exsilium MODS (
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exsiliumlogs2013-10-31 05:13 pm
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Entry tags:
- #plot post,
- alice (pandora hearts),
- allen walker (d. gray-man),
- allison argent (teen wolf),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- apollo (original),
- armin arlert (attack on titan),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- barbara gordon (dc comics),
- big boss (metal gear),
- caesar saladberg (suikoden iii),
- carol (baccano!),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- claire farron (final fantasy xiii),
- cosima niehaus (orphan black),
- cross marian (d.gray-man),
- dante (devil may cry),
- darth maul (star wars),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- ellie (the last of us),
- emil castagnier (tales of symphonia),
- evelyn samson (original),
- fili (the hobbit),
- finn the human (adventure time),
- flora (the winx club),
- francœur (a monster in paris),
- gamora (marvel 616),
- gin ichimaru (bleach),
- heat (digital devil saga),
- helena (orphan black),
- helena bertinelli (dc comics),
- hisoka kurosaki (yami no matsuei),
- hope estheim (final fantasy xiii),
- howard link (d.gray-man),
- ico "von viking" (ico: citm),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- jake english (homestuck),
- jean summers (marvel earth-811),
- john watson (bbc sherlock),
- johnny d'amico (original),
- jude mathis (tales of xillia),
- kang (dragonlance),
- karina lyle (tiger & bunny),
- kate "candy" kane (dc comics),
- kaworu nagisa (evangelion),
- kevin cecil (makai ouji),
- khisanth (dragonlance),
- kili (the hobbit),
- kirian dawningsun (original),
- kouichi aizawa (nabara no ou),
- lea (kingdom hearts),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lucy heartfilia (fairy tail),
- luke skywalker (star wars),
- lydia martin (teen wolf),
- mai (a:tla),
- miranda lotto (d.gray-man),
- natsu dragneel (fairy tail),
- pascal (tales of graces),
- peter rumancek (hemlock grove),
- raiden (metal gear),
- richter abend (tales of symphonia),
- rinth ghostshot (guild wars 2),
- rodimus (transformers idw),
- rose lalonde (homestuck),
- rosette christopher (chrono crusade),
- ryoji kaji (evangelion),
- sarah manning (orphan black),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- seras victoria (hellsing),
- sesshoumaru (inuyasha),
- seviilia brightwing (original),
- shinji ikari (evangelion),
- sokka (a:tla),
- sora (kingdom hearts),
- stephanie brown (dc comics),
- tear grants (tales of the abyss),
- tempest (original),
- tsubomi hanasaki (heartcatch precure),
- tsuzuki asato (yami no matsuei),
- walter c. dornez (hellsing),
- wayne malloy (the riches),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age)
( open ) our ag wing's back and you're gonna be in trouble (hey now! hey now! our ag wing's back)
Date & Time: October 31st, 3313, 11:59PM - November 3rd, 3313, ????
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
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a Witcha little girl with a camera around her neck.It's kind of mystery how Carol got this far without getting ripped apart, but there she is. She doesn't notice that Christopher is there too.]
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Except when he gets the choice to do something about it, it's hard for him to resist.
That's why, hands in his pockets, Christopher starts approaching the sobbing. And talking, like warning a wounded animal of one's approach.]
You know, I'm very good at hide and seek. Of course, I'm naturally very talented at everything I put my mind to—at least as naturally so as possible, under the circumstances. Would you care to limit our next game to the living quarters?
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The sobbing stops, and there's some shuffling and she peeks out from behind the chair, on her hands and knees.]
M-Mr. Christopher?
[Her voice is quiet and shaky. She doesn't move from her spot or try to go to him. Not if those things are still out there.]
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I win!
Sorry, I may have that wrong.
You're it?
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She shakes her head. Even though it's Christopher, she's still afraid to move from her spot. She mentally scolds herself for crying, before wiping the back of her hand across her eyes and trying to calm herself down.]
I-I'm sorry, I don't want to play any games right now. Um...a-are the monsters still out there, Mr. Christopher?
[She'll leave her chair fort if he says yes. Not that it really mattered, because if she were attacked in here that chair fort wasn't going to protect her very well.
Of course as she says this, something else wanders into the cafeteria from another entrance...]
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Mm, shan't be for long. [He gives Carol a serene smile. The zombie has noticed them and is now heading in their direction] Close your eyes, Carol. I won't hold back against them.
[The zombie rears back and it spits. Without turning, Christopher swings his umbrella over his shoulder and opens it. The hiss of acid sings as the spit that Christopher deflected hits the floor, ceiling, walls—but not either of them. He spins his umbrella to clear the rest of the acid off and finally turns to fight.]
[Carol, hiding again is a great idea.]
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She wishes she could do more, or at least be brave enough to say something, but all she can do now is wait and hope the fight ends quickly. When she opens her eyes again, she hopes it'll be like waking up from a nightmare.]
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But at least, Christopher himself is not bloodstained, and with the body parts fallen as they have among debris, it might be easy to miss most of them.]
Shall we move back to the living quarters?
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She scrambles out from behind the chairs and towards him. She doesn't say anything, she's too afraid to right now, but she'll reach a hand out to him, hoping that will be enough to tell him what she wants him to do.
He can take her wherever he wants as long as it's away from those things.]
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Easy. None of these monsters were difficult kills. That's why he doesn't tense up as a scraping starts coming towards them from down the hall.]
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What's that?
[Maybe it wasn't a monster, maybe it was just another person. But it didn't sound like a person, and there weren't any places for her to hide out in the hallway.
With her free hand, she lifts her camera a little higher. She's terrified, but maybe she can blind it. After all, the lens she has is supposed to be special in some way - it should be able to help them somehow.]
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And the monster leaps out the moment they turn a corner. Will Christopher kill it, or does Carol get to take a picture?]
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Because it's not moving at all. Not blinded or stunned, but completely frozen in place.
She has her eyes closed during this, unaware that she froze it.]
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Christopher tilts his head sideways.
Christopher pokes the monster's head, and then, getting no response, tears it off.
Huh.]
My, Carol. I had no idea that time itself was under your sway.
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Carol's eyes stay shut, seemingly unaware of what's happened.]
D-did I get it? Did the monster go away yet?
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Do you think we're going to run into a lot more of them, Mr. Christopher? I-I can help out with my camera. The lens they gave me is supposed to be a special lens, s-so I think it can help.
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[Don't make her look it's too scary.]
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I may have a target for you already.
[He raises their linked hands to point in the direction of the dropped corpses.]
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Her only response is a whimper. As soon as he tells her to, she'll freeze the corpses.]
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The creatures burst forward.] Now! ♫
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Hopefully she freezes all of them, but with how wildly she's aiming, it's hard to tell.]
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[She finally stops, and opens one eye to see what exactly it was she just froze before Chris gets rid of them. What she sees makes her a little sick. They weren't zombies as far as she can tell. Bugs maybe?]
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