martin (teen wolf),
- mai (a:tla),
- miranda lotto (d.gray-man),
- natsu dragneel (fairy tail),
- pascal (tales of graces),
- peter rumancek (hemlock grove),
- raiden (metal gear),
- richter abend (tales of symphonia),
- rinth ghostshot (guild wars 2),
- rodimus (transformers idw),
- rose lalonde (homestuck),
- rosette christopher (chrono crusade),
- ryoji kaji (evangelion),
- sarah manning (orphan black),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- seras victoria (hellsing),
- sesshoumaru (inuyasha),
- seviilia brightwing (original),
- shinji ikari (evangelion),
- sokka (a:tla),
- sora (kingdom hearts),
- stephanie brown (dc comics),
- tear grants (tales of the abyss),
- tempest (original),
- tsubomi hanasaki (heartcatch precure),
- tsuzuki asato (yami no matsuei),
- walter c. dornez (hellsing),
- wayne malloy (the riches),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age)
( open ) our ag wing's back and you're gonna be in trouble (hey now! hey now! our ag wing's back)
Date & Time: October 31st, 3313, 11:59PM - November 3rd, 3313, ????
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
cw: gore, helena is violent
[She hasn't even gotten to the actual food yet when she hears the scream. And the part that gets her most is the familiarity; it's her voice, but not. And it's not Sarah's either. Only a beat passes before she swiftly makes her way for the sound.]
[And it's one of the beasts, there. They don't terrify her as much as they probably should, despite their disgusting and horrific appearances; they are unholy demons, and she must kill them (she's already killed some), and that's more important. After a moment, Helena notices the target, and she can't help the way her lips twitch in an almost smile. Because it's the one - the sick one she saw briefly over the network.]
[Without another thought, Helena runs and lunges for the beast. She jumps at its back, and her knife comes out; she stabs immediately into its back, then drags it up and over the shoulder, scrambling up the body as she cuts into it. The creature starts, trying to throw her off, but she shifts again, bringing the knife down in front and drawing a line across its throat.]
no subject
Suddenly it clicked. )
H-Helena...
no subject
[She stabs it in the neck - not even a slash, like she'd done before to slit - but a complete shove of the blade as far as she can risk it. She drags it out, repeats the process again, again - she stabs it in the neck at least seven times before dropping to the ground.]
[But not for long. She leaps again, this time with intent to angle herself at such a position where she can drag her knife along its arm. It's a bit more of a process, as the beast fights harder against her, but Helena's determined to slice through the scythed arm and remove it.]
[Which, when she does cut through the flesh enough that the scythe is dangling more than actually connected, she grabs at its shoulder with one hand, grabs the arm with the other, and rips it off completely, throwing the limb across the cafeteria.]
no subject
this was the person sarah had talked about. someone capable of this level of gore was dangerous.
when the scythe/arm/limb is thrown across the cafeteria, cosima leaps out of the way to avoid getting guts on herself because really, who knows what compounds were present in whatever appeared to be its blood.
she wants to run, to leave the two to battle on. but somehow, she couldn't bear to leave the other clone alone. maybe because helena had saved her, maybe because she knows she couldn't handle other monsters alone if she ran into them. cosima continued to watch from the sidelines. )
no subject
[She jumps back with surprising grace to her step, laughing at the creature and tilting her head to the side.] You will die, beast. Return to where you have spawned.
[And she lunges again, throwing her entire weight into it, knocking the creature to the ground. She immediately hunches over and stabs at the chest, over and over, some of the blood spattering up onto her clothes (to match the prior spatter via the arms), but she pays it largely no mind. It lets out a cry of some kind from having a chest now full of holes, and Helena shifts just enough, so she can bring her knife back to it's neck, where she drags the weapon down through the previous slit. Her aim now is to remove the head.]
no subject
Avoid getting the blood on yourself!
( who really knew what was in alien monster blood. )
no subject
[It's a few moments of just staring at the dreadlocked woman, taking in her appearance and looking a little too long at her familiar face. Then Helena looks down at herself, already splattered in blood.]
Too late. [And then she continues the sawing motions through its neck, straight down until the head is decapitated; a little unnecessary, since the creature dies halfway through her attempts, but she'd already started - so of course she needed to finish.]
[Helena climbs to her feet after, then gives the head a kick; it spins across the room until it collides with the nearest wall. Her gaze turns once again to the other clone, staying there this time, and there's a couple seconds before she speaks up again.] Dismemberment is effective.
[You know. In case you hadn't noticed yet 8Db]
no subject
Seems like you have a lot of experience.
( she gestures to the various components of the monster lying in different parts of the room. there might have also been some gratitude in her voice. )
So, you're Helena. ( there was some uncertainty as to what to expect from the other clone. predictability, from what she's heard from sarah, was not one of helena's traits. )
no subject
[Her eyes follow the gesture to the limbs, and she chuckles softly over it.] I have killed many of these beasts.
[Her face twitches a little, when she hears her name spoken, and she picks up on the uncertainty in the tone (alongside the gratitude, earlier, not sure what to make of that in particular). But she doesn't move, doesn't give any sign that's she's going to suddenly take a flying leap with murderous intent.]
[It's probably Sarah's doing. Her curiosity beats back the instinct to kill, at least right now. Her gaze falls on the other clone with a sharp intensity, and Helena tests the name she got from the network on her tongue.] Cosima.
[Her accent probably butchers it slightly, though.]