exsilium MODS (
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exsiliumlogs2013-10-31 05:13 pm
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Entry tags:
- #plot post,
- alice (pandora hearts),
- allen walker (d. gray-man),
- allison argent (teen wolf),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- apollo (original),
- armin arlert (attack on titan),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- barbara gordon (dc comics),
- big boss (metal gear),
- caesar saladberg (suikoden iii),
- carol (baccano!),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- claire farron (final fantasy xiii),
- cosima niehaus (orphan black),
- cross marian (d.gray-man),
- dante (devil may cry),
- darth maul (star wars),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- ellie (the last of us),
- emil castagnier (tales of symphonia),
- evelyn samson (original),
- fili (the hobbit),
- finn the human (adventure time),
- flora (the winx club),
- francœur (a monster in paris),
- gamora (marvel 616),
- gin ichimaru (bleach),
- heat (digital devil saga),
- helena (orphan black),
- helena bertinelli (dc comics),
- hisoka kurosaki (yami no matsuei),
- hope estheim (final fantasy xiii),
- howard link (d.gray-man),
- ico "von viking" (ico: citm),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- jake english (homestuck),
- jean summers (marvel earth-811),
- john watson (bbc sherlock),
- johnny d'amico (original),
- jude mathis (tales of xillia),
- kang (dragonlance),
- karina lyle (tiger & bunny),
- kate "candy" kane (dc comics),
- kaworu nagisa (evangelion),
- kevin cecil (makai ouji),
- khisanth (dragonlance),
- kili (the hobbit),
- kirian dawningsun (original),
- kouichi aizawa (nabara no ou),
- lea (kingdom hearts),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lucy heartfilia (fairy tail),
- luke skywalker (star wars),
- lydia martin (teen wolf),
- mai (a:tla),
- miranda lotto (d.gray-man),
- natsu dragneel (fairy tail),
- pascal (tales of graces),
- peter rumancek (hemlock grove),
- raiden (metal gear),
- richter abend (tales of symphonia),
- rinth ghostshot (guild wars 2),
- rodimus (transformers idw),
- rose lalonde (homestuck),
- rosette christopher (chrono crusade),
- ryoji kaji (evangelion),
- sarah manning (orphan black),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- seras victoria (hellsing),
- sesshoumaru (inuyasha),
- seviilia brightwing (original),
- shinji ikari (evangelion),
- sokka (a:tla),
- sora (kingdom hearts),
- stephanie brown (dc comics),
- tear grants (tales of the abyss),
- tempest (original),
- tsubomi hanasaki (heartcatch precure),
- tsuzuki asato (yami no matsuei),
- walter c. dornez (hellsing),
- wayne malloy (the riches),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age)
( open ) our ag wing's back and you're gonna be in trouble (hey now! hey now! our ag wing's back)
Date & Time: October 31st, 3313, 11:59PM - November 3rd, 3313, ????
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
B
The Gilnean appears to be letting her nose guide her, and will easily be spotted by her sniffing even before her shadow comes into view around the corner. The adrenaline has been running thick the past view days, and she's not taking any chances when she smells something human. Whatever it is, its not moving, but it is speaking. Did that mean she was safe?
Her voice comes out as a nervous growl and she stops short of coming into view.]
Are you friendly over there?
no subject
Uh, yeah. Are you?
no subject
[The worgen moves around the corner in the most nonthreatening way possible, ears pinned and her entire body hunkered down with her hands clasped to hide her claws.
She lifts her head just enough to survey Ellie. There's a nice respectable distance between them.]
Are you hurt?
no subject
Holy shit. You're one of those werewolves people were talking about, huh?
no subject
You might say that. I like to think I am a bit more civilized than the pups causing that ruckus from when we first arrived.
[There's hesitation on her end. She had managed to keep her roots under wraps, but with the undead creatures shambling about...could she really leave this girl injured in good conscious?]
...I may be able to help.
[She nods toward her injured ankle.]
no subject
[At least talking animals and fantasy creatures don't freak her out too much anymore. Ellie takes a breath.]
Yeah?
no subject
[A pause in her words as she starts to approach.]
Well, I can at least promise I won't make it worse.
no subject
Real comforting.
no subject
[She kneels down on the floor anyway to get a better look at Ellie's ankle, tilting her head and sniffing. She could soothe the pain, at least. Broken bones would be impossible to fix on the moon's surface with no natural energy to pull from.
Bloodsnap reaches out, first giving the other girl a chance to stop her in case she was still afraid, before resting her clawed hand over her ankle. Green light momentarily envelopes it, restoring energy and mending minor tears in skin and tendons.
Its a short, quick spell.]
Never was much of a healer, but I have a few tricks up me sleeve.
no subject
Jesus... [Magic, of course. She doesn't like it. The receding pain, however, makes her want to reconsider.]
What did you do? It... feels better.
no subject
[She pulls her hand away. Thankfully, she had plenty of her own energy to spare. Druidism required balance in life to work -- normally on the moon, it would be impossible.]
I'd still watch yourself, love. I can't promise I did much more than bandage the problem.
[She glances down the hallway behind her.]
Might be best to head back where its safe, don't you think?
no subject
Thanks. I just might.
[Gingerly, she puts weight on the ankle. So far, so good.]
They could probably use you in the clinic.