exsilium MODS (
initiates) wrote in
exsiliumlogs2013-05-21 10:29 am
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Entry tags:
- #plot post,
- allen walker (d. gray-man),
- alphonse elric (fullmetal alchemist),
- artie nielsen (warehouse 13),
- arya stark (asoiaf),
- ashraf salib (original),
- asuka langley soryu (evangelion),
- berserker (fate/zero),
- billy cranston (power rangers zeo),
- bolin (legend of korra),
- caesar saladberg (suikoden iii),
- celebrían (lotr),
- charlie cutter (uncharted),
- chloe frazer (uncharted 3),
- claudia donovan (warehouse 13),
- coby (one piece),
- collette "please" (animorphs),
- dick grayson (dc comics),
- donny casey (original),
- dr. gordon freeman (half-life),
- edward elric (fullmetal alchemist),
- elena fisher (uncharted),
- elissa cousland (dragon age),
- elliot nightray (pandora hearts),
- elmer c. albatross (baccano!),
- emil castagnier (tales of symphonia),
- feferi peixes (homestuck),
- flora (the winx club),
- gamora (marvel 616),
- gilbert nightray (pandora hearts),
- haruto souma (kamen rider wizard),
- hitsugaya toushiro (bleach),
- ibin cenna (original),
- ico "von viking" (ico: citm),
- jade curtiss (tales of the abyss),
- jaime reyes (dc comics),
- jake english (homestuck),
- james t kirk (stxi),
- jesse pinkman (breaking bad),
- johnny d'amico (original),
- joseph "jericho" wilson (tta),
- kaede kaburagi (tiger & bunny),
- kanaya maryam (homestuck),
- kang (dragonlance),
- kano shuuya (kagerou days),
- kate "candy" kane (dc comics),
- katniss everdeen (hunger games),
- khisanth (dragonlance),
- kido tsubomi (kagerou days),
- kousuke nitoh (kamen rider wizard),
- kyouko sakura (madoka magica),
- lenalee lee (d.gray-man),
- lisbeth salander (tgwtdt),
- luke fon fabre (tales of the abyss),
- madoka kaname (madoka magica),
- mahdi clare (original),
- martin "suave" darkov (original),
- max briest (original),
- max kearney (original),
- medusalith boltagon (marvel 616),
- meliantha (original),
- nanami kiryuu (rgu),
- nathan summers (marvel 616),
- nicolas brown (gangsta),
- oriko mikuni (oriko magica),
- oz vessalius (pandora hearts),
- painwheel (skullgirls),
- pidonus marasia (original),
- priad (warhammer 40k),
- remy lebeau (marvel 616),
- riku (kingdom hearts),
- rose lalonde (homestuck),
- sango (inuyasha),
- saori nakagawa (original),
- saul goodman (breaking bad),
- sheena fujibayashi (tales of symphonia),
- sheryl nome (macross frontier),
- shinji ikari (evangelion),
- shintaro kisaragi (kagerou days),
- soldier blue (toward the terra),
- sollux captor (homestuck),
- stephanie brown (dc comics),
- susan storm richards (marvel 616),
- suzaku kururugi (code geass),
- utena tenjou (rgu),
- vera (the elder scrolls),
- xerxes break (pandora hearts),
- ygritte (asoiaf),
- zelos wilder (tales of symphonia),
- zevran arainai (dragon age),
- ✝ asami sato (legend of korra),
- ✝ barney calhoun (half-life),
- ✝ belphegor (katekyo hitman reborn),
- ✝ ctsv (original),
- ✝ dirk strider (homestuck),
- ✝ dr. aileen kimber (original),
- ✝ ellie linton (tomorrow),
- ✝ elza (suikoden),
- ✝ equius zahhak (homestuck),
- ✝ garnet "dagger" til alexandros (ffix),
- ✝ guy cecil (tales of the abyss),
- ✝ jim raynor (starcraft),
- ✝ jules grumley (original),
- ✝ larsa solidor (final fantasy xii),
- ✝ lee chaolan (tekken),
- ✝ leonard "bones" mccoy (star trex xi),
- ✝ med'an (world of warcraft),
- ✝ misaki yata (k),
- ✝ nikolai luzhin (eastern promises),
- ✝ rei ayanami (evangelion),
- ✝ ricasthix (original),
- ✝ richard sharpe (sharpe),
- ✝ roxy lalonde (homestuck),
- ✝ sam winchester (supernatural),
- ✝ simmaeri (original),
- ✝ sokka (a:tla),
- ✝ tenpou gensui (saiyuki gaiden),
- ✝ thane krios (mass effect),
- ✝ thassarian (world of warcraft),
- ✝ thorin oakenshield (the hobbit),
- ✞ — dropped characters — ✞
Other Worlds: V 2.0
Date & Time: May 21st, beginning at 0900.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
Location: The Initiative Hold and all throughout Elmer's world
Characters: Anyone participating in the fighting, anyone staying behind.
Summary: Elmer's world is fought for and lost.
Warnings: Violence, death.
They reopen the portal at 0900, May 21st. The first scientist who stepped through was killed within thirty seconds; the rest who followed made it back through to Exsilium, albeit not unscathed. The portal was shut again by a panicked operator, although a second operator knew to keep the coordinates locked.
Within ten minutes, the alert had been sent out. There's no time to wait for the Transports to gather en masse; as soon as they have a sizable enough force to stand a chance at fighting through and clearing their gateway's location, the door is opened again.
Immediately inside the door is a desolate, grim scene. What had previously been the coast of Japan is now scorched earth, blasted sand, and little else. As the first point of contact for this world, it has undoubtedly suffered the worst. Here, the UE didn't stop at governments, financial centers, and capitols — the UE destroyed everything in sight. There are enough UE soldiers remaining in the broken country to give the Transports a difficult battle, although by now the bulk of their forces have moved on.
The Initiative will soon realize the necessity of opening more gateways, just as the UE had done. Transports will be deployed to London, Berlin, Paris, DC Washington, Moscow, Beijing, New York City, Hong Kong, Madrid. Through each of these windows, the destruction is staggering. Buildings are more husks than structures, everything that can burn is alight, and the death toll is off the charts. Blackened bodies seem to line every street, while pieces litter the ground among the rubble. There's no doubt that the UE has no need of the people of this world. They're after resources only, and anything and anyone already here is to be removed.
You can find UE soldiers everywhere. They move in coordinated squadrons of 20, and each of them carries a small arsenal. Even without their incredibly advanced and destructive weaponry, they're fearfully formidable. Each soldier, while still only human, is a genetically perfect clone, further enhanced by technological implants. They're all highly trained in physical combat. Even if you can disarm one of them, don't count on close-range attacks being any easier to handle. They've brought along cannons, small flying craft, and lightweight tanks. Each of these is the top of the line in terms of technology, geared toward destroying as much as it can, as quickly as it can. The United Earth is here to destroy, and they won't stop to wonder why their targets go from being civilians and scrambling, off-guard, comparatively primitive militaries, to trained and powered Transports.
For anyone staying at home, they'll find that any Initiative presence has withdrawn fully to the Hold. All Initiative employees are needed, and most of them in the med bays. The majority of the Initiative focus is on recalling and resurrecting fallen Transports, but attention is still needed for the living-but-wounded. Any Transports who stay in Exsilium and offer their help will have it immediately accepted; they'll be put to work in the medical wings, runnings supplies, or simply set at a machine and told to keep an eye on the numbers: Transport vitals, UE movements, and maps upon maps of changing statistics and colors.
At 1500, the Initiative will recall all Transport soldiers back to Exsilium and seal shut the gateway. The UE numbers are too great, their soldiers too powerful, and Elmer's world is lost.
I got you a present it is feelings
Steph died fifteen minutes ago, a soldier's hands around her throat as another tore her staff from her hands, but there's something to be said for self-destruct functions, and at least she took a few of them with her, when her suit exploded.
They have't quite woken Batgirl back up, yet.]
where's the gift receipt...
He's almost relaxed. Jesse's okay — alive, anyway — and now they've got an interesting story to tell.
Maybe, just maybe, the gravity of the situation hasn't sunk in yet.
But then he looks around.
If Jesse's at all surprised by the way Saul makes a bee-line for Steph's bed and grabs her hand, Saul is three times as surprised. He's never touched a dead body before. That's Mike's job; not his. It's just about what he'd imagined, though — her skin is cold, almost damp. Her fingers aren't stiff yet.
Jesse's hands felt the same way when he was sick.
Saul tries to draw the attention of the staff and is waved off with promises that they'll get to her "soon."
Since he can't bring himself to leave her like this, he perches on the side of her bed.
And waits.
Again.]
I lost it
It means that her eyes open instantly once they've gotten around to reviving her, surroundings taken in even as her hand automatically goes to her staff, but any of that unconscious panic disappears when she realizes there's someone near her, and that it's Saul, of all people.]
Shit.
[She should sit up, but she just closes her eyes again, squeezing them shut like that might make this go away.
He's going to be so mad.]
DAMN IT
standingpacing by her bedside. The medics shooed him away and tried to get him to leave, but he's stubborn, so he stayed. Waited. Watched. Brushed some hair from her face, too, when no one was looking.For a few seconds, yeah, he's mad. Beyond mad, but not at her. Exhaustion rides in on that same wave, though, so it's only a matter of seconds before he just looks tired.]
Yeah, that's about the same reaction I had.
does that mean you dont like it?
Why are you here?
[What happened?]
:|
[He shrugs.]
You're not the only one who had to deal with an explosion today.
ilu
[Stop being a smartass, because now she's worried. She hadn't really thought to be too concerned about Saul, having assumed he'd stay behind with the Initiative where it would be safe, but apparently she was wrong.]
What the fuck happened?
/tsuns :|
[WHAT? IT'S AS GOOD AN EXPLANATION AS ANY.]
I'm still a little iffy on the other details. What about you?
/appropriate anime reference
What?
[She'll answer his question when she makes sure she heard that right.]
uguuu
[He sits on the vacant bed opposite hers, frowning at his hands.]
Give me an hour or two and I'll probably be able to give you a better idea of what happened.
uwu
God, Saul, I'm sorry.
[She moves so she's facing him, but after a moment of just looking at him, she gets up and closes the distance between them so she can wrap her arms around his shoulders in a hug.
He seems like he needs one, and maybe she could use one, too.]
no subject
[The rest of his words are lost in the hug. It's not her fault. If anything, it's his; he insisted on going downstairs. He let Jesse tag along. He didn't listen to the warnings.
And he died.
It's only now that he realizes he's been shivering, probably since he woke up. Shock, maybe? He doesn't know.
Saul wraps his arms around Steph's middle in return and presses his lips to her hair. Almost a kiss, but not quite. It is, however, enough for his words to come out in a low, barely audible mumble.]
Please don't go back.
no subject
I have to. [gently, because she understands that now he's going to worry about her.] My friends are there.
[It's not about winning the battle anymore, she knows it's already lost, but until the Initiative calls a retreat she's going to keep fighting in the hopes she'll spare a few people the jolt of having to wake up here.]
no subject
His arms tighten around her for a fraction of a second. He doesn't know what to say — there's no point in begging her not to go, and he certainly doesn't want to admit that she's right. Or has a point, anyway.
She's more useful there than here. Especially now that Adam's out of the picture.
But that doesn't make him feel any less sick over the whole thing.]
no subject
I'll be careful, Saul, I don't plan on doing this again.
[Which isn't... entirely untrue, since she'd rather not die, but it's not like she's going to try to get herself killed, either.
This resurrection business wastes time.]
no subject
[Because he sure as hell didn't. He guesses Steph probably expected it, at some level. He'd heard about how dire the situation was, and he's not surprised by the body count in here.
Eventually, he pulls away enough to look at her. He's almost smiling.]
As your lawyer, I feel I should inform you that this is a stupid-ass decision.
no subject
[So... yes, she did plan it, in a way, better than being strangled to death and letting them have access to her suit, although it seems to have joined her, despite the fact she blew it to smithereens.
She manages a proper smile, a Robin sort of expression, bright and reassuring.]
Is "stupid-ass" the technical term?
[She pats his arm before pulling back completely, moving to where her suit is folded up at the end of her bed, pulling on the underlayer pants, first, since the hospital gown is a little thin and revealing.]
no subject
That's a kick to the gut.
He's quick to tell himself that she had a reason. It doesn't help. Realizing his legs feel a little bit too much like jelly for his liking, he returns to his previous position on the bed next to hers.]
The technical term is — [He glances away, focusing his attention elsewhere.] Reckless endangerment. Self-endangerment.
[That's not the technical term at all, but shh.]
no subject
Apparently her bra decided it wasn't part of her suit, and after everything, she's annoyed at the loss of a good bra.]
Yeah, that was kind of in my job description.
[Not that being a vigilante is really a job, but she figures he'll get the point.]
no subject
I think you need a new job.
no subject
[It's meant to be a joke, thrown over her shoulder as she grabs her actual suit and starts pulling it on (the whole thing is one piece, zipping up at the back), but there's some too raw and fragile in the way she says it, and the joke ends up sounding flat even to her own ears.
Being a vigilante is the only thing that she can do, and she knows it.]
no subject
[Skeptical agreement. If that's what she really thinks, Saul knows there's no changing her mind, but he disagrees. That can't be the only thing. No one's only good for one thing.]
no subject
You gonna be alright?
no subject
She sure is a sight, in that uniform. Batgirl. He almost laughs, that old feeling of disbelief bubbling back up again. He's stuck in the future with Batgirl and they both died, and now they're fine. And she's going off to do it all over again.]
Probably not.
[He sounds so calm about it.]
Don't worry about me.
no subject
[She walks over to him again, laying a hand on his arm as she presses a light kiss to his brow, and this time she's not trying to tease or annoy him, just trying to reassure him that everything's going to be alright.]
I'll buy you a bottle of scotch for when this is all over.
(no subject)
(no subject)