initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote in [community profile] exsiliumlogs2013-10-31 05:13 pm
Entry tags:

( open ) our ag wing's back and you're gonna be in trouble (hey now! hey now! our ag wing's back)

Date & Time: October 31st, 3313, 11:59PM - November 3rd, 3313, ????
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.

Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.

There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.

There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.

Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!

We can't bring you back right now!
timehalt: (pic#6290092)

[personal profile] timehalt 2013-11-19 02:40 am (UTC)(link)
[ Well aren't you a ray of sunshine and puppies today. As Shintaro goes on, Miranda looks more and more upset--as if the UE is going to appear any moment and destroy them all. ]

Then--then what should we do? If we can't--there must be some way we can keep everyone safe!
substitutable: (pic#6274848)

[personal profile] substitutable 2013-11-23 08:09 am (UTC)(link)
I think that's why the Initiative's trying to find a way to stabilize the power here. If the base can support us better, they can focus more on how to keep us safe here.
timehalt: (pic#6290114)

[personal profile] timehalt 2013-11-25 04:57 am (UTC)(link)
But--but how can they keep us safe if even their home was destroyed? How will-stabilizing this place help if what you just said is true?

[personal profile] substitutable 2013-11-26 10:44 pm (UTC)(link)
The problem with the shaky power is that if it goes down too much, the entire place might crash. If it crashes, it can't sustain all the people living here. We need a stable one, so even if we do get attacked it'll withstand everything more?

At least, that's what I'm thinking.