exsilium MODS (
initiates) wrote in
exsiliumlogs2013-10-31 05:13 pm
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Entry tags:
- #plot post,
- alice (pandora hearts),
- allen walker (d. gray-man),
- allison argent (teen wolf),
- altair ibn la-ahad (assassin’s creed),
- alucard anselm (original),
- apollo (original),
- armin arlert (attack on titan),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- barbara gordon (dc comics),
- big boss (metal gear),
- caesar saladberg (suikoden iii),
- carol (baccano!),
- caspian (narnia),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- christopher de red (baccano!),
- chrono (chrono crusade),
- chrysos kineas (original),
- claire farron (final fantasy xiii),
- cosima niehaus (orphan black),
- cross marian (d.gray-man),
- dante (devil may cry),
- darth maul (star wars),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- ellie (the last of us),
- emil castagnier (tales of symphonia),
- evelyn samson (original),
- fili (the hobbit),
- finn the human (adventure time),
- flora (the winx club),
- francœur (a monster in paris),
- gamora (marvel 616),
- gin ichimaru (bleach),
- heat (digital devil saga),
- helena (orphan black),
- helena bertinelli (dc comics),
- hisoka kurosaki (yami no matsuei),
- hope estheim (final fantasy xiii),
- howard link (d.gray-man),
- ico "von viking" (ico: citm),
- isaac lahey (teen wolf),
- jaime reyes (dc comics),
- jake english (homestuck),
- jean summers (marvel earth-811),
- john watson (bbc sherlock),
- johnny d'amico (original),
- jude mathis (tales of xillia),
- kang (dragonlance),
- karina lyle (tiger & bunny),
- kate "candy" kane (dc comics),
- kaworu nagisa (evangelion),
- kevin cecil (makai ouji),
- khisanth (dragonlance),
- kili (the hobbit),
- kirian dawningsun (original),
- kouichi aizawa (nabara no ou),
- lea (kingdom hearts),
- lenalee lee (d.gray-man),
- lloyd irving (tales of symphonia),
- lucy heartfilia (fairy tail),
- luke skywalker (star wars),
- lydia martin (teen wolf),
- mai (a:tla),
- miranda lotto (d.gray-man),
- natsu dragneel (fairy tail),
- pascal (tales of graces),
- peter rumancek (hemlock grove),
- raiden (metal gear),
- richter abend (tales of symphonia),
- rinth ghostshot (guild wars 2),
- rodimus (transformers idw),
- rose lalonde (homestuck),
- rosette christopher (chrono crusade),
- ryoji kaji (evangelion),
- sarah manning (orphan black),
- saul goodman (breaking bad),
- sayaka miki (madoka magica),
- seras victoria (hellsing),
- sesshoumaru (inuyasha),
- seviilia brightwing (original),
- shinji ikari (evangelion),
- sokka (a:tla),
- sora (kingdom hearts),
- stephanie brown (dc comics),
- tear grants (tales of the abyss),
- tempest (original),
- tsubomi hanasaki (heartcatch precure),
- tsuzuki asato (yami no matsuei),
- walter c. dornez (hellsing),
- wayne malloy (the riches),
- xerxes break (pandora hearts),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age)
( open ) our ag wing's back and you're gonna be in trouble (hey now! hey now! our ag wing's back)
Date & Time: October 31st, 3313, 11:59PM - November 3rd, 3313, ????
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
Location: Agriculture Wing, Moon Base to start. Cafeteria, warehouse, docking bay, VR rooms, Transport Pad, or Observatory later on.
Characters: Any & all!
Summary: Space Zombies are allowed out of the Agriculture Wing, slowly revving up their systems to try and infect and absorb as many of the Transports (or 12 Initiative Members) as possible.
Warnings: Log will be locked for potentially graphic violence. Please warn in threads should the violence or gore become graphic.
Notes: Specify a date and location in your top comment. You may specify multiple dates/locations. Specify a time if you wish as well.
Everything is a success at first, from the cool rush of air out of the Agriculture Wing once the doors are fully unlocked, to the heady sense of accomplishment for finally moving forward on something good for the long-term usability of the Moon Base. It's intended to remain a resource, after all, but not be a permanent home. Fraying tempers and the sense of cabin fever descending on Transports continues to showcase how important it is to get back down on Earth to regain some breathing room.
There's little enough dust between all the unmoving, unlit structures, many even supporting the barest dried husks of what once grew there. Upon the lightest touch, they disintegrate, turning into a dust that falls to the ground. The silent rows will be reclaimed and turned into functioning units, based on Transport efforts, and Transport time invested in the project.
There's just one problem. Something stirs in the reclaimed wing, among tangles of hosing and wiring. Skitterings and movements that make no sense for a long abandoned Moon Base. The further in Transports go, relying on magic or technology to generate light past the bare minimum maintained by the base, the more disturbing sights they may run into.
Of course, the most disturbing of all might be lying just around the far corner -- but don't worry, it's only a flesh wound. Try not to get surprised in the machinery, caught suffering from not looking up or caught making out with anything unsavory this holiday season, Transports. We need all of you to stay alive!
We can't bring you back right now!
no subject
[ He's actually smiling quite a nice smile at her.
Or, well, it would be a nice smile, were he not dripping with zombie goo. A piece of slimy entrail slides off his nose and falls to the ground with a plop! ]
I didn't see you there.
no subject
[ Er. Well, in the light of safety not so much. Miranda swallows, and tries to fumble through her pockets for some sort of handkerchief. Maybe if he wipes himself off a bit, she won't want to gag. ]
Um, you've got something on your...
no subject
[ He seems oblivious to her handkerchief. ]
Anyway, you shouldn't loiter about, these creatures can be a bit, er, tedious if you let them catch up with you.
[ Plop! Was that an eyeball dropping off his shoulder? ]
no subject
[ Boy, aren't you a charmer. Especially the mess you're making in her little bubble of safety. If she weren't such a nice person--and terrified enough to keep you around regardless--she'd be tempted to put you out. You're starting to smell. ]
Oh, um, it's okay right now. We're in my Time Halt. They can't touch us here.
no subject
Eh?
Your what? Time Halt?
no subject
Y-yes. It's my power, I guess you could say. Right now we're inside it so nothing can get to us.
[ There's a pause as she remembers-- ]
Are you hurt? Did they get to you?
no subject
[ Terribly disturbing. ]
Haha! Why, that’s very clever. What can you do? Can you travel about in it, or make it speed up or slow down?
no subject
Ah, I can stop time or rewind it. B-but only temporarily. I...I can't affect anything permanently.
[ And that fact has affected her immensely throughout her time here and at home. ]
no subject
So — you can affect the flow of time in a small area, is that it?
[ He considers this, and compares it against his understanding of what significant powers do to a person. ]
How long can you keep it up?
no subject
[ Wow, you sure know what's up, huh, Mr. Break? She mulls over that question for a good minute; weighing her inner reserves against her determination. ]
Ah...for the next fix or six days? I can go longer, but having to deactivate and reactivate it quickly is a little... [ Exhausting. ] ...hard on me. I promise you'll be safe in here for as long as I can keep my Innocence activated.
[ Even if it kills her. ]
no subject
But before he comments on any of this, there's one point he's got to clarify: ]
Your "innocence"?
Dear me — the strength of your power is related to your virtue?
no subject
No! No, no, no, not at all! That's just what it's called! They're--they're holy relics! It has nothing to do with that!
no subject
I'm just teasing yooou~!
[ He reaches out, as if to pat her encouragingly on the shoulder; but mid-gesture seems to think better of it. HIs hands are covered in zombie goo. He lets his arm drop, in a manner that's definitely not at all sheepish. ]
Well, you know, as much as I'd enjoy monopolizing your company for the better part of a week, I think we might do better to go and find ourselves a nice cup of tea, what do you say?
no subject
[ Why would you do that?? ]
But it isn't safe!
[ And as bad as you're starting to smell, she's not about to let you out when she knows it's safer in here. ]
no subject
[ Snap! He thumbs open the catch on his sword cane, and half pulls it out, revealing the steel. ]
But I assure you, they're beyond all kindness.
no subject
[ She can appreciate being gung-ho for eliminating the enemy (she's friends with shounen heroes after all) but--but--]
It's dangerous out there! And, and you must be tired. Can't we just--wait and rest for a bit?
no subject
[ He seems to regard her for a moment, puzzled; slowly, his expression resolves into a knowing smirk. ]
Ha! Ha! Ha! I really do want to have a spot of tea with you, it wasn't just an expression.
[ The sword comes out all the way, and in that gesture, the loose-limbed clown disappears. He is all sinew and trained muscle. ]
Set aside your "Innocence," for me, Miss Miranda.
no subject
Give me a moment.
[ She takes a deep breath and shifts her focus. The disc in her hands spins faster and if Break looks at himself, he'll see the clocks floating out of him; healing wounds, curing fatigue, and even cleaning up his clothing. By the time the clocks stop, he should be looking and feeling as good as before the zombies attacked.
Once finished, Miranda lets out her breath and opens eyes with dark smudges that seem even larger, and her hands have a little more tremble to them. ]
Time Reverse will keep you healed for as long as I can hold it, but--I can't keep it up indefinitely. Whatever wounds you get will come back once I deactivate it, so please--please be careful. I can't stop a wound from being fatal. And I. I can't bring back the dead.
no subject
"Time Halt," "Time Reverse." Collette had been able to stop time, but Miranda seems to be able to unwind it, at great personal cost, if that's what "can't keep it up indefinitely" means. ]
Dead? Hahaha! I say, you won't be rid of me so easily. Stay behind me, if you please, and look sharp.
[ Of course, Emily has to add: ]
— OR YOU'LL GET ZOMBIE IN YOUR HAIR!
no subject
[ Miranda tries a smile, but it's a pale, weary thing. She'd much prefer he actually try to stay safe than try something reckless, but no one's ever listened to her before; why should they start now?
Not even his doll gets more than a concerned, assessing look. Does she need to worry about that one's safety, too? ]
If you're ready, Mr. Break.
no subject
[ As her Time Halt comes down, he steps forward. The zombies never get a chance to attack. As one, they slide into halves, heads and torsos separated from their bodies. Break himself moves so quickly that he's difficult to see.
Soon the floor of the room is covered in arms and legs and other body parts. They're still moving, but their lethality has plummeted. Break leaps back to Miranda, landing lightly in front of her. He puts out his hand (which he has managed to keep relatively clean, this time). ]
Now let's go and get that tea, all right?
no subject
Still, she's glad Break seems more energetic, if not pleased with his work. She smiles wearily and places her hand in his. ]
I'm not sure I could stomach tea right now, but it's best if we get somewhere safe enough to soon.
no subject
Ah -
[ And moving quickly through the corridor with her, out of the agricultural wing, he prattles: ]
Oh! Oh, I see. You didn't want to have tea with me after all. Tsk, tsk, leading me on, how naughty you are.
no subject
Mr. Break, I didn't mean it like that. It's only that I--[ She trips over something and nearly collapses into Break, only righting herself at the last moment. ]--Oh!
no subject
[ He can feel the skip and bobble. His first inclination is to support her by the shoulders, but then he remembers... ]
Your, ah, your "Time Reverse." You can let it go, if you like. I think we're out of danger.
(no subject)